Developed by Replay Studios in Hamburg, Germany, Velvet Assassin is a single player gaming experience that aims to redefine the stealth action genre through incredibly stylized visuals, immersive environments and a mysteriously haunting atmosphere. Inspired by the exploits of real-life WWII heroine, Violette Szabo, Velvet Assassin reveals the revulsions of war that are never spoken aloud and through its innovative third-person gameplay is set to change the way gamers think of combat forever.
Story:
Born in Devon, England, Violette Summer grew up in a happy family and had a great and active childhood. Initially, she started her working life in a beauty salon before the outbreak of war inspired her to move to London and join the weapon industry. It didn't take too long for her to be noticed by the Secret Services; she was after all beautiful, athletic and had great attention to detail. It was only a formality that she was recruited into MI6 during Britain's darkest hours.
Violette had lost an aunt during one of the first Luftwaffe bombing attacks and to further compound her heartache she later lost her RAF husband in battle. However, she was strong willed and used these painful experiences to inspire her to succeed as a spy for the MI6. And successful she was, but all things come to an end; or do they. Violette carried out several missions successfully before being captured by the Germans. Now lost in a coma and dying in hospital bed, she replays key moments from her past missions as a series of flashbacks. But where does reality end and hallucination begin?
Gameplay:
Gameplay in Velvet Assassin is made up of a series of missions behind enemy lines in Nazi occupied Europe that Violette flashes back on from her hospital bed. The twist here is that although these have already happened, their outcome is not set. Missions are a mix of assassinations, demolitions and rescue operations where the player, is entirely on their own. Because of this, and your limited ability to carry weapons and ammo, you must rely heavily on stealth and weapons that draw the least amount of attention. If detected Violette will have to fight her way out of situations where she will always be outnumbered and almost certainly outgunned, yet when discovered and the chances of survival are slim, players do have the option of activating a play feature called 'Morphine Mode.' A sort of 'bullet time' linked to the drugs that Violette receives during her physical reality in her hospital bed, Morphine Mode allows the player to briefly freeze time, providing an opportunity to dispose of enemies without taking damage or to attempt escape. The experience leaves Violette dazed for a few moments though, so regardless of what the mode is used for players should make good one their plans to avoid being taken out as their heads clear.
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thx
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