How often do you cry at video games?
Both of them are pretty good and have anime if you dont want to pay money for the game you can always watch it.
They have some weird things, have some comedy and sad moments.
There's others games with good emotional histories but people already named them.
+1 for clannad :)
9ZQtS
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Part of this is why I actually liked Undertale. From the very start I was like "Oh, I see what you're up to, game. I refuse. I totally refuse. That's a lame tactic and no. Just no". And then it got me anyway, despite the knowing resistance. A few times. I guess I'm a big dumb softy when it comes down to it? \:3/
For catharsis, I watched some Lets Plays, and one of my favourites is from someone who dislikes the characters / story in their initial playthrough. They do each run but they actually dissect the problems with the characters / attitudes / setup as they go, and eventually sort of go full circle once they think about it enough.
In the case of Undertale in general? I'd say suspension of disbelief is key. I can totally see how the stripped down function and nes-era gameplay would totally blow away any chance of emotional attachment for some. I had a similar problem with "LISA : The Painful". Couldn't properly immerse, found the humour and seriousness didn't mesh well, couldn't get past the behavior of certain characters, nor the way it was written and sometimes totally telegraphed. I suppose works that set out from the start to be emotional experiences can really trip themselves up if they're not careful...
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And yet by the same token, LISA had the exact same kind of cringeworthy behaviour and very similar design flaws as a whole. One is a quasi-saccharine childish RPG, the other is a treadmill of misery and clashing gallows humour. These things are marmite elements, where players typically either love them or hate them, with very few of a neutral opinion. It's a shame too, because LISA had something, it just never really clicked for me. To contrast, I found the characters, interactions and resolution to be sloppy as hell in LISA, whereas Undertale made up for it with characterisation. I wished there was more content to Undertale, whereas with LISA I had to force myself to finish and ended up confirming that it really was a waste of time. In the end, one man's 1UP is another man's poison shroom. Both have a following, so they obviously have their merits even if we can be individually blind to the big appeal.
Though this should be just a cautionary tale to people who don't question hype or do research, especially when the game is a nes-styled RPG and makes no attempt to hide it's simplicity and derpishness, or an RPGmaker game selling on it's goofy depravity. Even the best executed games find it hard to trancend their core gameplay elements, and if a story or the characters don't tickle you, then the gameplay needs to make up for that slack. Neither game is particularly strong in gameplay, so if the characters are a miss, it's definitely going to be a crap experience for you.
Though as for borrowing from Iji and Space Funeral? Heh, that strikes me as a real "Terraria is ripping off Minecraft!" moment. Retro is retro. Having a limited, saturated palette doesn't mean it was leaning on SF. I can't speak for Iji's particulars, but given the way you're driving at this I'm going to err well on the side of disbelief, here. Pacifist or friendly resolutions are not unique to Iji or to Undertale, and even if Iji really was the first game to ever allow for a 100% pacifist playthrough, that doesn't mean any game to tackle the issue or use the approach would be ripping it off. I actually find your anger to be really strangely placed, TBH.
Undertale also started as a total unknown title, and only swelled in popularity because the demo got such a positive reception that it spread through word of mouth. The kickstarter was a result of that, which further helped the snowball. Now, not to shit on the other two titles in the slightest, but if they were really that great, wouldn't they have exploded in popularity due to their own merits and word of mouth? Consider Cave Story, Spelunky and La Mulana as points of contrast, which actually transitioned from free titles to pay titles due to the enthusiasm of their fans. Yeah, it's a crying shame that some titles don't get more exposure, but deciding to be angry at a later game because it shares some vague, bordering similarities in base design or genre features? That's so totally misplaced it's at the point of being like lashing out in a sour grapes reaction, like cursing a stranger for having gotten a lucky break.
I suppose I can even appreciate that to some degree, especially when the latest hit falls into your personal 'bad marmite' flavour, but seeing people react like this just makes me flinch. I even saw it in the LISA forums on steam, like, genuine anger that LISA wasn't better received or more known, while not taking any steps of their own to spread the word, y'know? I guess I just don't fully understand that attitude. When Yume Nikki totally passed under most people's radar, I didn't curse the idea of To The Moon for getting recognition. When An Untitled Story never found a single spotlight, I never got pissed at Shovel Knight. Though... again, to be fair I haven't played TTM or SK, but I know I wouldn't get bitter about it, much less conjure up rationales that they're fat parasites riding on the ass of a poor underdog, y'know? The mentality just vexes me.
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Yes, but 'having things in common' is a far cry from ripping on something, so doesn't justify the wasteful and misguided anger. Even "getting there first" doesn't automatically mean that other games are riding 'their' idea, especially not when the idea challenges the base notion of 'enemy' or 'necessary combat'. Some story ideas, plot twists and operating themes go way back before videogames. Toying with pacifism or deconstructing the gravity of enemy death is to videogaming as "They forgot my birthday! (but they didn't, it was a surprise party)" episodes are to cheesy old cartoons.
And yeah, I know about exposure factors, but your mention of marketing falls pretty flat given that the hype train got underway long before gaming media even knew about it. Undertale's 'overhype' came AFTER it's release, and primarily from fans who were really enthusiastic about what they played. The fans who knew of it before all this were all too happy to spread the word in the usual manner of any sleeping indie fanmob, but it was only after the 'impact' that it really blew up. Gaming media latched onto it once the avalanche had already started under it's own weight.
Like I said, it's a crying shame that there are a ton of hidden pearls out there that rarely get such attention, but it always starts with the fans making enough of a ruckus to start the avalanche. The lack of noise certainly doesn't mean the game is bad quality, but it certainly means it isn't AS popular as other titles with more enthusiastic fans. Gaming media magnifies on this, and the louder the ruckus, the more likely the game'll get spotted and giving a signal boost. Rather than be bitter at the titles that DO make it under their own merits, why not be glad they made it instead of misattributing their success to stepping on smaller dogs?
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Urgh, that used to annoy the crap out of me too, but I got used to just letting it go. In the end it's their loss.
Come to think of it, it might be worth opening a thread to list these kind of games, and take suggestions from posters to get on the list. I was lucky enough to discover "An Untitled Story" on my own, but I haven't ever heard mention of it. Games like "Mad Father" or "Ib" were suggested to me by a random stranger I briefly touched bases with over some passing drama. "Within A Deep Forest" was another that I picked up somewhere, and learned of OneShot a few months back. I actually knew of Space Funeral but forgot it's name for quite a while, so couldn't quite find what I was struggling to remember, Some of them like Iji or OFF do have a bit of exposure, but are still obscure to an average gamer. It'd be nice to get them some more attention.
I think with polished, modern titles becoming so cheap with bundles and flash sales, people have big backlogs of shiny things to look forward to, but it distracts from the less polished seeming freebies that can often have a surprising amount of soul to show.
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Max Payne series. The second one in particular. Makes you question things like loyalty, friendship, love. Fucking GREAT.
Bioshock and Bioshock Infinite. Need I say more? And after that you gotta try out the Burial at Sea DLCs which tie it all together neatly in a knot and tell Ken Levine's original vision, ignoring that cash-grab piece of shit that 2K launched as Bioshock 2...
Prince of Persia trilogy. It's just...sublime story-telling, back when Ubisoft still gave a shit about stuff like that, before the dark ages, before all the annual Creeds and the Cries.
S.T.A.L.K.E.R.- Shadow of Chernobyl - the mystery is great, but at the end of the journey you'll come to startling realization. It's like the video game version of Fight Club (and no I did not spoil anything by saying that. you're not someone's imaginary friend/double personality). You really have to play that game at least once in a life-time.
Metro series - something about Ukranian FPS', man... These guys can really tell a sob and depressing as shit story
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I have never cried by playing a game, but you should play Ori and the Blind Forest . The beginning is so sad... Very emotional game!
(But if you wanna buy it wait until the Definitive Edition is released. Will be in the next few weeks ;)
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Final Fantasy X, Final Fantasy VII Crisis Core and Red Dead Redemption got me.
But I cry more watching Naruto
runs away
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Season of 12 Colors- one of my recent favorites, very emotional and has similar themes to Ame no Marginal
Ame no Marginal- Yet another tearjerking masterpiece from the developer of Narcissu
Narcissu 1st and 2nd- An emotion story of life, death, and the bonds of friendship
To the Moon- A sad visual novel focusing on fullfilling the wishes of those nearing their end
Planetarian-an emotional visual novel from Key
Train of Afterlife- a story of the afterlife
All of them made me cry
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Transistor was really good. I didn't like spec ops too much, story wasn't emotional at all for me and I disliked the gameplay.
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Gone Home. If anyone has a problem with this game. FITE ME.
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Richard & Alice - http://store.steampowered.com/app/279260/
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You beat me to it!
This one really got to me. sigh So sad...
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The Mass Effect series. 2 and 3 especially had some great moments. One standout moment happens in Mass Effect 3.
WARNING: Spoiler for Mass Effect 3 Mordin's death is extremely sad, only of the only times I felt like really crying. And when I saw the Renegade option for his death on YouTube I genuinely felt a part of me die.
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I'm surprised I haven't seen Dark Souls on this list. I've seen streamers on Twitch totally lose it when certain characters die.
Contrast was also interesting.
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I'm looking for games with strong emotional story. So far I've played:
So any suggestions?
And please tell us which games made you cry.
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