Antichamber was a pretty accurate historical portrayal of few of my weekends
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Europa Universalis 2: grand strategy game whee you lead a country in 1453-1793 period (iirc) and you have a ton of historical events and such.
Edit: this comes under Paradox games, which somebody already mentioned. Older generation games are more about historical events (EU2, Victoria 1, HOI2), while the current gen is more like a historical sandbox.
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Its not really "historical accurate" but Age of Mythology campaing have some greek/egiptian/Norwegian mythos and when you read the descrpcion of every unit they tell you a lot of mythos aswell. You learn a lot and the campaing its really well made and enjoyable like warcraft III and starcarft.
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Copypasta from its Steam page, free to play indie game called The Cat and the Coup:
The Cat and the Coup is a documentary game in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall. As a player, you coax Mossadegh back through significant events of his life by knocking objects off of shelves, scattering his papers, jumping on his lap and scratching him.
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Oh god that sounds amazing.
/me looks it up on Steam and mourns the death of /me
EDIT: It actually looks pretty bad. Seems pretty symbolistic or w/e, quite confusing to people that don't know about the original events
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Mount and blade actually has an accurate enough portrayal of medieval warfare, ie small skirmishes that where chaotic and unorganized.
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The one thing that irritates me is that they spawn the enemies (and allies) in bunches.
I mean I know it's for performance reasons, but I always find it annoying how I just need to wait near the enemy spawn, then when they spawn I toss a grenade or charge straight through with a warhorse or something. I would much prefer it if all the men included in the battle were spawned at once, or perhaps for the very large scale battles (when you have 300+ soldiers or so) they could be spawned in the same way, but their spawn would be slightly out of the map, leaving the soldiers to spread out a bit before joining the fray, to avoid them being all clumped together.
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I thought you could increase the amount of forces that were spawned up as far as to spawn all of them at once?
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Katamari Damacy, and the whole series really! (Yes I'm joking)
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What about Grand Theft Auto? They're pretty much historically correct, right? All cities are based on actual cities, where they show the life of a thug, although there aren't any actual historical events in the games if that's what you meant..
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Age of Empires 2 was pretty accurate. And you learned about history in the progress!
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Haven't actually tried it yet, but Making History: The Calm and the Storm.
http://www.youtube.com/watch?v=Ufil3hF22-w
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Completely accurate? No such beast.
There are plenty of games which provide a fairly historically accurate and plausible scenario in which you can fool around. The Silent Hunter games, old Paradox games, stuff like that.
The History Channel had a few games based around individual battles in the ACW that were extremely well made with proper army command structure and such. Very, very impressive.
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All of the Total War games contain historically accurate information, although the Campaign itself tends to not be historically accurate.
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I just wanted to know which games do you recommend for liable learning history? Genre doesn't matter, but it's always more fun to watch from bird perspective on creation of countries and read interesting things, virtually attend to events which occured in the past than running with M69 killing Nazis? Which games you would recommend to me having in mind that I want to learn about actual events that had place?
I rather prefer following whole world time line than focusing on focusing on events from year 1960+
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