This is one rule I've managed to stick with since I started playing videogames.
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^^^ What Mew2 said.
I did the "pay for the game even when you're not playing it" thing, before, and it convinced me that subs aren't generally worth the cost. The fact that the game is also expensive made the decision to pass on this one easy.
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+1
2004 called: It wants its pricing model back...
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Exactly. It's not like the game has something that justifies his subscription with Guild Wars 2 around.
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Agreed. Hopefully using my steam account directly.
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Waste a lot of money to make a cool MMO -> waste so much money you need it back -> Make the MMO subscription based + microtransactions -> look at it go downhill with 3% server load -> shut it down -> lose whole lot of money -> cut 90% out of the game -> put in some more micro transactions -> release "amazing revised and free!" game -> Be poorer than in the beggining.
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Never even remotely considered to, even if I'm a fan of TES.
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It was always about depth and choice. MMO's simply can't capture those yet and tend to be more bland and mindless hack & slash.
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implying TES games have much depth
Ever heard the phrase, "a mile wide and an inch deep"?
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They do a pretty good job at providing options while giving you a non-dull presentation. And yes I have. It was a phrase made to describe your mom and me. >:O :P
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I pre-ordered it and I haven't regretted my decision yet.
When I log in I can always find something interesting to do. It's probably my favourite MMO based of what I've done so far, and that's saying something as I've played quite a few. That's not to say the game is faultless, far from it. There are still numerous bugs, but nothing gamebreaking thankfully. Really it's tough to judge an MMO after a couple of weeks, the true test is if I am still subscribed in six months time, and the reason why I am.
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I don't care about some arbitrary score. But they are triple (or even quadruple) dipping a fairly run of the mill MMO, so no thanks.
Full retail price + monthly fee + micro store with items affecting gameplay + locking content behind a pre-order paywall.
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I see it more as Guild Wars 2 gameplay elements with Elder Scrolls plot. :/
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Name 5 things Skyrim has and MMO doesn't. Ok, 4, since you said mods and it's really hard to mod multiplayer-only game :)
I'm not saying Skyrim is bad game. But without things that are standard in MMO (skill grind, over9000 "bring/kill X stuff" quests, world doesn't really react to your actions) Skyrim wouldn't exist.
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This you're saying is an RPG or MMORPG, MMO does not have to be RPG, like Planetside 2. But yes Skyrim has same or similar things like an MMORPG but generally ppl spend more time playing MMORPGs than playing single player games like Skyrim, also Skyrim has dynamic combat, MMORPGs hardly ever have it, WoW, ESO, Tera, etc, don't have dynamic combat.
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Actually Skyrim would exist just fine without MMOs existing... seeing as those Elements are often present in RPGs, not just MMORPGS.
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I'm saying Skyrim wouldn't exist if you'd take those MMO/hack'n'slash elements from it.
Because what you can do in Skyrim without those "bring/kill" quests and grind? You can explore island and listen to people ordering you around.
In Fallouts, KotORs, Vampire Bloodlines, Deus Ex, lots-of-others RPGs most quests give you choice how to play them or how to end them, which shape actions later.
In Skyrim, nobody cares if you assassinate Emperor. Or Jarl and his mage doesn't care that you walk right before them with Ebony Blade.
Or rebels have no problem with allowing armed Dark Elf to meet with their leader. Not even a single "kill someone for us first" quest?
I'm not saying it's bad game - because it's great game. But it's really poor RPG.
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the game has a full buy price followed by monthly subscriptions and on top of that microtransactions(people say it isn't pay2win but its not aestetic its game affecting, so it is). even if it was actually good it'd still be no. (and 7/10 isn't so bad thats 3/5ths good)
edit- i forgot the upgrade version where you can play in any faction as the locked imperial race with its own bonuses, gives a faster horse and an xp boost so thats a thing too. id have rated it lower just on all that.
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Good as a F2P
Bad as an expensive single payment
A waste as a subscription
Worthless as buy + subscription
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Could you cite that second part about pay more for higher score? People have been mentioning that here and there and I'd like to know more. Their game of the year for 2013 was Spelunky, I'm curious whether their 90/100 score was justified and not just the publisher paying them off.
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Yeah, Derek Yu went and bribed a review site.
Spelunky is an amazing indie title with a huge following. The game doesn't need to be shilled, nor is it difficult to see that it's well-loved.
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never taken into consideration to play this stuff.
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Yep, but this one has the largest number of different ways to bleed your wallet.
As stated above, full retail price + steep subscription fee + cash shop + preorder locked content. Not a single MMO on the market is worth full price + sub anymore (anything charging a sub should at least give the client for free).
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Been worried bout this from the start, the pricing completely turned me off. Not gona touch it till its F2P. Give me a TES game with BL2 style coop any day.
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See, thats what people wanted when they said "Man I wish Oblvion/Morrorwind/Skyrim" was online", they did not mean a shitty mmo...wish these companies could use some common sense...
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Anyone still planning on picking this up?
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