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The ability to permanently modify cards when they move between zones. Stuff like giving a buff to a unit then reviving it in Eternal, or Remolding cards in MT. Stuff like cards growing in power by doing things other than upgrading, like Ritual Dagger in StS, also count for me
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I love this mechanic as well. Games like Gloomhaven even take it to a whole new level, where each hard has 4 different effects to choose from. I wished there were more games that utilize this as it can vastly increase the tactical aspect of the game.
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I find humor to be the best part. I enjoy card games but it's so much better when you have fun reading the cards as well as playing them.
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This kinda reminds me of a boardgame where you stack several creature cards into one big creature. But then every card also has an adjective attached to it (like fluffy kitty). So when you end up reading, you can easily come up with something like: fluffy, playful, murderous alligator. It does nothing mechanically but it's fun :)
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My favorite mechanic in a card game is likely Flashback in Magic: the Gathering. The ability to get an additional usage of a card in a later turn or gain value from some sort of self-mill effect does a lot of powerful things while also feeling good to play with. Have not really delved into single-player card games, unfortunately.
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I like when the card illustrations are up for interpretation, like they have some metaphor to decipher that can be taken multiple ways. I was thinking of the game Mysterium, but there are probably others! It just gives a chance to really admire the artwork and think about it.
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I liked this one aspect on Artifact where with the right card and opponent, you could be in a losing situation, but then because you used the card in the correct moment, this one would escalate its properties throughout the game. It's a bit gamebreaking, i know. But it was still a fun situation, and one that would only happen to newer players.
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I remember back when I played yugioh, my favorite card was a very simple one. Gren Maju Da Eiza was a monster whose ATK/DEF was based on how many of my own cards had been banished from the game. Created an interesting gameplay style b/c it meant I regularly didn't have a graveyard during a time when graveyard decks were everywhere.
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It's not really a card-specific mechanic, but the orb mechanism in Slay the spire (only while playing the Defect) is really cool, in my opinion.
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Although I had a run a couple of hours ago which broke this mechanic a little bit (I guess), because by the third turn I had almost infinite block but got killed in the only turn I couldn't affort such block and the elite enemy decided to attack for something like 50+ dmg, that was frustrating. Then again I am fairly new to the game, maybe it's supposed to be played like that
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Defect can certainly build a huge amount of block, especially with orbs. But it can definitely happen that you don't get any defense cards when you most need them. Although, as you get more experienced it happens far less frequently as you learn to optimize your deck.
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I would always like to see a Wild card mechanic, where a card in play can change in something that could be extremely positive or even brutally negative. It's the unknown part thst makes it interesting.
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