I'm not really sure what VSync does, but if screen tearing is horizonal lines going through the screen while playing I've had that happening only in Torchlight 2 and I found it really annoying, so I turned VSync on for that game. I'm currently on my laptop and it's definitely not a beast, so the least graphical options I turn on, the better.
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I'm not talking about matching the refresh rate. I'm talking about when you already have less than 60 fps, turning on vsync can lower your fps from what you would normally get. Which is why I replied to the people above. Not sure what your point is.
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i keep mine on while playing leauge of legends, it caps my fps at 120 and when its off i vary from 117-130, capped fps at 120 and it doesnt cap without vsync
i also dont know what it looks when it tears, idk if ive never seen it or it doesnt happen to me
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Since Dead Space 1 (which was almost unplayable for me) I turn it off most of the time, just for prevention.
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If you have an Nvidia card then you can go into the control panel and set your Vsync to adaptive, that way if your fps goes above the refresh rate, it will turn on Vsync, but when your fps drops below the refresh rate, it turns it off. That way you won't get big fps drops. So that's what i always use.
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I think a lot of people don't quite understand what it is.
VSync caps your FPS. Now, normally people would scoff at this. "I want the maximum FPS possible!" they might say.
However, VSync only caps your FPS to what your monitor can display.
For instance, you might have a monitor that displays 120FPS. Now, say your graphics card is outputting 140FPS. VSync would cap it to 120FPS - so, because of your monitor's limitations, you wouldn't be able to tell the difference. (It's impossible for your monitor to display the full 140FPS, so what's the point in letting your GPU output 140?)
Now, you might be asking what the big deal is. So what if my GPU outputs 20FPS more than my monitor can display? Why should I care?
Well, the problem is that, even though your monitor can only display 120FPS, the GPU still forces 140FPS (this is with VSync off). This causes tearing, which is characterized my lines forming (usually horizontally) across the screen. This is your monitor trying to 'catch up' with those extra frames by displaying extra frames whenever available, even if the timelines don't quite match.
So, there's really no point in leaving it off unless you're experiencing some sort of incompatibility (which doesn't happen too often). By turning it on, there is no visual loss, plus you prevent tearing.
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Great point.
However, I must say that if you turn vsync on and your graphics card cannot keep up, then it will affect your frame rate. If the output from the graphics card in your example somehow goes below those 120fps, then vsync will halve it to enable the monitor to view the frames correctly. So this would result in an actual fps of 60. This is all good if you aren't as sensitive to the frame rate but if it would dip below those 60fps, it again would be halved and so on and so forth.
So if your graphics card can just make it above one of these multiples of 15 (ie 30, 60, 120) and it drops just a couple of frames then it would drop much farther than without vsync. And, depending on your sensitivity to low frame rates, then it will be a distinct visual loss. Still as you said, having vsync on corrects tearing so a balance has to be struck between frame rates and tearings.
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Well, if your game FPS is lower than screen FPS, there wouldn't be tearing as that only occurs when the game FPS exceeds the screen FPS.
If your system is low-end enough for that to happen, you might as well disable it. VSync does make slower systems run even slower (input lag, etc), so it would just be causing problems.
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Just a question for you guys, doy you turn on the VSync when you're playing a game? Or do you turn it off and does it help you in any way? :)
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