What makes YOU angry?
Bad design that makes the game clunky (Chill out, old game coming in: Gothic 1. I know it's old, and that's the reason to take long time to get used to the controls and absolutely forgivable because of it's age , but if a modern game would do exaxtly that, I wouldn't even touch it)
Unskippable cutscenes after checkpoints. GTFO.
For example Woolfie - I had to hide behind pillars from the Fluter's AoE attack, while rats swarmed me. I jumped up to get a breath from the rats, but they run BELOW me, and the game didn't let me land on the rats, but they were always below me, because they wanted to attack me. So, I gently bounced out from the cover, only to get instantly killed by the poison cloud. Fun game...
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The only aspect of a videogame that makes me screaming in anger is controls poorly designed.
I don't care for plotholes as long as those holes lead to nothing, that is a realistic situation.
It makes me moderately angry when a main plot element is introduced earlier and the character acts as he didn't remember about it for the whole plot, but suddenly he comes up with a "Ah ha!" reaction about a thing that's been common for the whole playtime.
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For the love of all that's good, don't play Assassin's Creed Broterhood in this case. 3 different "use" buttons for no apparent reason (depending on if it was a button, a leaver, a door and so on, it had "some" consistency, but really, 1 use button could have covered all the bases), the game liked to swap attack buttons from left to right mouse button when using mounted equipment for no reason (left mouse button was still not used) and so on. It was like they actually tried to make the controls annoying (and the end result was that they had to show "tutorial messages" through the entire game, so that you would know which button to push when you had to interact with things, tutorial messages that covered other UI elements). I don't think I've ever played a game with such inconsistent controls.
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Woah, that sucks, didn't know about it. :S
Makes me happy I chose AC2 over AC:B in the last sale (still in my backlog).
But anyway, I'd use a controller, and a PS3-owning friend of mine said that Brotherhood is a great game, so maybe the controller (well) controls are better. At least i hope so. T_T
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AC:B takes place after AC2 anyway, and have a strong story connection. I don't know how the game controls with a gamepad, but generally I find it infuriating to control a free camera with a gamepad, it feels so much less precise than with a mouse.
AC2 & Broterhood do have one rather big design flaw in common, that I would say is objectively bad design, and that's the economic system. Basically, to get money you buy property. Every 20 min you get income based on how much property you own. If you keep buying property, money becomes pointless, as you'll be swimming in it, thus effectively making any cost you see pointless. Money might as well not be a part of the game, as the difference between something costing 500 and 5000 is non-existent.
AC:R "solves" this problem by introducing a slew of bugs that makes the money generating system inconsistent (for about 80% of the game, it would not generate any money for me). It actually makes the game better, as suddenly money means something, which would indicate how good of a design choice it was to begin with.
Actually, the AC series is like Star Trek. Every second game is good. AC1 is bad (repetitive), AC2 is good, AC: B is bad, AC:R is good, AC:3 is bad.
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I don't think I'll play the series that much anyway, but good to know I have only the titles considered good. xD
That monetary system sounds indeed bad. :S
But I like being rich in videogames, yay! Just like in The Elder Scrolls series, where I always have 3/4 of my inventory full of useless "precious" stuff (whichever item has a value higher than 10 times its weight, it qualifies) that get sold for money I never ever use.
Thank you, though, I hope to like the series anyway. :)
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When an otherwise good game is ruined by bad design choices or imbalance. Seems like some developers think the only way to make a game challenging is to make it unfair and very dependent on RNG. So many good games got ruined that way. Maybe those developers just don't have enough experience or aren't creative enough to think of a way to make the game challenging but fair at the same time.
Not being able to save at any point. Seriously fuck games where you can only save at certain checkpoints, especially when those save-spots are far apart. I want to be able to save and quit whenever and wherever I want.
Unskippable cutscenes, enough said.
Games with braindead companions. If you can't make a decent companion AI then just don't have companions. I'd much rather play alone then constantly babysit someone.
Bad options menu. Especially games that don't let you customize your controls, or let you only partially customize them (for example when you're unable to set controls to arrow keys).
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Being unable to jump in open world games is a bit frustrating... This was one of my biggest issues with Kingdoms of Amalur, you could only jump at certain 'jump points', so you were always forced to take the long route and the reward for clearing the dungeon would be to take the jump shortcut... meaning you couldn't climb a chest height ledge. Eugh!
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There should be a possibility to skip things in games. I suck at combat and have a lot of games I bought that I got stuck in after 15min or maybe 1 hour of gameplay, unable to play the rest of the game. Now I don't dare to buy a bit more expensive games just because of that. In every game there should be an option to after let's say 3 attemps to skip that stupid fight and continue to play the rest of the game.
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DLC and cutting everything from game as they can and sell it later as a DLC . Even when game still has not been released.
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As of late, I've become really frustrated with the bugs that have populated several games that I've played.
Assassin's creed 3 is my "current" game (it's really a rather bad game, but I'm a sucker for games with beautiful environments). Well, the economics system is bugged (can't make any money the intended way, as all of my trade caravans are "stuck". Apparently a common bug. The economics system was broken in Revelations as well, for similar reasons (it would quite simply stop generating money), so that's twice in a row). But that's really a minor bug (a very obvious one, but considering how easy the game is, not a gamebreaker), but how about having an enemy that you need to kill that will make you instant-lose the mission if you don't kill it in time flagged as non-attackable? Yeah, I lost the mission three times before I figured out that I could repeatedly run into it so that it fell off a ledge. Frustrating to say the least. The AI bumping into things and starting to walk in circles is quite annoying during the missions where you're supposed to follow someone (actually, the AI is really bad in general).
Before that we had Heroes of Might and Magic 7. It did not work. They even botched the "turning off the game" part, leaving processes running in the background (as someone with a bit of programming experience I have a really hard time forgiving this kind of problem, as it's something that should be a very basic thing to do). That was far from the only problem I encountered, in fact the game was so broken that I could not play it. Yes, it was worse than Arkham Knight (and yes I have tried that game, got it with my graphics card, and no, I still can't play it).
I would not say that these things make me angry, but they frustrate me. I used to be a lot more forgiving when it came to bugs (heck, I even played Daggerfall unpatched, something that I would never do these days),
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low battery. it is even worst when I'm playing online. easily induces rage.
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As long as the overchallenging challenge is optional, I'm fine with it.
Unclear instructions? Non-sense puzzles? Google! :D
If bugs were a problem Ubisoft and Bethesda wouldn't be working so hard to make them. (they also make the game funnier)
Plotholes are sometimes filled by the fanbase. ( ͡° ͜ʖ ͡°) srsly, just like FNAF fandom is a massive theory generator
What I really hate is unfairness, like 100% Orange Juice: the computer players are purposely "luckier" than the player, in some games that wouldn't even bother too much, but 100% Orange Juice IS a game about luck! D:<
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Actually, I came to think of something worse than bugs: Repeating sound clips.
I'm talking about the ones where a character will say the exact same thing over and over and over again, or when you get the exact same very distinct noise playing in the background. I've actually turned off games because I've got so tired of hearing the same line being spouted every 30 seconds.
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That would actually have been enough for me to not play the game, if it happened more than once in a blue moon.
I'm surprised that so many games do this. Ubisoft loves this for their action games. If there is an NPC waiting for you, it will repeat the same voice line with 30-45 second intervals until you talk to it, Neverwinter had its NPCs that would repeat the same voice line over and over, so waiting for someone if there was an NPC nearby was painful, several of the games by Spiderweb have a shout that plays as part of the background noise in cities, and it's very distinct and plays quite often, Contagion has the same issue that you had with Vermintide,
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I stopped playing Vermintide overall and not only because of this.
Now Borderlands 2 also have limited amount of lines but I never heard same line more than 2 times per hour while playing(thats coming from player's characters). Now in towns you may hear same line more often.. like every time you visit but once you get far it stops playing.
In L4D you often will hear the same lines but they are either scripted(level-wise) or informative(supplies/special infected).
But a lot of games just put lines for filler without context or without cooldown so you just hear them over and over again in short period of times ...
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i can live with all once i'm willing to spare time on a game but:
DRMs make me angry - to hell with (Origin), Uplay and other Games offered on Steam and require a secondary DRM ...
i mean why the fook do they even offer the shyte on steam if its NOT IN STEAM which is about the whole point of a shoddy DRM
the nswer is obvious, their platform is unpopular + profit + if you care for the game, just bear with it, and enjoy in future 3 DRMS
having to create an account for a game one purchased on Steam is annoying too, but nearly not as much ...
wouldn't even care for Steam if i hadn't amassed some game's i do consider to play someday ...
that and the malady in spring: re-releases of games that basically changed nothing but you should pay for it,
if not enjoy your day1 or whatever OLD and "uncool" version of your game
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You know that Steam itself is one giant DRM, yes?
if its NOT IN STEAM which is about the whole point of a shoddy DRM
thats what i said ... i was complaining about DRM in DRM (see Far Cry 3 and other Ubi Titles)
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Teammates who does friendly fire all the time (something that I am a master of doing, apparently, but that's a different story), teammates who don't even try to win and teammates who constantly complains/screams in a high pitched voices during the matches.
Or if I play vs real life friends and lose*
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What are the things that make you angry while playing games?
We all have those table flipping moments when we are just
(ノಠ益ಠ)ノ彡┻━┻ UGGHHHHHH
For me it would be challenges that are too challenging (FFX 200 lightning bolts anyone?) and of course PLOTHOLES. I mean, Heavy Rain is probably one of my favourite games ever but there are too many things that just don't add up, you know.
The ones in the poll are just few of the many options but there would be many more: poor story, bad endings, crappy sound quality when they talk and you can't hear them over the sound of the soundtrack, bad dubbing etc.
LETS GET ANGRY TOGETHER, MY FRIENDS
Lv.1+ giveaway of a game that makes me angry.
-Sorry for my crappy English-
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