if the steam code was redeemed, there's no reason to revoke a key without any reason (inclusive that reason should be related with you).
what is accepted (key, gifts, etc.) from any DRM only comes out from DRM itself.
steam literally stole someone (probably the first who got/bought the key). you should go to justice (if support didn't solve the problem).
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But Far Cry 4 game/key is listed on my uplay account since the day I activated it
I suppose that the guy had purchased it via paypal himself and maybe he performed some kind of chargeback to scam or whatever
But that is not the issue, I want to know if I can purchase the game and will it use the same key or not?
Idk what to do :D
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When I click on the game on uPlay it redirects me to Far Cry 4 Steam store page
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honestly, that situation is the reason that I resist to buy keys for DRM inside other DRM. :(
but I still believe your problem is exclusively on steam... buy it and test. if you got any problem, ask for refund.
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if the guy did that, he is a swindler. this should be reported to the police.
(most internet crimes aren't reported because most victim are kids)
but that is not the issue :P
well, as far as I know, if you purchase the game there will be no relation with previous purchases (like gifts that go through your account but don't stay there).
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every country has its own criminal system. you must follow for yours.
edit: said that because in brazil we have three "polices"... one to act, other to investigate local and other to investigate federal.
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Reselling games isn't allowed anyways, so the OP has no recourse if he bought something that was later revoked. That's the biggest risk when trading for games. Unless you're purchasing directly from Valve, Valve is under no obligation to make sure you get what you paid for.
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reselling is allowed. otherwise, any other store than steam itself would be forbidden.
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There are authorized resellers, but there are also lots of unauthorized ones. Either way, if you purchased something from them and there's any issue with the key, you have to take it up with the place you purchased it. In this case, he purchased it from a scammer, and they're not exactly known for good customer support.
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as well as people do with gifts and giveaway keys. if gift and giveaways are allowed, reselling either.
you just transfer the responsability from steam to a third person (reseller, gifter or whatever).
theres nothing unauthorized about that because they are in the same situation.
you guys like to complicate much here. I see this place and steam often looks like something out of this world... disconnected from any reality, laws and even logic.
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Valve is an American company, and abides by American laws.
None of the assertions or assumptions you've made, are actually possible to pursue in American legality.
And no, Valve explicitly states they have no liability for purchases not made directly through them, or a seller they authorized. That's both seemingly quite logical and intuitive, and just how liability works in the US.
Namely, since it's not feasible to hold people accountable for what OTHER people did with products after they bought them. That's like trying to sue Betty Crocker because someone else stuck part of an easy bake oven up your rectum. Most likely not going to favor you.
The main reason people don't pursue legal actions against scammers, is that, even if you COULD dig up the data on who the scammer was [and noone has any obligation to tell you], it's financially prohibitive to sue them, since American court costs are FAR more expensive than whatever you lost.
Even if you succeed in a lawsuit for a scam, you generally aren't entitled to any reimbursement.
It's wonky, I know.
You can argue charges with your credit card provider/etc,, but that's about the sum of the protections you have.
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I wish I could Whitelist you again.
Attempting to challenge the charge is usually the best way to try and recoup the costs, although that varies wildly depending on what you used to purchase it. The OP used Paypal, which can make it fairly easy to get it back, so long as you didn't send the money as friends and family and were honest enough to admit that it was a purchase. But people always want to save that small fee and just do it as friends and family, even though it leaves them without a leg to stand on if something wonky happens with the purchase.
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Fixed the metaphor to be more relevant :P
And, I've been scammed so many times in my life now, it's just ridiculous.
I won't argue that there could- should?- be better protections involved, more clear punishments for those doing such, and better structures for bringing people to justice in those circumstances;
But as is, you have to rely on being careful and deciding if the risk is worth it for anything without good reliability behind it.
That's why barter.vg and steamgifts reputation is so valuable in game trading- and why doing game trades, especially high value ones, with people you haven't carefully vetted, is always going to be high risk.
I'm ever-surprised that people pay any mind to Steam profile comments- but then, given that my own honest nature alone has gotten me scammed a few times, I can hardly fault anyone for getting scammed under most circumstances.
After all, in the end, that's in the same vein, if less severe, as blaming the rapee rather than the rapist.
You could have been safer, more suspicious, more cautious, more informed, more everything-
But no, it's not your fault someone else decided to violate your trust [and in the case of rape, violate you].
Rape stands as a good comparison for another reason: Much like scamming, rape is minimally punished, and usually near impossible to get justice or recompensation for.
The world could definitely be a better place.
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but steam does markets on other countries. due that, steam have to follow the countries rules, not their own.
if you sell something overseas, you are likely to respond by the laws of that country... not your own country.
that's because costumer is (or should be) way more protected than seller for several reasons (weaker position is one of them)
in Brazil, criminal matters is government issue (rarely is personal like some few crimes). so here you just report.
the police will investigate and sue the criminal to respond for what he did.
the victim itself should not pay for anything (in any case) since is government responsability and interest mantain the social order.
just to confirm... in US legal system, victims actually have to pay for sue criminals?
(I mean, I ask that because legally this is absurd considering how democracy and the social pact - rosseau, hobbes and locke - works)
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Steam isn't responsible for keys you get from elsewhere. Steam doesn't generate the Steam keys you get when you buy a game from gog; publishers create these keys. Steam has little responsibility in ensuring that the key that you received outside of their system is valid; this responsibility falls upon the vendor and the publisher. If Steam receives a report about a stolen or compromised key and is asked to revoke it, Steam does so. Gifts within Steam are separate because they are handled entirely within Steam's system.
Edit: I'm not sure who generates the keys, but my point stands.
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Its my understanding that Valve does in fact generate the keys, since they need to be valid ones that work with their system. They then give those keys to the Publishers, who then give them out however they decide (giveaways, their own storefront, Amazon, third-party resellers, etc).
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Yeah, that's why I crossed that bit out. Even if that is true, the keys still belong to the publisher and/or vendor, and they assume liability for them outside Steam's system.
This is even more true when third-party DRM is involved, like Uplay, as in this case.
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For selling a digital license. Like if someone's card is stolen and used to buy a Steam license key on the third-party site, what are they gonna do, complain to Steam? Steam didn't handle the transaction. They have no obligation or ability to properly investigate or remunerate; they can only respond to valid requests from authorized third-parties within whatever system there is.
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End customers are shielded from this. If you buy a stolen goods in good faith, nobody can take it from you. Don't really know what middle-age law you are practising in your country. But good faith is common in democratic legal states.
Steam is the only one who knows, what company was issued this exact key, so they should ask refund from them etc. And the hurt party should take legal steps against the one who caused the harm.
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"If you buy stolen goods in good faith."
First off, that doesn't even apply to my example, since my point is that if Steam has nothing to do with the fraudulent transaction initiated and wholly limited to third parties it has no responsibilities therein. All responsibilities fall upon the third parties. You can't complain to Steam that the key you bought on G2A doesn't work and demand that Steam does something.
Secondly, there is no provision that I am aware of for buying stolen goods "in good faith" that allows you to maintain possession of them, though a lack of mens rea is an obvious factor in the buyer of stolen property being charged with a crime.
You can't just affirm under oath that guy from Craigslist who sold you the Macbook Pro wasn't sketchy and had a (fake) invoice of his purchase, and then keep the Macbook Pro. It goes back to its original owner, and you have to recuperate funds expended through other means.
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Firstly the discussion is not about not working keys, but about working and then revoked keys.
Secondly you can, this completely depends on the legislature as I mentioned middle-age law before.
Thirdly you can swear the you din't know that he was sketchy, that's all. That is all what is needed and we are not talking about MacBooks, we are talking about game keys and there is no reason to believe that some trade is sketchy or whatever.
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Firstly, the OP was about a specific case. This thread of replies is not necessarily concerned with that narrow case.
Secondly and thirdly, you're asserting "middle age" law to deal with the scenario of a digital good, something that did not exist then, and denying its application to my example of a physical good. That's utter nonsense.
Fourthly, my statement about key generation is because not all "Steam keys" are/were Steam keys, as evidenced by the Steam support page Retail/Digital CD Keys, and not every key that Steam validates as a retail license is generated or maintained by them. Steam has even run out of license keys on games sold in its own store before. Maybe their system has changed since then and everything in their store generates a license based upon a system they run. Maybe third-party sites receive keys in a database created and maintained by Steam. Maybe a developer with a game on Steam asks to be sent a new batch of keys so that it may disperse them to authorized retailers. Personally I doubt it's this system where Valve does all this micromanaging and developers sit on their hands, but I don't know all the details. Based upon your other statements, I don't think you know much either.
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you just confirmed the reasons I said this:
you guys like to complicate much here. I see this place and steam often looks like something out of this world... disconnected from any reality, laws and even logic.
and you may didn't read that I said this:
you just transfer the responsability from steam to a third person (reseller, gifter or whatever).
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I did read what you said, but I wasn't 100% sure what you meant. However, I didn't reply to you because I was reasonably certain we were in agreement.
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I am just afraid to purchase the game now on steam :)
I am afraid that the new copy I will purchase will come with a new uplay key and I already have 1 key activated in uplay
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You can always create another UPlay account to register the new copy under.
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A trade partner once asked me in chat why don't I deal with AAA games, only bundle stuff.
Well, this why.
I am sorry for your loss. As for the question, modern games don't tie multiplayer to key codes but user accounts, if this is what you were afraid of. If you re-add it to Steam, it will be as if nothing happened from uPlay's point of view.
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Np I don't rly care that I lost some 20$ I just want to be legit in steam, but I was confused when I saw the Far Cry 4 Key on uplay (from the new update in uplay) so I was confused what would happen.
But I learned my lesson, never trade with traders who have low steam profile even though they intend to go first, because I trade with gifts only (when I have paypal or keys) and all my games in my account are activated steam gifts from the store or by trading with users who have at least 2+ years in steam with over 100 games
Anyway thank you for your response ^^
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Hello all
I purchased Far Cry 4 (steam gift) via paypal from a trader some time ago
I activated the gift on steam and used the key on uplay as always with ubisoft games
But 1 week ago my gift was revoked from steam, probably the user who sold me the key performed that revoke scam since he was reported on steamrep by multiple users accusing him of this but I won't point him out since it's against the rules of steamgifts....and so I was left with the option of purchasing the game again BUT the question is: my game is revoked on steam but the key i activated still remains on uplay, if i purchase the gift now will i be able to activate it on steam and just play without any issues from uplay?
Any of you have experienced something like this?
I would be grateful if you could help
Thank you <3
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