+1, indeed Warframe is the best example in my opinion (1k + hours in it, 0 regrets)
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I play a massively multiplayer Stardew Valley server, and the people are all just awesome, well except for the troll we get here and there, but they are taken care of fairly quickly.
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Honestly? For least toxic in recent memory: Star Wars Battlefront 2. To be clear, the conversation around it is absolutely toxic. But in-game is generally just people who like Star Wars and don't take online competition too seriously (it's not a very hardcore game after all).
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I don't play many online games, but I found the communities in Warframe, Path of Exile and Secret World Legends to be pretty drama-free :)
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Does HCD stand for "happy cake day" or is it an abbreviation of a game title? :D
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LOL
Even when fights were contentious, people were still decent to each other. I miss that game. )
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Didn't encounter much toxicity tbh, i played COD MW and MW2 for many hours and didn't get any abuse. Same with BF3, 4 multiplayer. Maybe i just didn't noticed? I play Rocket League now and i am not great at this game but i yet have to see players that use chat for abuse. All i saw is some moaning about noobs but that is it. I play R6 Siege also and that game is pretty toxic when you play ranked and not a pro, but i play in casual where people just enjoy game more and not trying very hard like lives of their relatives depends on result in a game. And now you can mute chat and micro from a toxic person in that game, so its pretty easy to silence rare toxic player.
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honestly sounds dumb but I remember really liking the dark souls online aspect-the "community" is toxic with git gud etc but in terms of actual gameplay I really liked playing with reduced interactions with what people could say/write and it always felt nice when you would find a dueling place and everyone kept bowing to you before cleaving your face from your spine...real sporting of them.
sunbros were saviors as well.
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On the flip side of that, you also had people leaving purposefully terrible advice for other players (which would often be voted way up to make it permanent), and people who would specialize in invading and killing other players, and would create low lever characters specifically to invade and kill newcomers.
But the dueling rings were truly a great show of sportsmanship.
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Mass Effect 3 - I think the co-operative aspect goes a long way, since everyone should be working towards a common goal and everyone gets the same reward. I never encountered anyone that was negative, and often would naturally synergize with others (for example, if I was playing an adept and found another adapt, we would naturally pair up and start priming targets for the other to blow up, greatly increasing our effectiveness). The folks in the ME3 Co-op subreddit were very nice and helpful as well, with many people offering to play with new players and help show them around the game.
To be fair, I only spent a little time playing on the Gold difficulty, and none at all on the Platinum difficulty. But even when we lost I didn't encounter anyone being negative - at worst people would just leave the group and find another random group of players.
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I think it depends on the game, but usually you'll just always have toxic people.
When you have them, mute them, ignore them, kick them or make fun of them. Nothing more satisfying than using ridiculous arguments to make them feel bad about themselves. If someone says "You're so shit at this game!" you just respond with "You're a higher level than me and you're still as bad" or "I don't really have time to play this game 8 hours a day since I have to work to be successful in life" or something like that. Basically it's fighting fire with fire, but it works usually. Points like that get in their head a lot because they tend to be very insecure about those things.
Also, if you can host a lobby, do it. You can then just kick them out or just cause them a lot of headache. When I play Payday 2 and someone's trashtalking a lot, I just blame them for something happening/not happening, which riles them up. And to end it all, I sometimes just kick them right before the heist, so they spent 15 minutes doing a heist that they won't get rewards from. Like in a heist where we had to basically do everything wrong for an achievement. We had to spend around an hour and 15 minutes on it with a lot of near deaths and so on. The person playing was a total dickhead. He mocked people and complained all the time. So we let him play until we started running for the escape. We deliberately flashed him and started going without him. He typed that we're dumbasses for flashing him "by accident" and by the time he finished typing we waited for him at the chopper while calling out to him with the characters (You can press F so your character yells the other's name and that they follow them). He was almost there when I immediately just kicked him.
And if you're worried about whether he didn't know why we kicked him, we already mentioned it to him before by saying that people would kick him if he was that annoying. To which he responded that he's better than a bot. Well, he served his purpose and in to the garbage he went after being used up like a Kleenex on a teenagers nightstand.
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I've played Killing Floor for almost 100 hours and I've only had one or maybe two unpleasant team mates. I guess the fact that it's fully cooperative helps a lot.
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+1. Only downside are the ones playing berzerker & going far away to get the max score.
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Right. But at least they tend to keep the Scrakes away as they score heaps of $$$ when they behead them. (I like playing lame classes such as Commando so I panic whenever tanks spawn :D)
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DC universe online is pretty positive
made many friends in that game
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Killing Floor 1's community was nice and caring about teamwork. I can't say the same for KF2.
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Just about every online game I ever played. Ignore the bad, focus on the good and suddenly bad isn't even a thing that exists.
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When you get a match full of positivity it's the best thing ever. Good vibes are infectious, though bad vibes tend to be too. I'm curious to know of any online games that have a very upbeat and positive playerbase. I'd imagine that some lesser known niche games with a mostly grown adult audience would come bundled with the nicest crowd of people.
For me I think the best vibes I've gotten from an online community was in Elder Scrolls Online, not that there wasn't people being stupid on chat in crowded areas but the overwhelming majority of interactions I had with other people were really pleasant.
Obligatory giveaway. Feel free to enter without feeling pressured to comment on this thread :) (SGTools and level 1+)
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