Yes, farming will be added soon. Of course, it won't be a complex system like other farming games, it is not the main goal of the game. It will help the player complete quests and earn money for items. I hope this clears some of the questions about the farming system. :)
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Up-voted.
You're taking the right path in eliciting feedback from players. Just remember that some ideas are worth thinking about (Why did they suggest that?), some are worth considering (If we implement that, how would it change the game?), and some are worth acting upon. Oh, and beware of "feature creep." Nobody wants to see this game stuck in development forever. P
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Thanks for your appreciation. We are tweaking the movement speed to look both natural and to have a decent movement speed, so it will be adjusted so you will not walk neither slow nor fast. But that is a good idea, we can implement a running system too. Thanks for the idea.
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Very good job you´ve done in this game, Djeby. Congrats, obviously voted.
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Thanks a lot for your vote and confidence. Yes, what better place to find a more targeted audience? Gamers here know what they want, and if you get positive response from SG, it is obvious that it is worth taking your project further. Frankly it is the largest dedicated community i know. I like it cause people can take the time to vote and also leave a feedback, and constructive ones, which help developers a lot.
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exactly! This site can be brutally honest, but in a good way. If they found your game to be crap.. they would tell you lol. It's that kind of honesty that a game developers need instead of those who promise keys for good reviews. I wish I could make games but its not my specialty, I'm better at playing them xD; I'll stop rambling now, good luck again on your greenlight
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Yes, honest feedback from users is the best tool a Developer can use to make his game better. We need honest reviews and feedback to be able to fix and improve things. That is why i didn't want to use giveaways as a form of promotion, although it might be easier, you have 0 feedback that way.
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Wow, this one looks really nice! I'm looking forward to play it if it gets greenlit. You have my vote :)
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Aren't you supposed to bribe us with free keys? It's like the law or something :) Am a sucker for obtuse RPG Maker games, will be all over this.
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Sir, your comment made my day. :))
Some developers choose to give keys or games in exchange of votes. I do not use that approach because i need honest votes and feedback. So that i can build a good game with what the users want. This way, the votes are honest and the feedback too. I do not want people to give votes just to get a key or a free game. That is not what i am aiming for. :)
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Maybe i have a different concept when it comes to promoting, but so far the SteamGifts community was awesome and I want to be fair and treat the community the same way. I think giving away bundle keys for votes is not good. Anyone can afford a 1$ bundle, right? I wouldn't feel comfortable doing this, since i would consider it disrespectful. That is how i see these things...
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:P
Already voted and look forward to opening my wallet o/
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Sorry for that, but apparently animated logos attract the user's attention and gets you more people to the page. I personally do not like animated gifs that way, but if you have a good game, but no one visits to see it, you won't get much exposure, so i had to make a compromise. Sorry once again, and hope you understand. :)
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It looks like a lot of love and attention has been put into this game. RPGMaker games have a bad rep. So what I would like to see is
An original / non classicial JRPG fighting system. I don't know maybe Zelda like instances (hard with RPGM) or something with time based action or even strategic. That's my selling point for RPGM games. (if there is any fighting in the first place)
Attention to small details ; easter eggs, posters in game, lots of interesting / funny or reference interactions ("text bubbles") with people and objects.
Hidden plot lines and dungeons. Lots of secret doors, walls, levers. Just give enough information and don't make it trivial. Like a character says "If only I had been here sooner " = reach this area below 2hrs and fight a unique battle and have a NPC live. Or have a infiltrate mission start during the day but if a thief character just waits till night than the mission is stealth based instead of fight your way through.
Generally small things that make you say "Ah, that neat".
Ok thats already a lot of food for thought (and hard work). Hope to have other peoples opinion.
Upvoted and followingof course.
P.S I just noted that ther will be a harvesting system, Ah that neat.
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Thanks a lot for the ideas. Yes, we want to make the players use their intuition, their mind and also think various possibilities for each quest. We do not want the game to be linear from start to end. We aim to make the main storyline, but let the users choose the way in which they finish the storyline. We already have in mind something interactive and interesting for the mining, farming and woodcutting system. Something that is not usually in RPG games. Something that will make you put effort in when mining or cutting a tree. So that you feel the work behind the labour. You will be able to see it in action sometime this week. I will keep you guys up to date.
Once again, thanks for the constructive feedback. This is what we need to make a game that stands out from the crowd.
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Hi Guys,
I have just published my first game on Steam Greenlight and was wondering if you guys would like to check it out, and maybe vote if you like it.
Legend of Miro is an indie role-playing game.
Please keep in mind that this game is still in development and that it will only be completed in Q3 2016, so there is still a lot to be done. We (me and my colleague) are currently working on integrating the Mining, Woodcutting and Farming system. This will ensure various activities that will aid you in your quests.
More videos will be available once the the features are integrated, so keep that in mind when appreciating it.
The reason why I posted it on Greenlight this early, is because I want to ask the community what they would like to see in the game. What features, and what they like and don't like. I want the game to be based on the players' needs and wishes.
So, if you have the time, please check the Greenlight page and let me know what you think. If you like it, please vote it.
Legend of Miro - Greenlight Page
Thanks in advance. You guys are awesome.
If you do not like the game, I apologize for wasting your time.
UPDATE:
We are happy to announce that we launched the official website for the game Legend of Miro.
If you want to stay up to date, join the newsletter.
Thanks once again for all the support guys.
Check out the website HERE
We have launched our Indiegogo Crowdfunding Campaign. Check it out below if you like.
Indiegogo Campaign - Crowdfunding Campaign
Each donate, share, tweet counts.
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