Is connected to a VAC secured server. - Easy to do, wouldn't cause any problems.
Is responding to in-game drop notifications while not utilizing external programs to do so. - This will be the biggest annoyance, but only requires you to not be AFK while idling.
Is running only one instance of the game. - Sandboxie allowed you to bypass the one instance of Steam limit, otherwise VMWare would do it.
Is not in textmode. - Only increases the resources required.
Sounds more like a deterrent to stop people from starting since it's so easy as i, but this will not put an end to idling. I'd hazard to say it's too little too late if they're wanting to "correct" the economy.
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Well.. This means any idler can only handle a very limited amount of accounts and thus making it very unappealing
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It's not a "bit more effort". You need much more RAM, you can only handle a limited amount because you have to check everyone of them frequently and you basically can't be afk. However, it's certainly still possible. Imho that's like cheating, you can't make it impossible but you can make it inconvenient enough so the masses won't be able to do it
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I would say : FINALLY.... After years they rigged the drop-system 2 make it more or less exclusiv to active players.... Jesus that was a pain-inducing process :d , fuck all those Economy-Sharks who pushed the prices/values of useless items artificialy. HAIL TO THE GABEN
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Sandboxie doesn't hide the processes. So they can just look at the process list.
VMWare would hide it, but then you need VMWare instead of Sandboxie (more resources) combined with no text mode (more resources too).
So an idler that was able to used 100 text-mode sandboxed instances might "only" be able to get 10 now.
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Thats not correct you could you also 100 text-mode's but it will very slow and laggy! the only thing what you need is RAM 8 GB should be enough :) I use VMWare with steam and tf2 installed and can run up to 10 tf2's at the same time.
Is responding to in-game drop notifications while not utilizing external programs to do so -> This is easy to bypass you only need to write a program that press "enter" every minute. You also could press WASD to simulate walking... This will not directly communicate to TF2 so you don't get a VAC ban.
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You can probably still use macros to bypass the second part. The rest are non-issue.
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http://static2.fjcdn.com/thumbnails/comments/mfw+last+panel+_7d23a348e2e179e4cb496fafca7dcfb6.jpg
My thought on that.
Well, dota is then.
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I'll just find a vac server and periodically check if I got any drops to approve while doing other stuff
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There is exactly ZERO problem in the terms above for any big idle farm already existing. Ok, non-text mode can put idling calculators out of business, and depending how the 'one game instance' is handled big idlers can have problems, but still, they already can do all to bypass the new limits...
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I'm not a serious programmer, but can't you have the console to press enter every now and then? Or maybe click at a certain location xD
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The big-time idlers had already made work arounds.
The VAC requirement and single instance are new from what I read before. Previously they had realised that an X360 pad broadcast input to all programmes using XInput. Single instance changes the game again, but it will not deter them, some were already using AHK scripts etc anyway.
Prices are still well down. I don't have the knowledge of the TF2 economy to know whether this is a (partially sale induced) blip.
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No, most people do. I don't mind someone idling his one account to get a few items, I've done it myself. It's those who create multiple accounts for that very purpose that I despise.
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Meh, i hope this not destroy the trade part of tf2 keys for games or the metals for keys, if that´s destroyed i´m gonna be really angry with valve, because this time they are really like the politics, they f... cof cof destroy the things the people want and not help in the things the people want help like support(robot support ¬¬) and other things...
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Well said, I don't get the appeal to the TF2 economy or even trading in general. I realize it's not always easy to get a job, but if you really want money, then try and get one rather than make money on something so unreliable and something that feels so exploitative
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Because obviously is VALVE that kills traders, not Idlers. Did you know that because of idlers in the last year the price of keys raised from 3.00 to 6.00? Guess why? Because idlers make lots of metal, so metal drops in value. When the Mann-Conomy was first announced, a single ref was a couple euros, now it is 0.35 cents. Less idlers=Less metal=Less price drop.
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Correct. Prices will rise from idlers/exploiters point of view only.
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You still need to claim your drop before being able to get another one.
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I wasn't aware there was an official announcement from Valve regarding idling. I had previously found a workaround to circumvent the new update, though with Valve being fairly anti-idling now, I'm just not going to bother idling from now on. I had a fairly small idle farm compared to others and while it was profitable, it's simply not worth the risk to me. I'm a bit sad I cashed in on my small warehouse of refined metals just 2 weeks ago now.
It will probably take quite some time before pricing levels out a bit, since there's an absurd amount of metals and items just floating out there.
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By cleaning it, it means killing it. Team Fortress 2 will die and people will start to move on to Dota 2.
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What does a MOBA have to do with an FPS? The people who leave Team Fortress will just find another FPS to play, if they wanted to play Dota 2, they would already be playing it.
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To late, TF3 should be out by now if you ask me...not that I care, didn't care for TF2.
Just seems silly to do it this late in the game.
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To make more money? Thats the first reason that comes to mind, maybe new everything?
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I feel a release on the day the PS4/One releases with the same kinda system TF2 has would benefit them a lot but thats just how I see it I guess.
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Trade and Shop transactions + item "hauling" is not as profitable on consoles as it is on the pc, partially because console players like other things and would need to activate a payment method just for buying items (which scares people off and lowers the amount of users), partially because that kind of system would cost extra money on consoles and also because they couldn't just benefit from market sales, due to it being on console the market sales would be smaller than on the Pc, even if they would take the time to implement the steam market on the consoles.
It would be insanely expensive to have external programs in the xbox live store and not worth valves time, plus Microsoft would probably not allow a competitor on their consoles.
The system right now is very profitable, there is absolutely no reason to release a team fortress 3.
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Does anyone know if they've applied this kind of thing to card drops? I normally have a game running in the background while I watch youtube to get my cards, but since this news item, it doesn't seem to work too well anymore. I get the first card after about 20 minutes, as usual, but then nothing more drops. I have to restart the game to get another card.
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Now I really feel sorry for that guy who bought premium for his 160 accounts
But this will fix up the economy making everything worth more, so if you already have tons of loot from idling, you're in luck.
If you don't want to read the whole thing :
You won't be able to idle anymore.
You won't get banned for it either.
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