Happy
Thats actually sad .... it couldve ended with something good ... but instead everyone and his mother lost his mind cause someone on the internet said its a bad thing ...
Go enjoy broken trash mods as usual i guess ...
And as for the mod makers , enjoy wasting your time for free , you could've made some cash ... people do that for the Dota workshop for years now , and no one complained ...
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You're the one here who has no idea what he's talking about.
By introducing paid mods, people would be spamming all kinds of shit to earn quick cash. Nobody is bothered to do that when there's no money involved. When people make popular mods, they can ask for donations. Everybody told Valve to add donations, but nope.
People who have enough skill to do something that wasn't already done in skyrim, that is far better than any of that, probably have a real job, so please..
And what trash mods are you talking about? Amount of quality mods for skyrim on nexusmods is damn high.
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Spamming all kinds of shit to make some quick cash? Nobody would buy it
exactly, people don't buy stupid shit...oh wait, they totally do
About the rest of your post, well you're just making stupid assumptions about a guy you don't know
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And with abit of work , the trash mods couldve been filtered out ... and then people could actually work on really good mods that the community would actually want to buy .
But yeah , it was free once ... so lets keep it free forever , cause reasons.
And its not like Mod makers ware Forced to sell the stuff , nor people ware Forced to buy the trash either :)
You have head on your neck ... think if the thing its worth buying and then buy it ... if its trash , ofc no one is going to buy it .
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Except you forget Valve explicitly said mods will never be curated, probably simply because they would never bring in enough money to justify hiring someone good enough to do it. Are you really expecting company that can't even hire half competent support to have even better modding curators? -.-"
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There's a huge difference between could have and would have. Here's some material for you since you obviously didn't do your homework properly before you decided to rage. The main reason why this was such a issue with most steam users was because paid mods in their current form were an utterly horrible implementation. Not only did Valve not perform any quality checks, but they also added mods despite the fact that they were not being uploaded by their creators. Not to mention the fact that the mod uploaders received only 25% of the amount paid by the purchasers.
Furthermore, one of the fundamental things for most mods is the fact that they are not the creation of a single person, and it is practically impossible to fairly split the amount between all the contributors.
And please, do not compare some purely cosmetic items that do not affect gameplay in any way and do not add any content in a free to play game to mods who can be considered DLC pretty much. Had Valve implemented a donate button instead of forcing people to pay, I am 100% sure that everyone would have saluted the feature, but that was not the case and the reaction that came from the Internet was to be expected and nevertheless justified, toying with a decades old tradition and turning it into a massive cash cow is not something that any company should attempt.
There are many other things to be taken into consideration when discussing the issue of paid mods, but right know I am way too tired to list them all. Either way, I recommend that you do more research instead of throwing around superficial criticism.
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While I agree that most of the flaws you pointed out are very true, let's be clear about one thing. Had Valve implemented a donate button, the revenue split would most likely stay the same, which in turn would cause an outrage similar to the one we've seen.
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Well, had Valve implemented a donate button, they and Bethesda would yet again not be entitled to 75% of the profits, that's pure greed and only Valve and Bethesda can fix that.
What I actually had in mind and I think this would be a decent implementation is to add something like a minimum donation amount, let's 50 cents or $1 and Valve and Bethesda to let's say only take about 40% of that amount, should a user donate more than the fixed amount, the whole difference would go to the mod creators. Let's say someone donates 5 dollars and 1 dollar is the fixed amount, Steam and Bethesda take 40 cents from the dollar and that's it, the mod creators get the remaining 60 cents from the dollar and the rest 4 dollars. Now, that's just a theory, but it sounds good in my head at least. Valve and Bethesda wouldn't be happy with getting so little though mose likely, but it's not like it's their work in the first place.
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Well, you do have a good point and I am not denying that, but the ultimate truth is that paid mods in their current form needed to be put on a stick and burned since the whole implementation was completely wrong and shady. Valve did no quality or rights ownership checks and they even had the mod creators under a non-disclosure agreement which was horrible, it's like basically saying that the community has no saying in this and that the opinions of the customers don't matter.
Another thing that you are not understanding is that paid mods are not gone for good, all that steam did is remove them from Skyrim, a 4 year old game with an already well-established mod tradition and at no point did they say that paid mod wouldn't resurface.
As for your other points, there was plenty of feedback (at this point I realize that you haven't read my first reply to you at all or you would have known).
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To make matters even more laughable - Valve hired their dota/tf hatmakers to do these. That's why Shadowscale looks so nice, but is utterly broken, buggy, lacks female model and frankly doesn't justify price in any way. If Valve really couldn't find any scapegoats to make Skyrim mods outside of 2 or 3 that agreed and HAD to bring their own artists that should have told them something before they even tried going live with this...
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Wasting their time for free? Lmao, they've been doing this for over a decade now all the while saying how they do it because they love the games or the community. There's tons of good modders out there who said this move was shit and it was against the spirit of modding. And they're not some random ass who made a weapon skin, they're people who made total conversions or giant mods like Morrowind Rebirth.
And again, as has been said a ton of times, modding for money is not modding anymore, it's THIRD PARTY DLC. It's not even proper DLC, most mods, especially for games with complex mods like Warband or Total War games, are in an almost eternal state of alpha/beta. Those mods can break for some people from one mod patch to another, some times they break on game patches as well. Modders can't always fix said issues. The system Valve tried to push on us had ZERO CUSTOMER PROTECTION. You all said it was fine because we could get refunds in 24h, well what happens if the mod breaks a day after that, or a week after that? What happens if the modder can't fix it? They're not developers, as much as people want to call them that they're not. They have limited knowledge at best and there's nothing wrong with that while their mods are free, but when they turn said mods into a product people will always expect their product to work, yet the ones selling us said products where under no obligation to fix their products or make them compatible with other products for the same game.
Not to mention that this shit almost killed modding for Skyrim. Tons of mods got REMOVED from Nexus out of fear that assholes would simply download them and try to sell them on steam.
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Tl:DR
3 Things ,
1st of all the mod makers can decide if they want to put theyr stuff for free or want to be a 3rd party dlc
2nd , if you dont like a mod , dont buy it ... as simple as that .
3rd you have 24h refund policy , and you can easily check the internet about the stuff you want to buy b4 buying it ...
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What if a patch comes out 25 hours after i bought the mod and breaks it beyond repair? Are you saying it's right for customers to get screwed over and Valve and Bethesda to just take the money and have no responsibility? Are you saying it's ok for people to profit off other people's work like a Valve representative allegedly advised modders to do?
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You don't read (your second 'Tl:DR') - you don't want see other opinions.
Your opinion is limited only to your '3 things'. Meanwhile it's a lot more complex than these '3 things'.
Looks like Valve did care to read some other points of view while you didn't.
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Modders can decide? Please. With free mods, if someone discovers some amazing new method of editing textures or animations, they go public for praise and credit. With paid mods, they stay quiet to have massive advantage. There are dozens of Skyrim mods that only exist due to work of others, and game would have been FAR worse without them. To give one example, vast majority of mods use scrip extending mod or animations mod - how would makers of these 2 be paid if their mods do nothing on their own? They wouldn't, and if scene was paid to begin with, these mods wouldn't exists, nor any amazing ones based on them.
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Lol your butthurt is tremendous, maybe you want to start a Change.org campaing to fix it...
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Probably, but maybe they come back with an alternative where a) the workshop doesn't get flooded with shit and b) the modders actually get a good share of the cut. Thus addressing the main complaint.
Maybe they should talk to the guys at Epic Games. They're planning to do something similar for the new Unreal Tournament ever since they decided they were going F2P with that, but they're being a lot more careful about things and they're managing to not piss off the world.
See also: http://www.unrealtournament.com/blog/ut-marketplace-faq/ , https://forums.unrealtournament.com/forumdisplay.php?79-UT-Development-Marketplace
And a Reddit post comparing the 2 models: http://www.reddit.com/r/truegaming/comments/33te7h/the_monetization_model_for_the_upcoming/
And yes, they too give only 25% of the share to the modders at the moment, but they at least have better justification. Their implementation being the only revenue stream for UT (where Skyrim's main revenue is up-front sales), and having to covering the cost of server hosting etc. (Something that single-player Skyrim doesn't have to consider).
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In the end, its incredibly difficult to get people to want to pay for something they've been enjoying for free. If they had started this with a new game, that didn't already have a massive mod community, I think it would've had a much milder response. Easing into it by adding a Donate button also would've helped. Instead, they did a belly flop without checking to see if there's any water.
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To be fair it wasnt Gaben that ended this, it was Valve, their corporate structure is flat. Not that it still wasnt a horrible idea in the first place. You'd think at least one person would have said "ok content creators getting more is good, but this really isnt the way to do it". Valve really needs to do something different about quality control, this let the-market-decide ethos is pretty flawed.
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Very happy!! Another article if you want a read.
http://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/
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And 45% of donation goes to Bethesda and 30% to Valve :-)
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I highly doubt.
Please don't get me wrong. I'm not against modders getting payed, nor license holder and distributer, but its still too much.
I pay my taxes from my pay-check, which is around 30%, and for that I get free top education, health care, police and military, justice representative, etc. I know its not really matter to compare, it still paints the picture of their greediness.
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Change "remove" to "removed" in the title or people are going to keep making new threads about this.
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Two questions that comes to my mind
What will happen with mods explicitly removed from Nexon for the steam workshop paid option?
Will this paywall removel means that other games wont see such option either or it only affects Skyrim? Im especially worried about Garrys Mod
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1 It's not really up to Valve. The modders will probably go back to Nexus, the ones who flamed people in the comments on steam will probably put up some bullshit apology to get people to donate again. Life will go on.
2 I doubt many devs would get on board now that they've seen the shitstorm over Skyrim. I was especially worried over Mount&Blade Warband after some jackass at Paradox said making monetizing mods sounded like an awesome idea.
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Well for once the community got together and stopped something they didn't like. Now if we can manage to pull this off every time Valve pulls a bullshit move everything should be fine. Too bad we didn't do this over region locks since i still don't see any of the promised pricing improvements...
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"We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. "
They really don't get it when they say something like this. Every one of the mods turned product they listed happened organically without the modders being paid.
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Nice, seems like they lifted the ban on most people too :)
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They didn't retracted because its unpopular, they did it because it would done more harm then good to their revenue.
And they keep doing
fuck the fans
with region locking, inability to play games while travel, inability to sell/trade games from your own library, no policing of Early Access etc.
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I don't think the companies would like you selling or trading your games from your own libraries, steams hands are tied. I also think there may be some legal problems with that if memory serves.
As for inability to play games while travelling I've not heard of that, but I don't disagree with region locking either, we've had that for generations from VCR's to DVD's, I don't see why games should be any different. Hardly steams fault, if anything they let you have a good 5-10 years of no region locking which is more than any other media platform has ever done.
I think Early Access got bigger, faster than steam expected, that is perhaps their fault. However, it's also a supposedly self policing thing. We are to blame for games being greenlit, we are saying en masse that we want this game to be played, that is hardly steams fault. Also I think a lot of greenlight and early access is great in hindsight. It's easy for us to say "Spacebase from double fine was a disgrace and should have never been early access" in hindsight, but on the flipside we can say "Kerbal Space Program is great, I'm glad it's managed to get a chance due to early access". Its very easy to talk a game up and show off promising features, its another to follow through with these promises. It's incredibly difficult to "police" that. For every bad game, there will be good.
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While what you say is true and some great stuff has come out of early access, what others say is also true. If Valve did do it's job and police it's damn platform more, if you had to sign an agreement to finish your game under risk of getting sued i bet you early access would not have had even a quarter of the garbage and scamming it's had since it's inception. It was a poorly thought out system and Valve, like always, only cared about potential profit, not about protecting it's loyal customers. And in the end why should they, look at the current modding fiasco, look at all the drones saying Valve can never do anything wrong and they were/are forced into all these bullshit moves by the "big bad publishers". I wonder who threatened them into creating early access, all the random indie devs must have gotten together and threatened to steal Gaben's snacks.
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Or you could do some research and find out that the money that they would make from the modding wouldn't even cover 1% of their email budget. The entire thing wasn't about money, that's for darn sure.
Sometimes people just like shouting at the big corporations no matter what they do. Look at EA with Origin, people hate Origin, it's actually a decent platform. They do a bundle and give 100% to charity but the 2nd week and 4 new games where all rubbish apparently because they'd been given away free before.
People don't like popular things and people like it even less when big companies try to do what they have always done, make money. Valve I genuinely believe are for gamers, whilst not all ideas "work" at least they try them out. I don't think you can say "you will be sued if you don't finish", that's a whole load of nonsense. I think a "your product will not be sold" could be enforced, but then it makes it even more desirable amongst the "removed from steam" traders who will pay mega bucks to get copies. Steam can't win.
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Not about money? Lmao, what's it about it then? Not even 1%? They take 30% off every sale, some of the early access titles sell really well at first, especially the ones in certain very popular genres, if you go by it like that Valve's storefront is not about money either since most of the junk that comes off Greenlight sells even less than Early Access titles. By the way, how would i do any research? For that matter how did you do research? Do you have some magical access to Valve's internal sales related data? Profit is profit, Valve is getting money off said early access games by doing nothing more than hosting them on their servers. Even if it just covers Gaben's snack money it's still a good deal for them.
Why exactly are you bringing the irrational hate for EA and Origin into this? There's nothing like that in what i said, if anything i agreed with you, i said people are stupid and like to spew bullshit about the "big bad publishers" all the time.
I'm sorry but you're naive as hell if you think Valve cares about you, me or any other gamer. Like you said, they're here to make money, they're not our friends and they only care about things that will bring them more money. So far, acting like they're our friends has brought them money, if at any time in the future there's a better option with more money then they will start acting differently. If they gave a rat's ass about us they'd improve their horrid customer support for starters.
Again, if these early access devs were faced with any actual consequences for abandoning their products unfinished, most of the time without even a single "Sorry guys, shit happened irl and i can't continue to work on this.", you'd see a much cleaner early access.
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I agree with you.
But, while some things are as they may, that still doesn't mean that they are right. In all honesty, we shouldn't care if publishers are against our re-selling/trading library. Its just privilege that we have it, and according to EU laws, digital items should be able to be traded.
Also, lets stop treating Valve as some little kid how needs protection from big bad wolves (publishers). Valve is a massive giant who can make or break a game, with simple posting on its front page. Maybe in early days Valve had to take deals that are not so favorable, but now its not a case.
Now-days developers need Steam more, then other way around. Yes its symbiotic partnership, and many companies who ignored Steam in early ages felt that in their sales records.
Games are different kind of media, and trying to apply same models and rules was unsuccessful, and it will continue to be so. While whole gaming community is trying to remove barriers, Steam poses new ones. I'm not against regional pricing, because my pay-check is 10-15 times less then someones in same field in Germany, UK or USA (I'm not from Russia). I know that there are still some issues with this that should be solved before we could have good system.
Early Access was and still is excellent idea, but it is not implemented the right way. And as Kinja said, both indi-developer and Steam should be accountable for final product.
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EA beg to differ about them being able to make or break a game, so do Ubi. If the big publishers want, they can just make their own platform to sell games on and not give Valve the massive titles. Of course Valve are still tied by the publishers, if valve had nothing but indie games it wouldn't do half as well. As it is, they have deals with the big AAA publishers and get the games like Batman, CoD, GTA. However that's not to say that these major gaming giants could just turn around and say "nah we'll make our own DRM" or just become Origin exclusive. Valve are as tied to giving into some demands the publishers make as any company is. Fuck, Sony turned around in the 90's to Nintendo and said "fuck you we'll make our own" and the playstation happened. Big companies can always dictate to other big companies their deals, I think this will always be conjecture and hearsay though as we'll never be privvy to the big deals these guys make. Lets not forget there is an entire console market out there that has absolutely no need for steam whatsoever, so a lot of the publishers can forgoe steam altogether and just say "nah" to the PC market.
I think valve make mistakes yes, I think every company does, I think that valve very much have our interests at heart when they make these mistakes. I think the entire internet as a whole needs to stop jumping on EVERY decision EVERY company/person makes and starts a pathetic hate campaign over it.
I'm not a "steam fanboy" I'm a "let's stop being dicks internet" fanboy.
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Early Access:
It's their job to anticipate things and act on them accordingly. Also, we can look at all early access games and say "Well, half of them turned out bad, but at least half of them turned out good", but you're betting on a game's future, and 50/50 are not favorable odds.
Greenlight:
The two big issues with Greenlight are a flood of bad games and developers that promise keys to everyone that votes for their game. They should have banned the second the moment they noticed it, not just issued a warning after. The Greenlight fee weeds out a lot of trolls, so props to them for that. I don't see how they could further filter games out except by making the fee more expensive or maybe one-time, which might result in a number of actually good games not making it - so that wouldn't work.
Overall, it looks like Valve is actually extremely different from other businesses. While it's possible that it was just due to negligence, both of these failures have probably lost Valve profit. So, I think that Valve is actually lacking in cynicism and that corporate slyness we're so used to (they could also just be lazy, incompetent, or a number of other things - this isn't a solid theory, but both of their mistakes involve lack of cynicism - developers being lazy shits in the case of early access or just terrible in the case of greenlight). Also, most companies would not have said "fuck the fans" because they would have lost money.
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Not overtly "fuck the fans" but a number of major corporations have done major unpopular things and just not given a toss about it and carried on as if nothing had ever happened. Eventually the storm blows over and they carry on with having their own way. I agree though with what you've said.
I genuinely don't understand how people are angry at early access and greenlight. It's literally in our hands, if you don't like it, don't vote for it, regardless of free keys.
If everyone voted to if I could have a turd on the street, but I need a certain number of votes to get to have the turd. People would not vote for me if I said "Yeah, but i'll give everyone who votes for me a turd".
My main point is, people should be less pissed at Valve and more pissed at the devs who do this and the devs who don't finish their early access games. Even then, a lot of the devs are pretty open and apologetic about what happened, Double Fine gave people a different game to the owners of Spacebase in apology and made a public apology for example. Granted it's not great, but shit, at least they turned around and went "we fucked up, here have something as a sorry!"
It's a risk buying an unfinished product, you know and are TOLD that its a risk before buying it. To turn around and say "FUCK YOU THIS ISNT FINISHED!" Is the consumers fault, not the companies. You wouldn't buy a car with no wheels upon the promise of "better" wheels in the future, don't do it with games if you don't want to take the risk, it's pretty much that simple.
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It's in millions of peoples' hands, and a lot of them make bad decisions, a lot of them take the turd. Ultimately, my issue is with THOSE people, but I'm also saying that Valve can improve upon their offered services by accounting for the people that give the turd. If a person loses their credit card and someone else uses it, that user is penalized and the loser is reimbursed. Yet, it's the loser's fault for losing their card. Anyways, the bigger question, is "how much power should Valve use and how much personal responsibility should idiots take?"
Also, I don't take fault with Double Fine because they simply didn't have the money to continue, but a number of developers are at fault.
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I'll answer to your reply to my previous post here, hate to write in two places.
EA beg to differ about them being able to make or break a game, so do Ubi.
You know that this is BS. More then half if Ubi's games use Steam, that redirect you to Ubi. Most people wouldn't buy game if its not on Steam, regardless of publisher. EA has nice track record with Origin considering their reputation. And except Battlefield I don't know if they exclusivity to any other game on Origin.
Lets not forget there is an entire console market out there that has absolutely no need for steam whatsoever, so a lot of the publishers can forgoe steam altogether and just say "nah" to the PC market.
Lets stop kidding ourselves, console market is there, but its small compared to PC. There are twice as many bought PCs that are used to games in 2014. then all consoles, handhelds, iphones/pads and smartphones combine. Before you chop of my head, I said its small compared to PC, not that is small and unprofitable. But, if it was so easy to make console and have successful monopoly why are there only few consoles?
I think the entire internet as a whole needs to stop jumping on EVERY decision EVERY company/person makes and starts a pathetic hate campaign over it.
Agree. "We", as internet community as a whole, should finally open our eyes and understand that "we" are the strongest kid in school yard. That also means that we should grow up, and stop being so shallow, and see what they are doing to medium that we enjoy.
We just witnessed what 'internet" can do if "unite" for common goal, and it wasn't first time. But it looks like "we" keep forgetting that.
If everyone voted to if I could have a turd on the street, but I need a certain number of votes to get to have the turd. People would not vote for me if I said "Yeah, but i'll give everyone who votes for me a turd".
That is not true. Just look at music and movie industry.
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I'm going to flat out call you a liar here. You think gaming PC's sold more than smartphones, tablets, consoles all combined? Absolutely untrue. There are so few consoles because its such a competitive market, other console options got killed by the competition.
Other than that I agree with what you say.
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You may call me what ever you want, it won't make my statement any less true.
In all honesty, when I heard that I didn't believe myself. Then I started digging, and luckily for me, my friend worked for an electronics store. He couldn't gave me exact numbers but said that PCs do sell more often, and even in larger quantities.
I'm not sure way that it was calculated, but i know that people change phone quite often, once every 2-3 year, but people also buy PC components too.
I'm know people who say that they have same PC for 5-6 years, but only thing that stayed from original is a case.
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That's not research, that's your mate saying "oh pc's sell well". I worked for perhaps one of the biggest electrical retailers in Europe in Dixons PLC. I can tell you we sold more tablets than anything else, this also doesn't factor in that the online market and the dedicated retail stores for phones will sell more phones. Your numbers are so so very wrong.
Also you seem to be taking PC components into a sales figure for "PC's" which just isn't right.
The biggest stock take we ever did was on tablets, bulk sales for companies will always be PC's because they need them for work based business, are this being "gamed" on. No. As a direct POS, tablets corner the market for "electronic" retailers. Phones will for phone retailers. Apple products will for apple.
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Looks like I didn't speak well. I just wanted to point out that I had good point to start of by referring a friend. He wasn't salesmen, but in accounting, behind PC crouching numbers for the floor and web orders, and he had few drinking buddy with whom he discussed on topic.
Also, you are forgetting one major point, PC is only one who is not locked out of any country. I cant legally buy Apple nor XBox One due lack of small distributes or just that they are not distributed to my country at all. Knowing that there are only 20 something countries where you can get xbone you get the point.
Also, I didn't do any calculating, just wondering how have they done it. And when I say "they" I don't mean my friend, but people who wrote article, I'm sure you can find more on the web.
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Paid mods on any GameBryo/Creation engine game would be generally a terrible idea. Workshop for these is generally a bad idea because of the way the engine architecture is built and how mods/plug-ins are handled.* There is a reason the overwhelming majority of people who mod Skyrim use Nexus and one of their managers instead of relying on Workshop.
And no, saying Bethesda will rework the engine to support Workshop better will not happen. That would require rewriting the entire engine again from almost zero. And based on the fact that Creation has the same bugs in it as GameBryo had, it seems nobody there actually understands how their new and self-made engine even works, yet alone modify/fix it.
*By the way, this is also the reason why the statement about how cool guys they are for not putting DRM on Skyrim DLC is bullshit in Bethesda's announcement. They couldn't put a DRM on it even if they wanted to.
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That's what I'm thinking (just not sure if it will be FO4, or TES6 :P ).
They will write long post about "no free mods, because due to new engine we need to make basic Quality Assurance, so from now on you can only buy mods and thanks to Steamworks integration it will be easy to make this DRM-system" and slap it over box.
Of course, the basic QA will be them trying to run game with said mod and checking if it doesn't crash at start..Or not even that...
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http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
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