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7 years ago

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There should be rules for games having achievements on the store?

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It's going to calm a little. Steam are apparently capping the achievement limit to 5000

7 years ago
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So there are actually games with more than 5k achievements now? :O

7 years ago
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There's a game with over 10000 achievements;

http://store.steampowered.com/app/628490/

7 years ago
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Oh damn. That seems a bit over ambitious :O

7 years ago
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7 years ago
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Looks like I even own most of the game on top of that list. Good reference to have to remind oneself to try to avoid to even start them up :)
Zen VS Zombies looks kind of interesting though

7 years ago
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Zen VS Zombies is a trash, tried it yesterday
LOGistICAL looks nice 乁( ◔ ౪◔)ㄏ

7 years ago
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Ah, thank you. Saves me the trouble. It looked uhm... unusual graphically and the reviews were not all that horrible.

Indeed, I've been eyeing LOGistICAL for a while but it's kind of expensive for something I'm not sure about and I doubt they'll ever have a decent discount

7 years ago
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yeap, 30% discount on summer sale was not too much (╯°□°)╯
Maybe we will see base game in bundle oneday, or 60-70% in steam store

7 years ago
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5K really? 100-150 are more than enough.

7 years ago
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Valves own TF2 has 520.

7 years ago
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But you have to actually do something to get them

7 years ago
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Right, I was simply pointing out 100-150 will never be the limit as one of Valve's own games is over 500.

7 years ago
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Maybe the default limit should be 100-150 and the devs could make a request to Valve to raise the limit, if they have sensible achievements?

7 years ago
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What is sensible achievement though?

Bonus points for how to implement this automatically, as Valve won't be doing anything manually, must automate everything.

7 years ago
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must automate everything.

Even the game selection process?

7 years ago
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What do you mean? Greenlight was automated, Direct is 100% automated.

Hell, next steam client will even choose games for you to play.

So yes, automated. :P

7 years ago
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So?
But does that mean other should also have that much achievements. I think TF2 doesn't have unreasonable or nuisance achievements, I looked at some achievements thought I haven't played a game. It is justifiable in a sense because it has achievement based on various characters, skills, tasks and game-play.
So should a normal HOP game should contain 520 achievements, I don't think so, unless they give us variety of 'sensible' tasks that can be done within a game.

7 years ago
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All I was saying is that I doubt Valve would lower the limit below one of their own games. Regardless of what options they might have or what would be the best choice, I don't think they care. Limiting it to 5k is about as far as they'll go at this point.

7 years ago
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100-150 is not. As even TF2 has 520 achievements. The Binding of Isaac has around ~340 achievements that are actually achievements.

I think 1k would be the ideal limit for any game.

7 years ago
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If the achievement are justifiable or sensible in terms of gaining it, yeah they can put. But mere quantity doesn't sound good to me. Most of them just do like for example jump 5 times, jump 10 times , jump 15 times..... jump 100 times. Multiple achievement for a same task. Task like those are just monotonous, its not a good achievement.
And comparing to other games doesn't help at all, TF2 being more versatile in-terms of game-play, skills and tasks, there might be various justified achievements, but taking that game as an account for hundreds of achievements for a mere 5-10 hr game is really a bad practice.

7 years ago
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Nah.

That just means that instead of 1 quick & dirty asset flip with 10k achievements, we'll now see 2 quick & dirty asset flips with 5k achievements each, using the same models and all and marketed as sequels/a series.

7 years ago
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neither people who want +1s

7 years ago
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and thats why there's no difference between greenlight and steam-direct. Shady devs will make asset-trash-games, "people who want +1s" will buy this "games" ¯\(ツ)

7 years ago
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And it won't stop until the shady dev tries to sue 100+ steam users.

(Blatant review boosting might also work, but "Escape VR" is currently showing that's not a guaranteed success)

7 years ago
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We can call one Pokemon Red and the other Pokemon Blue. We'll make twice the profit.

7 years ago
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http://astats.astats.nl/astats/Steam_Games.php?DisplayType=Achievements

The top game has over 10k achievements. 2 games have over 9k achievements.

7 years ago
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I'm an achievement hunter and I truly don't care to be honest ¯\_(ツ)_/¯

7 years ago
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Same :)

7 years ago
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Not sure if it has been already mentioned, but http://store.steampowered.com/app/628490/Zen_vs_Zombie_Achievment_Hunter/ has 10274 (yes, ten thousand) "achievements". With very... inventive... names. :-/

7 years ago
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Wow. I'm going to guess this was stapled together in an 'easy game maker' style program, because the audio, gameplay (movespeeds and simplicity), and visual effects are all over the shop. Not even knocking script-based game platforms here (I use GMS2 myself), but the whole thing screams of easy cash-in.

7 years ago
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I love achievements, but conversely, I do NOT want meaningless achievements. I just removed a game from my wishlist because it has over a thousand achievements. :\ I think that even 100 is going overboard.

7 years ago
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Games like Zup! tempt buyers because of the lettered achievements. Some people like being able to spell out stuff in their achievement showcase and I'm pretty sure that's a selling point. I hear Zup! is pretty fun though, so it does bear some extra thought.

A friend bought a retro game styled to be really close to original ZX Spectrum stuff, and opening the game instantly earns you the "A True Oldfag" achievement. I get the humor, but despite being tacky doesn't the language cross the line there?

7 years ago
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