this is due to the fact that the site now allows massively given games to be given away. If we cut down the points generated by these giveaways the site should return to normal in no time
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I don't think this is going to save people time - those users who are online every hour to not reach the cap would just be online every hour to check if of those few GAs they were able to enter have the highest winning chances for them, since the amount of created GAs and thus GAs you feel the need to check would not decrease. If SG is supposed to be less "demanding" either the amount of GAs has to be limited (not very realistic or desirable) or minimum GA duration needs to be increased.
This means the only advantage left is that this change forces people to be pickier about their entries. That's only a matter of taste since there still won't be any guarantee the winner is going to be to your liking while a lot of creators don't care about what the winner does with the game anyway as long as he or she activates it. So my opinion is a strong abstention. :D
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You mentioned the problem but still ignored it and went in a different direction by making up a solution that doesn't fix the source of the problem but only its symptoms: If big new bundles are flooding the users with points, then the solution is clearly not to come up with a fixed low points per day cap but clearly you have to overthink how many points are distributed back to us per "new giveaway points" and in case of i.e. Clickteam Fusion you should introduce a max point per game cap that we get in return.
Sure, you can go the route of a max points per day cap but that's not taking care of the actual issue. And even worse, at the same time it's punishing those users who are active and most likely contributing back the most to the community. Therefore I really dislike the idea of a max points per day cap!
If we give away many games and even buy games just to give them away, then in my opinion the points we get should be related to new giveaways - and not to a made up points per day limitation. In the end it's us users giving away our keys which drives this site and community - not sponsored keys that steamgifts distributes to its users in which case I wouldn't even care about a daily limit.
I'm not using any auto join bots but I spend A LOT of time per day on steamgifts and am thankful for people giving away games (which I do myself) and for the points generated by that so I can join giveaways in the first place. It's on everyone themselves how much time and effort they spent on and into steamgifts - whining about not being able to spend points and losing those not spent... I can't even get my head around it. It's like complaining about not winning enough.
As said before, changing to a max points per day cap to me feels like a punishment for being an active user.
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I love the idea, and sounds good on paper but I think it's quite drastic. Seems like monthly cap is quite low compared to what users are getting now.
I wonder what's going to happen on tuesdays when HB are usually revealed. Having a rush day with no points to spend sounds really lame
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I like the connection of users creating giveaways to the points that are given out. Maybe a fixed 10,000 points per month PLUS 1 point for each giveaway created (based on what was said to be the average, that would give users around 17,500 points each month.) That would be something less than half of what they are getting with the current system. Something like this would be a great compromise, but it wouldn't need to be exactly the amounts or method I propose, just something to maintain the connection. Also, the max points that can be banked, could this be increased a bit? That would make it so that users don't have to come to the site quite as frequently. Maybe raise it to something like 365 or 400 if you prefer rounded numbers.
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iv just checked a few guys from the comments, who agree with this. most, or all of them are high levels(7-10).
but as low or mid lvl, we dont have this problem. i understand that u cannot spend those points,becouse they generating fast.(on YOUR level) but with reducing the whole system, the whole thing turns just a downside. while you guys showing and talking like you care for everydoby, this would be a selfish agreement. bcz you guys will not feel the diference anyway. maybe a little bit.. while the rest is hurt. ( and i think u reached high lvl,becoue u like to give, and like to help others. this is why i dont understand these selfish comments)
who forgot: at low lvl, points not generating that fast...
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Since forever, as far as I know. Points generation is based on dollar value of giveaways created by all users. So, in the last several months we've seen a lot of huge bundles (30 games for $1, this kind of thing) which caused the points to explode. Also high-value bundles like Humble Bundle will cause that also.
From the FAQ:
All users on the site are given an equal number of points, and you cannot do anything outside of waiting patiently to increase your number of points. The number of points being distributed to users is based on the number of giveaways being posted to the site, and you'll frequently see your points automatically rise throughout the day.
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thank you. then the admins are about to choose to lose some clicks becouse of the new system, or let us (who search time to do the entrys) keep watching the ads* and have better chances.
still i think only high lvls(<1%) will coming out as a "winner" of all.
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I don't like the idea... I've currently 196P and I've just entering all my WL games. It's ok for me, today. But in 4 days, when 2 o 3 games in my WL appear in the next HB, will I have a fixed number of points when dozens of green buttons are there... waiting... just one click away from me?? ;-)
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That's general problem with closed groups. Esp in ratio groups where you need to give back similar amount of games than you won.
People try to catch better games, as they think that it's better to win something good and then have to make your own GA, than to win something shitty/bad and then having to make GA. 1st option is more profitable ;P
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Just my two cents: I think the system is fine the way it is. Feeling like you have to enter things just so you don't hit the point cap sort of goes against the "enter only what you want to win and want to play" philosophy. If you think you have to log in every four hours to make sure you're never capped, that's fine but that's really your problem not the sites.
Also, a place where I can see the new system being a big negative is on Humble Bundle day. If you only really want/need one of the games, the current means of getting points pretty much lets you take every single shot at it during the initial flood. Going to 5 every 15 means that once you've blown your stash, you're only able to enter one giveaway every hour.
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It's interesting to see how many people have absoletely no idea how probabilities work, and would rather enter a lot of giveaways with close to zero chance than a handful with considerably better chances, just because they think more entries = more wins. Interesting.
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obviusly, quality games will have the same entrys. only the "retro" or "shtty" ones will have less entryes. i tought its clear. so those who have 2-4k+ games, can increase their +1 s more easily ( like you ). while the other 90% of the people doesnt feel the "good part" of the change. will not have better chances to win a game, worth playing.
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i dont understand how this is an answer. you just described what the 90% will do. while the rest 10%, who are the only supporters of this system, (according to the comments) will ultimately increase their +1s. (with 2k+ games, probably has a lot of quality games already) so those, who have no money, levels, games, will be fighting for the worthy games. while (as i said) the 10% will laugh and expand their collection.
iv just repeated myself with this comment... all i ask is to think about it. you dont have to agree with me after. (u probably dont)
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It's an answer as you ignored a simple, but very important thing. Not necessarily every "wanted" game will get entries, but the most wanted you can enter for. How could ALL the wanted games' entry numbers stay the same, if there aren't enough points for it? How could the entry number of 15 copies of HB Monhtly 20P game stay the same if that alone would empty almost a whole day's point regeneration mentioned in CG's OP?
Also your approach of elitists only increasing their collection - that's already happening, just with way more points given out to them as well. and even "who have no money, levels, games" are doing this as well because everyone have too many points. You described a system where cutting back the number of collectors is a bad thing, which is...weird.
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"You described a system where cutting back the number of collectors is a bad thing"
didnt mean that. seems we are mis understanding each other.. maybe becouse of my englando. i understood your point. however, you probably see things different, becouse you are a collector yourself. but im in the 90%. you dont have to argue with me, or agree with me. just please, try to understand this rule in my view. i have ~20 -edited- decent games. everything else is a freebie, or a winning(1day game). this site just gave me hope to wait for the chance to try a good game, instead of downloading it from google. it will stays. after this new sys,barely nothing will change for me. only for you. of course everyone is thinking about himself... :D its natural. the problem is, only(mostly) the upper 10% commenting here and shares their opinion.
---->>>> did i said upper10%? sorry i meant that 3k people, compared to the million. sorry for my math <<<----
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Yeah, that's something that's bugging my mind as well.
"But we won't be able to enter into EVERY GA from monthly!" And tbh how many good bundles we have in a month? 1 monthly (tho here quality can vary a lot and often people want only 2 - 3 games from whole bundle) and at best 1 good indie / AAA bundle?
Yeah, just like few dozen thousands of other users.
And I think that people don't like mathematic in general, I see way too often when people that say "I prefer to enter 100 GAs with 1000 entries than 10 with 100". Or they just don't feel it / can't imagine it. They only see that they can't enter into everything. Which is bad.
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But they are so happy when they listen about it!. Don't take away their happiness.
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i was happy with more points.people who visit more deserve something more like points.45000 points is really high for a month.But i think 480p is low for per day for me.i barely win my wishlisted games due to 8k entries.So i can buy them with money that i make from cards i won here instead of trying my chance on entries.
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I don't have anything against restricting the supply of points, however.
My entries and point usage are highly dependent on what Humble is doing: basically, when a Monthly reveals or a new Humble launches, there's a high likelihood of burning through points like there's no tomorrow, while the majority of time, I have more points than I can ever use.
This leads me, sometimes, to store points into giveaways that I'm not interested into, in anticipation of the spike. So, I would like an option to store my points, that is site-friendly, instead of exposing me to the risk of having to ask for a re-roll.
Thank you for reading.
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I always liked the idea that points were given out proportionally to the number of giveaways. That meant the site scaled the points to how many (or few) were created. The main limit was the point cap.
If you're seeing issues because the site has scaled up, I think (as others have said) the solution is to scale the cap as well. Increase the cap, leave the generation alone, and see how it goes, adjusting it upwards or downwards as need be. The system itself isn't broken; the control mechanism is.
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I only like that Idea for that:
The change would also encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.
I prefer the current system. Why? It's simple. When I joined the site I liked the idea of the system: the many GAs ppl make on the site, the many Points are given to other users, which in other words mean: the more you give, the more active is that site.
Now you are saying that it doesn't matter how many GAs made every month, the maximum will be the same so... if there are 400 GAs created at the same time, ending in 1 hour, you won't be able to join as many as before (considering that you are interesting in a lot of them)... so yes... the chance of winning a game will be the same because you will join less GAs but with less Entries... Although, you will have to choose more your games entered (Imagine that there are 30 games you can to join and while the current system allos you to enter 25, then new one only 5).
I think that graphic and that +40k of GAs should be a nice and happy new for the site... not a worry.
Plus I have to say I hate scripts and there should find another way of banning them on the site.
Another thing is that about ppl having to join the site and waste more time... well here is my point of view: Ppl who want to waste more points, will enter.. and other don't. As a person with less time I'll say I hate losing points but It's my problem... not the other¡s problem.... so sometimes I log in with the mobile navigator into the web to waste some points... Everybody can (if they want to) join more GAs... if the don't do it is because they don't want to or they think its not a priority
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This is fine. Also, if the value of a game is no longer the bases for point generation. Would it be possible to allow a giveaway creator to lower the points required for entering their giveaway? For instance, if a GA creator makes a GA for a 50p or 100p item they could say "only require X points to enter".
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1, TIME: users who want to use their points, have to check the website more frequilently. nearly everyone have a smartphone, lot of people have mobilenet, and there are wifi spots all around.
if someone really want to participate, he will. like me and thouands more. if someone want something, he will find the time somehow.everything else is just an excuse becouse of comfort.
yes during work. yes you can. like i do... and im not the president.
2, BENEFITS: still only the upper lvls will benefit. that 3k people from 1 million. check the profiles who agrees. all(most) of them are high lvls. becouse they know they are the ones who will benefit THE MOST.
AVERAGE USER: can afford to participate on quality giveaways, and some cheap games.
UPPERLVLS ~3000 people&COLLECTORS: participating their last 5-10 qua. gibs, then the rest is going to gather those +1s.
if you introduce this, entrys will fall. i agree. slightly. an average user can only participate maybe the half of his wl. only.
while the game collectors, who already has thousands of games. they will not feel the difference such hard. entering 5wl gibs, then gather all the +1.
--this is why i think this new sys. will just help to those few people. that 0.3% & collectors will have a much much more wins and they know that.if thats the main case,nothing to do. sadly, it will happens anyway :)
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I dont like the ideia of limited fixed points. It doesnt promote visits to the site, leveling up ( the more levels the more giveaways with no similar increase in point generation) wiill increase competition for good games by not decreasing demand (peaple will save for the better games). Getting 5 entries will be ridiculous hard for inferior games (unless you decrease the level) and in general will benefit the casual and low levels will be bad to those who contribute the most for the site, not to mention take away the pleasure of entering loads of giveaways.if the will is to decrease the amount of visits (or the feeling that its need to visit a lot of times) consider increasing the cap, and raising the minimum duration from 1 hour to 12 or 24 (the real reason i visit the site that much xD) thanks for reading this coment. Have a nice day
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they recieve money for ads if i know right. more visitors = more money. so if they dont have any "black market" things :D with the users, this idea not looks profitable.
however, im not sure about ads. maybe the visits are counted by IP's. then its not interesting how frequent the visitors
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Another thought against fixed points generation - users will now start to "bank" their points more frequently in order to be prepared for swarm of giveaways they're interested in, be it new humble bundle or wishlisted title that is on -50% discount for next 2 days.
This is already happening but to very lesser degree, to the point almost nobody does that in the first place. With new system this will be the only way for people to prepare for new humble bundle, and I doubt this is what you want to achieve.
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This could be fixed, if deemed necessary, by not returning all points if a giveaway is left after X minutes after entering, returning either a part of its value or even nothing at all.
I do this sometimes, though.
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Fixing unintended feature by removing valid logic is not always the best solution though. There are valid cases when you do want to leave giveaway before it finishes, even after several hours or days, and those have nothing to do with points themselves.
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+1 on this. People need to experiment this before making assumptions. I feel both updates are good and will give people more odds to win something they really want.
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I like this idea. I don't know if it's optimal, but it would be better than the torrential amount of points coming in now.
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I do like the idea of limiting points.
Too many points incentivizes entering for giveaways I am not actually interested in. I try to counter this by hiding more and more, but I have hidden over 5000 and the incentive is still there.
I think some version of a daily limit of around 150% of the total point count would work. So, point limit of 300 means 450 points per 24 hours max.
Thanks for doing the heavy lifting. I like this place. I like it more human and more welcoming. I like more incentives to participate in the community. More incentives to give away games. I like an incentive to visit daily.
I do not like incentives to set alarms. To wake up in the night. To worry about points.
Cheers!
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Great idea
Right now, you always have way to much points and need to be online nearly around the clock
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Hi SG,
I'd like to get some community feedback on the point system. I attached a graph illustrating the number of points users have received monthly, since the site started. As expected, it looks very similar to the graph of giveaways per month, since points are currently distributed based on the number of giveaways being created on the site.
I think the downside of the current system is that we have a very high number of giveaways being created in recent years (this month is the highest on record, with over 4,500 daily giveaways), and this causes some adverse affects towards user experience on the site. In 2013 and 2014, users received an average of 7,500 points per month. This month users will receive over 45,000 points. That means users need to now enter 6x as many giveaways, and visit the site 6x as often just to use all of their points.
I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap. It encourages people to look into scripts for entering giveaways, it takes some fun out of the site, and it turns entering giveaways into a part-time job (we have over one million giveaway entries daily). I'm proposing that we set points at a fixed rate of 14,400 per month, which means 480P per day, or 5P distributed every 15 minutes. With the average giveaway being 10P, that means users would still be able to enter roughly 48 giveaways per day. They would also reach the 300P cap after a reasonable 15 hours, so they do not need to consistently check back to avoid idling at 300P.
This would not impact how often a user wins (gifts are not disappearing). Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning. In short, users would win the same number of games, but need to invest less time into joining giveaways. Fixed points would also come with a couple of other advantages. In the past, points would increase out of control when there was a bundle for a high point game, such as Clickteam Fusion (100P). Instead, points would now remain consistent and predictable for users. The change would also encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.
Please share your thoughts. Thanks.
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