Doesnt seem to work for me either, after 2 minutes the loading icon disappeared and nothing showed up.
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some Giveawways are region locked... there should be a filter... I can only see free games filter on top ..
btw good work and thanks
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GleamDB: Gleam.io Database
http://revolt.loginto.me/index.php?/page/GleamDB
Screenshot:
https://i.imgur.com/1Vi3jzh.png
Thanks for all the positive response!
It kept me motivated and made me listen to your feedback!
Thanks to your feedback, the sites had several improvements:
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bah! I found it very useful. thank you for all this work
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http://www.steamgifts.com/discussion/Wst7A/gleamio-soft-idea dude check this out maybe you can implement this too:)
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That's more a suggestion for this:
https://github.com/Tackyou/Gleam.io-Autosolve
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Probably not worth the trouble, but do you have any way of detecting that a promo is broken and removing it?
These two I wonder about:
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Very nicely done! Is the Gleam.io autosolve your work as well? I had some questions about that (seems it mostly just ripples over the "join steam group" buttons over and over without activating anything), but I'd rather bug the correct person!
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Can't see anything today. Is it my problem only?
https://i.gyazo.com/d7b48c522236dd8c74eca4ec6207eb58.png
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Ah I see, that makes sense. My host does have an option for caching for x minutes.
Enabling that hopefully unblocks me.
This is what mentioned at the option:
Cache Help
Caching a page reduces the amount of work IP.Content has to do to show the page to users by storing an assembled version of it in memory, therefore reducing the load on your website. When using the caching option, you define the cache lifetime - that is, how long the assembled version is remembered before IP.Content recaches it.
You can't cache pages that contain any dynamic data, such as blocks and databases, otherwise the dynamic parts would not update for each user.
So I guess it won't work :(
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Yeah, you need to cache it manually, since you use javascript, it's hard to do it.
You'd probably need script to do that on background and store to database & generate based on that data.
I do something similar, but I don't have website, instead they are just announced on a steam chat.
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Thanks for your work, please implement some sort of caching or max requests per second to avoid this problem
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Oh since it looks like you have some knowlegde about gleam.io, can you tell me somethings, like if giveaway creator have any influence or possibility about choosing winner? I guess since it's 3rd part company people can't do anything about winner, but would just like to confirm I' m kind of new user there and just want to know how things works since I'm using it a lot.
Or maybe how is the winner notified when he wins? I appreciate any info :)
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If someone with a good server (can handle good amount of load) is willing to help me, please host a PHP page with this line of code:
echo file_get_contents("https://gleam.io/".$_GET["key"]."/GleamDB");
and give me the URL.
Thanks!
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Thanks to vantom from giveaways.pl, we have a temporary solution.
For the long run, I am currently recoding the whole structure.
It will use an actual database that updates every x hours.
This will be done serverside, so we won't be DDoS'ing gleam.io again :)
Enjoy!
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Thanks for your work. It's useful.
I don't enter those gleam.io giveaways because I don't know how the process of choosing a winner is.
If I win something, how can I tell?? Will someone add me and give me the key? or do I have to check if I win manually?
Edit: when I said giveaways I meant raffles. I do enter giveaways where we get keys instantly.
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how do i mark which gleams i entered already, i would say thats my biggest issue lol but its not a big deal. and i thank you for this. you caused me to kill my twitter/instagram/twitch accounts with spam haha, i had instagram and twitter ban me and i had to change my password on both to keep using them. which is silly for sure
thank you for a great app
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GleamDB: Gleam.io Database
https://gleamdb.info
Screenshot:
https://i.imgur.com/1Vi3jzh.png
I made a lot of improvements.
I basically recoded the whole thing to work in PHP and MySQL.
Now it will hourly collect new gleam.io giveaways from my servers, so now it's not clientside anymore.
I changed quantity column to region column, since quantity information was no longer available.
The database loads instantly and you can also sort it instantly.
If you have any improvements, feature requests, bug reports or just feedback, it is much appreciated!
Just let me know!
Thank you all for your feedback so far :)
Enjoy!
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