There should be rules for games having achievements on the store?
It's going to calm a little. Steam are apparently capping the achievement limit to 5000
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Ah, thank you. Saves me the trouble. It looked uhm... unusual graphically and the reviews were not all that horrible.
Indeed, I've been eyeing LOGistICAL for a while but it's kind of expensive for something I'm not sure about and I doubt they'll ever have a decent discount
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So?
But does that mean other should also have that much achievements. I think TF2 doesn't have unreasonable or nuisance achievements, I looked at some achievements thought I haven't played a game. It is justifiable in a sense because it has achievement based on various characters, skills, tasks and game-play.
So should a normal HOP game should contain 520 achievements, I don't think so, unless they give us variety of 'sensible' tasks that can be done within a game.
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All I was saying is that I doubt Valve would lower the limit below one of their own games. Regardless of what options they might have or what would be the best choice, I don't think they care. Limiting it to 5k is about as far as they'll go at this point.
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If the achievement are justifiable or sensible in terms of gaining it, yeah they can put. But mere quantity doesn't sound good to me. Most of them just do like for example jump 5 times, jump 10 times , jump 15 times..... jump 100 times. Multiple achievement for a same task. Task like those are just monotonous, its not a good achievement.
And comparing to other games doesn't help at all, TF2 being more versatile in-terms of game-play, skills and tasks, there might be various justified achievements, but taking that game as an account for hundreds of achievements for a mere 5-10 hr game is really a bad practice.
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Nah.
That just means that instead of 1 quick & dirty asset flip with 10k achievements, we'll now see 2 quick & dirty asset flips with 5k achievements each, using the same models and all and marketed as sequels/a series.
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done! (ง ͠° ͟ʖ ͡°)ง 5 ctrl+C/ctrl+V games
Valve dont care about quality 😮
http://store.steampowered.com/app/670810/Family_cobweb/
http://store.steampowered.com/app/665400/Dreaming_about_you/
http://store.steampowered.com/app/674060/Out_for_blood/
http://store.steampowered.com/app/625400/Sisters_in_hotel/
http://store.steampowered.com/app/629280/Run_Away/
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And it won't stop until the shady dev tries to sue 100+ steam users.
(Blatant review boosting might also work, but "Escape VR" is currently showing that's not a guaranteed success)
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http://astats.astats.nl/astats/Steam_Games.php?DisplayType=Achievements
The top game has over 10k achievements. 2 games have over 9k achievements.
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Not sure if it has been already mentioned, but http://store.steampowered.com/app/628490/Zen_vs_Zombie_Achievment_Hunter/ has 10274 (yes, ten thousand) "achievements". With very... inventive... names. :-/
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Wow. I'm going to guess this was stapled together in an 'easy game maker' style program, because the audio, gameplay (movespeeds and simplicity), and visual effects are all over the shop. Not even knocking script-based game platforms here (I use GMS2 myself), but the whole thing screams of easy cash-in.
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Games like Zup! tempt buyers because of the lettered achievements. Some people like being able to spell out stuff in their achievement showcase and I'm pretty sure that's a selling point. I hear Zup! is pretty fun though, so it does bear some extra thought.
A friend bought a retro game styled to be really close to original ZX Spectrum stuff, and opening the game instantly earns you the "A True Oldfag" achievement. I get the humor, but despite being tacky doesn't the language cross the line there?
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