Check this topic , someone fixed it .
https://steamcommunity.com/groups/idlemastery/discussions/0/142260718944785197/?ctp=4
IF you insist on using IM
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I had a couple of
2017-01-04 14:43:39|ASF-6052|WARN|XXXX|ShouldFarm() Could not check cards status for XXX(XXX), will try again later!
But only for one bot, a manuall !farm solved the issue.
Otherwise running fine for the last 4 hours.
But it seems ozo2003 has some issues (if you missed that comment in the bulk of new ones)
https://www.steamgifts.com/discussion/gCxhN/archis-steam-farm-asf-steam-cards-farmer-windowslinuxos-x/search?page=43#uJKMHkX
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I made sure my .net is updated but now when I try to load it up I get this
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Thanks for the link, I think you should make the Yes on IdleMaster link to the comment.
Also, I think the Anti-Cheat thingy turns on when a VAC-enable game is on, either ways I didn't have problems idling CSGO and TF2, so I don't think Valve has problems with this.
Here's another question, will ASF detect a new game if I buy a game with cards, or will I have to restart ASF?
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Contrary to popular belief, VAC scans aren't triggered by playing VAC-protected games, nor do they need for you to own any VAC-protected game at all, they just need your Steam client to be connected to the Steam network to start.
Then, only Valve can decide what will trigger VAC bans, we can't know in advance if, and when, they'll consider Idle Master's .dlls as "cheats", for example.
Yes, ASF will automatically detect any new game with cards, and change its behaviour accordingly, no need to restart... save for Valve-related issues.
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I didn't have problems idling CSGO and TF2
This is the reason why people are wondering what I mean by "Yes" when I say that IM can trigger VAC.
It's like your friend who is saying "driving while being drunk is totally fine, police never caught me, they do not check this district, feel free to do that too!".
At the same time I'm saying "police can't catch you even if they did check this district, because with ASF you do not drive while being drunk in the first place".
So there are two questions here, is something possible, and if it will happen. VAC with IM is definitely possible, but probably will not happen, which is also stated in my chart.
Here's another question, will ASF detect a new game if I buy a game with cards, or will I have to restart ASF?
ASF will automatically detect it and restart CardsFarmer (if needed).
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Hello
Now the game barrier x is free in steam and gives cards, I wanted to know to activate it in my other accounts I must use the command !Addlicense 463150 ?
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It does help indeed.:D Kinda hard to understand that thing.Any plans on making a simpler UI?
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There's a GUI developed by another member: https://www.steamgifts.com/discussion/eT97I/asfui-archisteamfarm-user-interface-asf-gui
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;->
Haven't found a mistake so far, just some stuff, that sounds a bit wierd, because of technical terms (that are usually kept english) being translated and stuff.
But I guess, if anything I'll wait till the "first wave" has blown over and your proofreader's not stressed anymore ;->
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But the program can do anything, even ask Steam Network for VAC banning current account, it's one easy request, if that is what you mean :3.
And group part is well explained at least in two sections of the wiki: FAQ and Statistics. Being too lazy to read it is not an excuse.
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I really didn't see that part on the wiki, however I think the user should be asked if he should join the group, or at least be notified about it once they open the program.
I'd also suggest you add the "this software acts like a gamethief" on this page, not hide it in the wiki :3 imo Joining a group without being notified from the program is enough to make your program suspicious.
The VAC feature is also a good idea, I think you should add it in the next version it will really look well in your program, tell me when you do that. ;)
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Current privacy policy
When Statistics are active, following things will happen:
a) Every account being used in ASF will join our steam group. This is done for three reasons:
Full text:
https://github.com/JustArchi/ArchiSteamFarm/wiki/Statistics#current-privacy-policy
Please consider the image below as suggestion on your life.
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Well. If you follow the wiki, you have to modify or create the ASF.json/Bot.json. If you set stats there (or do not change) which you do not understand, thats not archis Problem.
And second: the program is fully open source, so you can check EVERYTHING the program does by yourself.
And as archi said. it emolates a steam client... So it can do everything you can do in the client and even more. It could send you whole inventory to archi, buy games with your wallet and gift these to archi or just spam "fuck gaben" comment into every community diskussion, until you get banned.
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Thanks to your efforts we fully translated ASF to 10 different languages already, with only more to come! :3
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Crowdin displayes a saved suggestion for a translation without any newlines, so i thought that i need a special charater or anything like thnis. (i thought about using Environment.NewLine \r\n or something like this)
But maybe they only display it without the linebreaks to save space and the newlines are contained in the final translation anyways.
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For me it sounds like a rumor aim to ruin ASF reputation, thats clearly impossible. Even if its a real thing, it should belong to Steam drop cards system.
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He lost cards ?
So cards vanished from his inventory ? This looks dumb.
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Of course he got 6 from 12 , it's how steam card drops work. This is normal.
Most games will drop a number of cards equal to about half the number of cards in that game's set of cards. For example, Half-Life 2 has 8 cards in its set, you can receive 4 card drops by playing it. You'll need to collect the other half of the set from other community members. Try the beta group discussions, community market, barter with friends, and trade discussions. You can check how many drops you have remaining on your badges page.
Check this link:
http://steamcommunity.com/tradingcards/faq/
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Hello Archi,
first of all thank you for the awesome project!
One thing I am missing (and maybe it is there just I was too lazy to read everything, sorry if this is the case) is that is there such feature that ASF prioritizes the game which currently has the best per card average value on the marketplace?
Idlemaster had something like that as an experimental feature if I remember correctly.
So basically add up the lowest price of each cards from one game, divide it with the number of the cards and prioritize the farming on those games where this value is the highest.
Thank you and keep up the good work!
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I getting more often this warning: "2017-01-10 14:26:46|ASF-6620|WARN|r|CheckGame() Could not check cards status for 440 (Team Fortress 2), will try again later!" Is this normal? Also, I dont have any card drop for TF2
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Done, sent 2 files from 2 bots, where I see this warning. And as I checked, have same problem with other games and other bots. Like example: "2017-01-10 14:36:53|ASF-6620|WARN|n|ShouldFarm() Could not check cards status for 575490 (Let's Draw), will try again later!" and "2017-01-10 14:49:19|ASF-6620|WARN|v|ShouldFarm() Could not check cards status for 352010 (Beach Bounce), will try again later!"
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PS E:\sss> .\ASF.exe --client "loot A01"
2017-01-11 03:10:18|ASF-10576|INFO|ASF|Init() ASF V2.2.0.5
2017-01-11 03:10:18|ASF-10576|INFO|ASF|IsRuntimeSupported() Your .NET version is OK. Required: 4.6.1 | Found: 4.6.2
2017-01-11 03:10:18|ASF-10576|INFO|ASF|SendCommand() Sending command: loot A01 to WCF server on net.tcp://127.0.0.1:1242/ASF...
2017-01-11 03:10:26|ASF-10576|INFO|ASF|ParsePostInitArgs() Response received: Trade offer sent successfully!
.
2017-01-11 03:10:26|ASF-12256|INFO|ASF|HandleCommand() Answered to WCF command: loot A01 with: Trade offer sent successfully!
Error in ASF? Nothing happen. No trade offer sent.
I sucessfully sent from other account. Tried twice on A01 - same confirmation, no trade offer sent, no trade confirmation on mail.
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Error confirmed.
I put wrong token in the client (A01) (token for masterID account). ASF used it and reported success.
It's a bug?
But now I corrected this. And got other error:
PS E:\sss> .\ASF.exe --client "loot A01"
2017-01-11 09:58:07|ASF-4928|INFO|ASF|Init() ASF V2.2.0.5
2017-01-11 09:58:07|ASF-4928|INFO|ASF|IsRuntimeSupported() Your .NET version is OK. Required: 4.6.1 | Found: 4.6.2
2017-01-11 09:58:08|ASF-4928|INFO|ASF|SendCommand() Sending command: loot A01 to WCF server on net.tcp://127.0.0.1:1242/ASF...
2017-01-11 09:58:15|ASF-4928|INFO|ASF|ParsePostInitArgs() Response received: Trade offer failed due to error!
-- DEBUG LOG:
2017-01-11 09:58:07|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: Multi (1) (Proto: True)
2017-01-11 09:58:07|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: ClientClanState (822) (Proto: True)
2017-01-11 09:58:07|ASF-12712|DEBUG|ASF|WriteLine() CMClient | DebugNetworkListener threw an exception: System.IO.DirectoryNotFoundExc
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32
, Boolean useLongPath, Boolean checkHost)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options,
w System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
w SteamKit2.NetHookNetworkListener.OnIncomingNetworkMessage(EMsg msgType, Byte[] data)
w SteamKit2.Internal.CMClient.OnClientMsgReceived(IPacketMsg packetMsg)
2017-01-11 09:58:09|ASF-12712|DEBUG|ASF|WriteLine() CMClient | Sent -> EMsg: ClientHeartBeat (Proto: True)
2017-01-11 09:58:09|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: Multi (1) (Proto: True)
2017-01-11 09:58:09|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: ClientClanState (822) (Proto: True)
2017-01-11 09:58:09|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: Multi (1) (Proto: True)
2017-01-11 09:58:09|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: ClientClanState (822) (Proto: True)
2017-01-11 09:58:11|ASF-12712|DEBUG|ASF|WriteLine() CMClient | Sent -> EMsg: ClientHeartBeat (Proto: True)
2017-01-11 09:58:11|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: Multi (1) (Proto: True)
2017-01-11 09:58:11|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: ClientClanState (822) (Proto: True)
2017-01-11 09:58:12|ASF-12712|DEBUG|A01|UrlRequest() Request: https://steamcommunity.com/tradeoffer/new/send failed!
2017-01-11 09:58:12|ASF-12712|DEBUG|A01|UrlRequest() Status code: InternalServerError
2017-01-11 09:58:12|ASF-12712|DEBUG|A01|UrlRequest() Content:
{"strError":"There was an error sending your trade offer. Please try again later. (15)"}
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There also strange behaviour of ASF server. Same command used, different error created:
.\ASF.exe --client "loot A01"
2017-01-11 10:03:54|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: ClientClanState (822) (Proto: True)
2017-01-11 10:03:55|ASF-12712|DEBUG|A01|UrlRequest() Request: https://steamcommunity.com/tradeoffer/new/send failed!
2017-01-11 10:03:55|ASF-12712|DEBUG|A01|UrlRequest() Status code: InternalServerError
2017-01-11 10:03:55|ASF-12712|DEBUG|A01|UrlRequest() Content:
{"strError":"There was an error sending your trade offer. Please try again later. (15)"}
2017-01-11 10:03:55|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: Multi (1) (Proto: True)
2017-01-11 10:03:55|ASF-12712|DEBUG|ASF|WriteLine() CMClient | <- Recv'd EMsg: ClientClanState (822) (Proto: True)
2017-01-11 10:03:55|ASF-12712|DEBUG|ASF|WriteLine() CMClient | Sent -> EMsg: ClientHeartBeat (Proto: True)
2017-01-11 10:03:55|ASF-12712|DEBUG|ASF|WriteLine() CMClient | Sent -> EMsg: ClientHeartBeat (Proto: True)
2017-01-11 10:03:55|ASF-12712|DEBUG|A01|UrlRequest() Request: https://steamcommunity.com/tradeoffer/new/send failed!
2017-01-11 10:03:55|ASF-12712|DEBUG|A01|UrlRequest() Status code: InternalServerError
2017-01-11 10:03:55|ASF-12712|DEBUG|A01|UrlRequest() Content:
{"strError":"There was an error sending your trade offer. Please try again later. (15)"}
....or error are:
2017-01-11 10:04:04|ASF-12712|DEBUG|ASF|WriteLine() CMClient | Sent -> EMsg: ClientHeartBeat (Proto: True)
2017-01-11 10:04:04|ASF-12712|DEBUG|ASF|WriteLine() CMClient | Sent -> EMsg: ClientHeartBeat (Proto: True)
2017-01-11 10:04:04|ASF-12712|DEBUG|ASF|WriteLine() CMClient | DebugNetworkListener threw an exception: System.IO.DirectoryNotFoundException: Nie można odnaleźć części ścieżki "E:\sss\debug\334_out_703_k_EMsgClientHeartBeat.bin".
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy
, Boolean useLongPath, Boolean checkHost)
w System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
w System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
w SteamKit2.NetHookNetworkListener.OnOutgoingNetworkMessage(EMsg msgType, Byte[] data)
w SteamKit2.Internal.CMClient.Send(IClientMsg msg)
2017-01-11 10:04:04|ASF-12712|DEBUG|ASF|WriteLine() CMClient | Sent -> EMsg: ClientPICSProductInfoRequest (Proto: True)
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Sometime ASF also crash in windows with:
PS E:\sss> .\ASF.exe --client "loot A01"
2017-01-11 13:59:34|ASF-12924|INFO|ASF|Init() ASF V2.2.0.5
2017-01-11 13:59:34|ASF-12924|INFO|ASF|IsRuntimeSupported() Your .NET version is OK. Required: 4.6.1 | Found: 4.6.2
2017-01-11 13:59:36|ASF-12924|FATAL|ASF|UnhandledExceptionHandler() System.AggregateException: Wystąpił przynajmniej jeden błąd. ---> System.IO.IOException: Katalog nie jest pusty.
w System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
w System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
w ArchiSteamFarm.Program.<Init>d31.MoveNext()
--- Koniec śladu stosu wyjątków wewnętrznych ---
w System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
w System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
w ArchiSteamFarm.Program.Main(String[] args)
---> (Wyjątek wewnętrzny #0) System.IO.IOException: Katalog nie jest pusty.
w System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
w System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
w ArchiSteamFarm.Program.<Init>d31.MoveNext()<---
Wyjątek nieobsłużony: System.AggregateException: Wystąpił przynajmniej jeden błąd. ---> System.IO.IOException: Katalog nie jest pusty.
w System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
w System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
w ArchiSteamFarm.Program.<Init>d31.MoveNext()
--- Koniec śladu stosu wyjątków wewnętrznych ---
w System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
w System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
w ArchiSteamFarm.Program.Main(String[] args)
PS E:\sss>
I turned on debug to help locate where problem exists.
Without it here only small info about fault.
I still don't understood why ASF can't sent loot from this bot.
He have different behaviour on same commend as output. Can completely crash, can report error with main program path, can report error with trade sent offer. Why he have different comand output on same command?
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I still don't understood why ASF can't sent loot from this bot.
He have different behaviour on same commend as output. Can completely crash, can report error with main program path, can report error with trade sent offer. Why he have different comand output on same command?
Welcome to Steam.
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Program on same command doing different things. It's not normal...
One or two errors are directly from your app: app crash + program can't find files.
But why ASF executable crashing?
I'm still waiting to see actual ASF bug
https://www.steamgifts.com/go/comment/0HdqvXi
FATAL|ASF|UnhandledExceptionHandler() System.AggregateException: Wystąpił przynajmniej jeden błąd. ---> System.IO.IOException: Katalog nie jest pusty.
It's error from ASF.
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It's error in ASF that is related to getting invalid unhandled steam state that can happen only when debugging mode is on. If you want to repeat my own responses, then repeat this one:
Yes. You turned on excessive debugging, there is a reason why things like that are hidden by default, don't you think?
There is no bug related to anything that you reported, only intentional ASF crash when you enable excessive debugging, which is specially used by me to handle all possible cases, and such crash is a direct signal for me that something should be added/corrected, and not ignored, which is what happens when you don't have debugging enabled.
You should not run ASF in Debug mode, unless asked by developer.
And if you do, then don't tell me what is the bug in my own software - I know better, thank you.
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Without debug mode:
PS E:\sss> .\ASF.exe --client "loot A01"
2017-01-11 17:26:30|ASF-13128|INFO|ASF|Init() ASF V2.2.0.5
2017-01-11 17:26:30|ASF-13128|INFO|ASF|IsRuntimeSupported() Your .NET version is OK. Required: 4.6.1 | Found: 4.6.2
2017-01-11 17:26:31|ASF-13128|INFO|ASF|SendCommand() Sending command: loot A01 to WCF server on net.tcp://127.0.0.1:1242/ASF...
2017-01-11 17:26:39|ASF-13128|INFO|ASF|ParsePostInitArgs() Response received: Trade offer failed due to error!
= how I can know what is reason of this error?
I can't sent trade offer from one account to another. Those accounts are not limited.
Error are permament.
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= how I can know what is reason of this error?
With debug mode you won't know specific reason either. Steam talks crap all the time, and even error code might not match what you think it does. Stop trying to outsmart my code, if I intentionally hidden that error code, then it means that I had damn good reason for doing that, and above one is just a single example. You'd know that if you read my FAQ.
I can't sent trade offer from one account to another. Those accounts are not limited.
Error are permament.
So what? I can't see any ASF bug here. It's stated crapload of times that whether request succeeds or not is out of the scope of ASF.
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Did you finally read the FAQ? Because it's written in plain English there.
Also notice that you can trade only with your friends, and people with known trade link. If you're trying to initiate Bot->Master trade, such as !loot, then you need to either have SteamMasterID on Bot's friendlist, or SteamTradeToken of SteamMasterID set in Bot's config. Make sure that the token is valid - otherwise, you won't be able to send a trade.
In any case, I'm happy that you eventually solved the problem.
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hey. why does asf kill manual play? i started ETS2 yesterday before going to sleep when it had 72 hours played, and now i see that i'm not playing anything anymore and i have only 75 hours playtime. i have asf check for update in logs post my going to sleep and multiple bot badge checks, nothing regarding my main account, yet it stopped playing game i launched.
2017-01-10 20:27:48|mono-sgen-31161|INFO|ASF|CheckForUpdate() Checking new version...
2017-01-10 20:27:48|mono-sgen-31161|INFO|ASF|CheckForUpdate() Local version: 2.2.0.5 | Remote version: 2.2.0.5
2017-01-10 20:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking badges...
2017-01-10 20:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking first page...
2017-01-10 20:28:22|mono-sgen-31161|INFO|b_ozobot|StartFarming() We don't have anything to farm on this account!
2017-01-10 21:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking badges...
2017-01-10 21:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking first page...
2017-01-10 21:28:22|mono-sgen-31161|INFO|b_ozobot|StartFarming() We don't have anything to farm on this account!
2017-01-10 22:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking badges...
2017-01-10 22:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking first page...
2017-01-10 22:28:21|mono-sgen-31161|INFO|b_ozobot|StartFarming() We don't have anything to farm on this account!
2017-01-10 23:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking badges...
2017-01-10 23:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking first page...
2017-01-10 23:28:22|mono-sgen-31161|INFO|b_ozobot|StartFarming() We don't have anything to farm on this account!
2017-01-11 00:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking badges...
2017-01-11 00:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking first page...
2017-01-11 00:28:21|mono-sgen-31161|INFO|b_ozobot|StartFarming() We don't have anything to farm on this account!
2017-01-11 01:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking badges...
2017-01-11 01:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking first page...
2017-01-11 01:28:21|mono-sgen-31161|INFO|b_ozobot|StartFarming() We don't have anything to farm on this account!
2017-01-11 02:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking badges...
2017-01-11 02:28:19|mono-sgen-31161|INFO|b_ozobot|IsAnythingToFarm() Checking first page...
2017-01-11 02:28:22|mono-sgen-31161|INFO|b_ozobot|StartFarming() We don't have anything to farm on this account!
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I use ASF at home and at work.
At work it farms multiple games at once (till 2 hours and then it starts farming them seperately).
At home its different, it farms one game till all cards are dropped and then moves to the next game.
Its probably some setting in my config but which?
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I am having this problem, too, but it resumes farming - so no big problem there. But I'm just wondering what's happening when this message appears as my steam account definitely wasn't being used (at least not by me, and I'm not sharing with anyone) on the occasions it occured.
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ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.
Core features
Interesting features
For comparison with other similar programs and further read about the most interesting exclusive ASF features, I recommend to visit appropriate FAQ entry that explains everything in detail. It's also a very good starting point if you want to have a glimpse on what ASF can do, besides the obvious.
Setting up
Detailed guide regarding setting up and using ASF is available in the setting up article on our wiki. It's user-friendly tutorial with helpful screenshots that compacts the whole basic knowledge about ASF into a single document.
Useful links
Main page / Source code
Latest version / Download
Wiki / Help
Steam group
Discord
You might be also interested in our side project, ASF STM listing.
Is the project still supported?
As stated in my thread closing statement, despite of SG thread being closed, I intend to keep the project up-to-date and supported through non-SG channels. You can check the date of the latest release for reference.
This thread
The thread on SG is open for discussion and support matters that are related to ASF as a program. If you have any particular issue, question or other case to discuss, feel free to leave a comment.
Have fun.
Please do not add me on steam, if you have questions or issues - ask in the thread.
Prior to doing so, make sure to read main page and the wiki, especially our FAQ.
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