homefront is pretty accurate, considering the game was made before the events happened, in the game korea leader kim jun un or w,e died, and his son takes over and the son threatens the US with nuclear war,
so far its accurate and has happened in real life just all recently happened.
homefront is a game of prophecy. ill let you know if more of the game becomes accurate. unfortunatly we wont know till were nuked and invaded by korea
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In that case events of Tom Clancy’s Splinter Cell had already happened. With some deviations, mind you, but the plot was pretty accurate.
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You seem to overstate historical accuracy of AC series. Sure, it's based on real events but rather loosely. There is plenty of stuff that doesn't make sense or is inacurate (like characterisation of people, technology, and some smaller incidental stuff like being able to buy paintings before they were actually painted) but hey, it's fine, it's a video game after all. Just please don't cite the game on a term paper in history at school... Unless you're trying to point out the inaccuracies or show how history can inspire great fiction.
Also, history isn't just a set of dates (dates of death, mostly xD), the idea is to understand why was something happening and the broader implications. And in AC series pretty much everything that ever happened in history turns out to be either assassins' or templars' doing because... science fiction. But of course our actual modern understanding of history is just falsification, right?
They can't even get modern road signs right in Monteriggioni villa (and forget that in reality cars simply can't fit the gate, it's too small). I wouldn't dare to assume anything from past makes sense.
But I agree the series should fit the bill of what OP seems to want rather well. Especially if you dig deeper there is lots of interesting references, you meet historical figures (even if sometimes misrepresented) and take part in historical events (even if, again, they don't quite match the way stuff happened as we understand it).
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Paradox games. Such as Europa Universalis, Hearts of Iron etc.
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don't tell me that the Holy Roman Empire did not conquer North-Italy, France, Spain, Poland, Scotland, Denmark and North-Africa :O
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should have written "my Holy Roman Empire" instead of "the" ;D
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well, true, but with some mod put into them, they can be pretty accurate
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Even textbooks are not accurate. History is written by winners and changed on their whim for political, social, personal or any other gain. It even differs greatly from country to country.
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yeah and dont forget grand theft auto or aliens vs predator
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As Jengonthanda said, you can't go wrong with paradox. Also Civilization games have a "civilopedia" with information about events, nations and technology. Note: you can't learn pure history with most games. As soon as you unpause/start the game, you are changeing it ;)
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Super Amazing Wagon Adventure and Tesla: The Weather Man. Shit must have gone down like that, or I'd be really disappointed in history in general.
On a more serious note, Assassin's Creed games are rather accurate, minus the alien artifacts thing (although who knows), and if you want a really clear look into the troubles of building up a medieval stronghold, well, then go for Stronghold and its various spinoffs and sequels. Caesar 3 is not very accurate though, and is also kind of crap, but it gives you the basics on Roman civil life and city economics, although on an elementary school level really.
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Total War Shogun 1/2. Accurate until you start playing the game...
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Black Dahlia was only briefly mentioned. Which is understandable since you can't solve a case that hasn't been solved. And Micky Cohen is probably the only real life person in the entire game. But Los Angeles is reconstructed gorgeously, still it's just a background.
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Your comment is lacking punctuation, therefore it is very difficult to make out what you are trying to convey.
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Civilization is interesting, since while the main game is completely random with some goofball points (notably, Ghandi usually being a bloodthirsty maniac by lategame) every once in a while you run into things that ake more sense than they should. Almost as if the game was a model instead of an immitation.
I can't vouch for accuracy, but I remember Age of Empires 2 campaigns having a very charming way of telling their story, especially since I was a kid at the time. Someone mentioned IL-2, a groundpreaking flight sim. The game is excellent, and the mission briefings describe not only what you personally are doing, but also why, to whom and for whom, right down to divisional level. Also, Paradox Interactive strategies (Crusader Kings, Hearts of Iron etc) and Total War series are stuffed with tidbits and trinkets, but once the game is started, player agency>history.
Also, maybe 'The Cat and the Coup' would interest you, it's free on steam, but has a pretty narrow focus.
EDIT: I almost forgot: CiV4 (at least the complete edition) has an awesome mod/scenario, that simulates the rise and fall of individual civilizations in their actual timespan. It's very interesting.
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"EDIT: I almost forgot: CiV4 (at least the complete edition) has an awesome mod/scenario, that simulates the rise and fall of individual civilizations in their actual timespan. It's very interesting."
It's called "Rhye's and Fall of Civilization", and it is indeed awesome!
Also, +1 on The Cat and the Coup.
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I always hate it when campaigns (not just CoD ones) make you do every single job. Hand out ammo? You. Call in a mortar strike? You. Grab the mounted MG to repel enemy hoards? You. Run and plant C4 on the enemy bunkers, then blow them to hell? You.
Grrr xD
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as opposed to assassins creed and other crap? What would you say if you want to learn a bit of history from a game?
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Company of Heroes IS historically accurate. How is "lolnope" a valid reply, anyway?
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Are you all serious?! Company of heroes historical accurate?! It's just like a hollywood movie! Seriously, have you ever watched any docus or some real reports or read some history books (NO school books) then you know why company of heroes can't be considered historically accurate. And answers like "U such a fool to say that f*** off next time", mindless insult because someone doesn't share your opinion? how mature :)
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Pacman accurately reflects the club culture of the 80s and 90s, techno music and pill popping
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Haha... I wish it were possible to uprate comments, because I don't think I'd ever stop clicking the "+1" button on this one :D
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There is nothing historically accurate about any civilization game.
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I just wanted to know which games do you recommend for liable learning history? Genre doesn't matter, but it's always more fun to watch from bird perspective on creation of countries and read interesting things, virtually attend to events which occured in the past than running with M69 killing Nazis? Which games you would recommend to me having in mind that I want to learn about actual events that had place?
I rather prefer following whole world time line than focusing on focusing on events from year 1960+
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