We can't just dump it. Imagine the site where everyone can enter every giveaway, so you never have a good chance of winning a game. I think it's a fair thing for people who contribute, but it does limit some things, so Id say rework it. I liked the idea of making contributor points that could be used on special giveaways, but I think that it should be reworked so everyone who has already contributed get their value. SO it has to be an easily addaptible way that still makes things fair and easy.
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Contributor giveaways were introduced quite later and the site was running for a while without them just fine. Just commenting on the "we can't just dump it" part, not disagreeing or agreeing with this post.
Thanks for the input, by the way.
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I've said it before, and I'll say it again: the contributor system causes more issues than it's worth, and should be done away with.
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Contributors deserve a reward, otherwise where's the incentive? I love giving away games. I love making somebody's day. Can I not also enjoy receiving them? People act like if you think you deserve at least a chance at better odds, you're in this for the wrong reasons. The entire reason this site functions is because people want games, and people want to give games.
I give away bundle games sometimes. I also give away non-bundled games. I don't see a benefit for the former until I've paid my dues with the latter. That's what the bundle system is there for. It's doing its job. At the end of the day I do just want to give games. Giving those games happens to help me receive them as well, but that doesn't mean it's why I'm doing it. It'll always be about giving games first. I saw I could get a complete Killing Floor bundle for <$3 and thought, "Wow, somebody would be real happy to win that". Contributor value didn't even cross my mind as I bought it. Assuming it had already been marked bundle, I had figured I wouldn't see cv for it until some time later, and was fine with that. If people are trying to "abuse" contributor value from a system that does just fine at locking them out of value until they use it legitimately, then they're pretty shitty at exploiting things.
"I bought 20 Red Orchestra/Killing Floor bundles and gave them away. Now I just have to buy 10 Valve Complete Packs and give those away and I'll be good to go. Really gaming the system."
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How about this how can we improve the system, it seams to me that most people in this poll want it. but their has to be a middle ground for this. how about kick off some of the older bundles off the list, or lowering people CV that give away like Excessive copy's that could only be found in a bundle thats open. what are some solutions that we can come up with
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Nah. Cut off the head, and let the tail wag the dog.
Fetch, Fido! Drop it! Now play dead!
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"Remove it. The contributor system causes more problems than it solves."
Erm, what problems would that be, please?
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Do you see the multiple threads on the front page complaining about the contributor system?
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No keep, but modify option? That would be my choice. I do think it's a useful system to help encourage people to give away their extra games -- if you contribute, you get some perks, like contributor-only giveaways. I see nothing wrong with that. However, the change made a while back to simplify accounting for bundles affect people who gave away tradable Steam gifts for games that also happened to appear in bundles. I think that was an unfair penalty for people who followed the SG rules (did not give away bundle keys). I realize it was probably the best compromise at the time, and the staff couldn't be expected to manually verify every giveaway of every affected user, but I still don't like the collateral damage this change caused. I'd like to see the contributor system kept, but modifying in a way that does not penalize people who did not break the SG rules.
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That option was not included as we wanted to check the general opinion before checking anything further. Also, it's so fluid that most people would just pick that. I think now they pick "Keep it" instead.
"Penalizing" people was a necessary evil unfortunately, even though I don't agree with the word.
Thanks for the input.
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True, most people who want to keep it with changes will vote to keep it given the current choices. But the poll could have been keep as-is, keep with modification, and eliminate, which might have been a more accurate probe of people's opinions, and you could still drill down into "modified how?" afterwards. But yes, starting as simple as possible makes some sense, too.
As for calling the last contributor system change a "penalty", I know that wasn't the intention, but I think it did come across like that to at least some users. I certainly felt like I was being unfairly penalized when it happened -- I had followed SteamGifts' rules and only given away tradable Steam gift items from my inventory, but I was treated as if I broke the rules by giving away bundle keys. I did not appreciate that, and the change really soured me on the site for a while. It still affects how I think of and interact with the site, but knowing the staff was just trying to do what was best for the community as a whole, I can deal with it even if I don't completely agree with it.
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I know, but it's still a shame that simplifying the system had to negatively affect people who didn't deserve it. I can deal with the change because I have to, but I still don't agree with it and it will continue to affect my view of this site.
Ideally, results of this discussion would correct the necessary evils of the previous change. I doubt that will happen though. And in that case, I would strongly recommend that any future changes not affect the same people as last time, because if they do, I think you will lose those people as members.
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Hey cg.
I'm pretty sure CV system is pushing people to do more giveaways so removing it might not be the best choice.
I'll suggest my solution here again:
Please add personal banlists for both users and games to the site. So games added to your personal banlist wouldn't count in CV in your giveaways and users added to your banlist can't enter your giveaways.
If you guys create a sticky thread for a community bundle/exploited game list that's regularly updated and probably suggest that community bundle list thread to people while they're creating CV giveaways, this can solve many problems..
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Oh, so like a black list of games that whoever shared those, they wouldn't count on their value to enter your own giveaways? Quite subjective but pretty much will be totally up to the gifter.
Thanks for the input, hadn't considered such an option at all.
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It does tend to split apart the community a lot, I would say, and tends to confuse newcomers somewhat. It is a nice feature to have, but I do think it's kinda destructive to the community at large. That being said, I don't really think the CV system can be removed at the current stage it is at. The CV system never was advertised as a experimental function, and a fortix says that a massive shitstorm will ensue should the system be removed. I still voted for it to be removed, but whatever the outcome, I think swift and decisive action has to be taken.
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I'm essentially a leech on this site because I've never given away anything and unfortunately that's not going to change (or I wouldn't want to use this site since I'm only here because I can't buy these things myself for non-financial reasons (all my steam games were either purchases retail, won here or gifted by a friend that happened to have an extra copy)).
Now typically that would mean I'd be against contributor only giveaways, but no, I'm completely 100% for them. In fact I was surprised there wasn't some sort of system like it already in place back when I first joined up.
Absolutely zero reason why anyone should be forced to make their giveaway available to someone like me that hasn't given anything back to the community. And also no reason why someone with zero giveaways like me should dilute the chances of those that have already contributed to the community to win whatever they actually want.
So whatever problems it may cause I'd definitely say having contributor value and contributor only giveaways is fairer than not having them. Although I have to admit I'd love to know what people who give away $2 DLC with a contributor lock of $1,000 are thinking.
As I see it the people that have a problem with contributor values are:
Of those four only the the 3rd and 4th groups actually have a valid claim against the contributor system, although I reckon a good chunk of them also simply don't care or they like the contributor system.
The other two groups, the leeches and bundle cheapskates don't count. In fact this very poll should have a $30.01 contributor value limit so all the leecher hate can be eliminated.
It's definitely not a perfect system and it has some obvious flaws (like full retro-active bundle treatment to the entire steamgifts userbase) but I, despite having 0 contributor value, still think it's a good system to have around and that it's more fair than not.
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Only to point out something. If you give away a game BEFORE it was introduced in a bundle you get full CV (e.g. my Snapshot giveaways)
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Really? Then where do all the CV drop complaints come from? I thought that was from something like Bastion going from a $20 indie title CV bump to a limited to $30 increasing by percentage based on other giveaways bundle item for all users on steamgifts?
So then the only people complaining about drops are those that thought they had gotten away boosting their CV with a bundle game but the bundle was later added and applied retroactively from the day it became a bundle thus catching them?
That would mean there are even less legit qualms with contributor values out there than I thought.
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Yeah, exactly that. Most of the complaints come from people that bought a bundle game which was latter added to said list.
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"In fact this very poll should have a $30.01 contributor value limit so all the leecher hate can be eliminated."
Loled at this. Not making fun of it but I kinda found that part amusing. I don't think the poll should be limited to contributors but as I said somewhere in the thread earlier, it would be nice to see some charts with various characteristics of the voters, for example what did people with various CV ranges voted.
Also, what MrC said above is correct. A game given away is counted as a bundle game only after the date mentioned in the bundle list (which is the date it was featured in a bundle). All giveaways created before that date are treated non bundle games and get the full value.
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In that case the system is even fairer and less flawed than I thought. Now the only real problem left with the system I can think of are the people seeing a logical link between $2 DLC and $1000.00 contributor value when making their giveaway. And that really isn't enough of a reason to can the whole thing.
I also definitely agree with you, those statistics would be extremely interesting. Especially among the Zero guys like me (although I'm fairly sure leecher hate will be overwhelming) and then say the top 200 contributor values that voted.
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I voted Keep it. With one real reason why. The more options the gifters have available to them, the more likely they are to gift. This goes for me gifting and I'm sure many others as well. Instead of taking away the option (flawed or not), I would rather see more options available. Like how about a multi-group option. Instead of making it private and having to give the key out to everywhere, what if you want to allow all your steam groups access. That would be nice. I've given a number of (bundle games away) I don't always get cv for it. Guess what, I don't care. I don't ever expect to enter a giveaway with a rediculous cv of 500 or more and I don't care about that either. I do believe that gifter deserved the right to make that giveaway with that restriction though. Removing this only hurts the gifters not the leechers.
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If there was a way to limit CV for multiple copies. You give away 4X Copies of Death Rally for example, but only get contrib for the first one .. or first one and a % of the proceeding ones ..
Im voting to remove it. Getting tired of reading multiple threads about it and Im sure its giving staff a headache. I mostly giveaway to specific groups through Group Giveaways or Private links spread between the groups I frequent.
Also I keep hearing giveaways will dry up, I doubt this is true. THis problem we have gets HOTTEST when there's confusion about a sale. Mostly unbalanced ones like Ignite and Parameter Earth from Steam store, or Crazy machines from Galastore... During the rest of the week, when there are clearly defined bundles, people still giveaway like crazy - full well knowing they are not getting (much) credit for these.
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I'm really in the middle.
I'm voting to keep it, but by that I'd like some tweaks/changes for it.
Gonna copy and paste this from what I said in another thread.
One thing people should remember is 5x( or so) giveaways were made and have been stable since the value system came into place. If the value system just left over night, many people would stop gifting because many people do it for the value. You can say "we don't want those kind of people here." but the simple fact is they help the site live. Yes, it's not the best reason to gift at all, but many people do it for that reason, and doing that as least gives a little good for people to win games.
(and gonna add one more thing.)
I know people hate the value system, but the aftermath is something people really need to think about.
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I want that mythical third option. The one that doesn't create huge elitist misery with looking at $2000 contrib values, for what feels like a small majority to enjoy... on the other hand, I am strongly opposed to people being able to just... grab and run. Okay, I bought a bundle once... but I gave a few games from it since I didn't have any use and I wonted someone to enjoy them. I know this makes me nowt in the grand scheme, but it was what I could do. But I did it because it was right, and there's users out there who'll just whizz through take what they can and laugh on their way out the door, and that HAS to be discouraged... so...
Guess the point is, too much elitism (at times), too many leechers(always), where's option three, I'm not voting cos my head hurts <wry>
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I'm not a complete fan of CV. It completely changes the mindset of the site to give away games for the sake of entering more exclusive giveaways. However, contributor value was added to combat the issue of exclusive group giveaways, giving the average user the opportunity to increase their odds without having to be at the mercy of different Steam groups.
I'm voting to keep.
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Didnt decline, but perhaps grew at a slower rate in proportion to the number of new users to the site.
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I was just bringing up a parallel point. We don't actually know the exact effects of CV on groups
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Actually, the people who do private/group giveaways now will keep doing so. The people who do public giveaways now will probably keep doing so as well. The people who do private/group giveaways with the occasional public giveaway with CV will just probably skip that.
That's assuming it gets removed.
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We're working on a number of major updates to the community, and the contributor system is one that we go back and forth on quite a bit. Let's start with a simple poll.
Edit: Currently the results are roughly 66% for keeping the contributor system, and 34% for removing. I looked into the users voting to see if there were any interesting trends. I looked at only votes from contributors, votes from users that have contributed $100+, $1,000+, users that have been registered for more than a year, etc. No interesting data though, they were all similar to the existing results, with roughly 2/3 for keeping it, and 1/3 for removing.
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