What makes YOU angry?
Competitive multiplayer communities anger me. I'm addicted to competitive games but I absolutely hate the communities. Does that even make sense? Far too many people don't listen to advice, far to many people don't understand team tactics, and so on.
Other than that, I enjoy gaming on a daily basis, whether it's single player or normal multiplayer, I never get angry. I usually laugh at my mistakes or at the game bugs and move on or start over.
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Mostly when a game crashes (especially single player games) I'm mad.
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I detest forced grinding. My time is of value. If I'm playing a game for a certain experience or challenge, I don't want to have to spend a ton of time on repetitive and uninteresting tasks to earn the privileged. I've already done that when I earned the money to buy the game!
Similarly, I don't like games that put you at a significant disadvantage until you've played a bunch of times. I don't appreciate this even in single player. I have a whole folder full of rogue likes that I've barely played because the idea of playing over-and-over, aware all the while that I've no chance of actually winning--is irritating and dispiriting. (I quite like some rogue likes, Dungeon Crawl and FTL for instance.)
And it's worse in competitive games. I hate pay-to-win, and I'm not much fonder of it when the thing payed is many hours of my time. I understand that skill comes with time anyhow, so why not just give me all the tools and let the die-hard players destroy me fair and square. I think everyone would be happier--I because I'm not hobbled, and they because they know it is there inherent skill that brought victory.
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Basically, I should be playing your game because I want to do what I'm doing, not because I want to do something that I'll eventually be able to do if I patiently waste 10 hours doing what I'm doing. Feel free to entice me into spending a lot of time on your game. Please refrain from trying to manipulate me into doing it.
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I detest forced grinding. My time is of value. If I'm playing a game for a certain experience or challenge, I don't want to have to spend a ton of time on repetitive and uninteresting tasks to earn the privileged. I've already done that when I earned the money to buy the game!
This one I completely agree with. I've lost count of how many games I've dropped because they expected me to grind. Some games are even worse in this regard, using grind as an excuse to sell DLC. The Agarest series is a prime example of these. They're known to be very grindy. But don't worry, you can buy DLC that makes the grind go away. It's almost like they planed it...
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Shitty optimized controls aren't in the list, too bad, that makes me angry, for example in Resident Evil series, using mouse and keyboard is very frustrating in that games, using controller is still not good, because of aiming issues, they could at least put autoaim like on consoles, so it would be good.
Also I hate idiots in multiplayer games, too bad there is lots every time, it's not cool when you fail some map in Vermintide or Payday 2 for example just because ppl can't play properly or just because of one idiot.
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Annoying Mechanics that are counter-intuitive. Right now I'm playing The Last Remnant and their Battle Ranking system (ie your level) actually forces you to NOT grind in a JRPG, unless you want you future allies stats to become harder to train and the monsters to become even tougher
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I just started playing too and it was just for some hours, I didn't notice it just yet but if it's as you see it's gonna be awful D:
For now I think the Last Remnant has some weird mechanics.
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You'll have to do some research into unexplained mechanics, like what Fnord said below. Mostly about Formations, Classes and the need to actually disable some of your allies skills, to force them to specialize one specific.
Until you meet those that sit on the fence stat-wise (I'm talking to you Loki!).
That being said, your biggest problem will most likely be Rush's slow-as move speed in the field (you'll understand when you reach the desert area), and annoyance at trying to spawn rare monsters (ie Bluejaws).
For the others, i recommend googling about ally focusing on either Mystic/Combat (but this isn't necessary), and reading up on the different formations. The formations don't only change your stats - your positions in battle actually can cause some enemy combat arts to do less damage because they Hit less people.
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I had the feeling the game wasn't explaining everything, but this is even worse than what I expected!
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Just remember to research on how you want your allies to go stat-wise, and remember that it does not play too major a part in the win/lose section - it's really for min/max purposes.
Originally i wanted to make a tank class, but i screwed up and went a different path (scout). Just means you have to play a bit differently.
It's a decent game, although i had to play in Japanese audio cos it felt more "natural" that way. I'll give it 7.5/10, considering that I've not met any game-killing bugs so far.
Just don't grind excessively, otherwise the BR will punish you later. (Grind = actually visiting a specific location over and over to kill a specific set of monsters. Running through the dungeon once and killing everything doesn't affect too hard)
EDIT: Forgot 1 more thing, Unions! Those you definitely need to research about - who should go where. I still don't really know how to do them well to tell the truth...
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It's even worse. If you start looking into how the game works, you'll find that there are stats that are still not understood, despite people dedicating a lot of time to trying to figure it out. Many characters have unique stats, with non-descriptive names such as "love", which supposedly do "something", but people still don't know what.
Personally, I gave up on the game. I don't think you should have to start searching through internet forums and wikis to understand even the basics of how the game works. All the important bits should either be explained in the game itself, or at least in the manual.
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I was wondering about the "love" stats, in fact...
What were they thinking when they released the game??
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I think that they designed the mechanics with little consideration for how easy it would be to learn them, and then when it came to creating the tutorial section, they realized that teaching you all that was in the game would result in a huge text-dump, so they had the choice to either release the game in the state it was in, or go back and re-work the combat system from the ground up, in order to make it easier to learn.
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They changed the grinding part for the PC version (they did not remove it completely, but things don't scale nearly as heavily).
But the game does a horrible job at actually explaining its core concept. There's a lot of things going on under the hood, that could give the game depth. Sadly the game never bothers to explain them, so you can't do anything with the potential depth that's there. It's a bit like being asked to play chess, but someone only tells you part of the rules, and then expect you to make informed decisions.
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Trying many times a very hard section that has no save, so if you fail you must start over.
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I went full walkthrough on Deponia, just wanted to reach the ending... but the ending was lackluster too!
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Borderlands games for the punishing fight for you life mechanic against solo players.
Bosses have unavoidable insta-downs (at least if you don't have full health, which can't really be helped in BL2), unless you make it an unfair fight. Often enemies run away from you when you are downed, so you can't kill one to get a revive. You are restricted to not aiming down the sights when down, so that you'd better be lucky with your rocket launcher. Not all bosses have mooks in the arena to kill either.
BL's also against solo play in that if you die during a boss fight, the boss will be back at full health when you return. This is made worse by death pits in boss areas.
...and I like to make lots of money. Dying takes a percentage of it. HATE.
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Badly made chackpoints.
QTE's during cinematics (i watch cutscene and suddenly: "you are dead" because i didn't noticed small letter A in corner xD).
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playing some hours and than loosing the savestate so you have to do all again -.-
happened for example with child of light, cause uplay is fucking bugged so it didnt saved the game -.-
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When i Die because of something that is not my fault(bugs, luck).
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Bloody cheating bastard AI. I quit FIFA years ago because of it.
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What are the things that make you angry while playing games?
We all have those table flipping moments when we are just
(ノಠ益ಠ)ノ彡┻━┻ UGGHHHHHH
For me it would be challenges that are too challenging (FFX 200 lightning bolts anyone?) and of course PLOTHOLES. I mean, Heavy Rain is probably one of my favourite games ever but there are too many things that just don't add up, you know.
The ones in the poll are just few of the many options but there would be many more: poor story, bad endings, crappy sound quality when they talk and you can't hear them over the sound of the soundtrack, bad dubbing etc.
LETS GET ANGRY TOGETHER, MY FRIENDS
Lv.1+ giveaway of a game that makes me angry.
-Sorry for my crappy English-
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