I always wanted a game with the grand scale of Sins of a Solar Empire, but the battle micromanagement of Homeworld 2.
God you'd need four people to control one faction.
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Dating Sims can possibly fall under the category of a VN, just like action or romance o_o''
ever played Gadget Trial or Tears to Tiara (okay fine Tears is kinda a dating sim... Gadget Trial isn't)
Or
Fate/Stay Night or Material Brave
heck we even got VN's on steam like To the Moon
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A pirate action-RPG, combining best features from 3 series: The Elder Scrolls (free roam!), Mass Effect (squad and relationship building) and Deus Ex ("Have it your way"- whether you want to sneak by your opponents, blow them apart in open combat or talk yourself out of the fight). Climbing (like You Know Which Ubisoft Series), hiking (I know it seems irrelevant, but I would kill for an opportunity to take ice axe in my virtual hands and climb all the way to High Hrothgar), sailing and naval fights, smuggling, trading, factions and multiple choices- not any good/bad or idealist good/asshole good("I'll be pleased to help you[+5 Paragon]" or "Badasfully: OK. Not that they gave me any choice in the matter[+5 Renegade]"), but the real choices, which affects your game heavily and sometimes good-hearted actions can hurt you in a long run (and the other way around).
And of course, with the best possible graphics, MotionScan like in L.A. Noire, star cast (without Johny Depp, but hey, why not Robert Downey Jr. as a sarcastic, yet lovable, pirate? And Sean Bean- I would love to see him as a protagonist [who doesnt get decapitated/ killed by Uruk-Hai/ transformed into dragon and sacrificing himself to beat Daedra Prince and so on...])
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it would have a gold system
it would hava a skill system
you couldn't cash
there would be a nice support
A loooong stor....what the hell such a game will never come out..
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I would take some good old classic game that everyone love and turn into todays grpahic standarts...why make new games when we can still master old ones
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A strategy game that allows you to do as much micro and macro as possible, ranging from production priorities, to type of ammo of units, to force the use of alternative materials for producing (allowing different effects in the weapons), tax management, politics, battles, lies, promises, producing speeches, threats, you name it; could be played as a multiplayer game with all aspects, as well as cut up for just skirmishes.
Another game would be an adventure RPG, in which you create several characters, make up the story as you go (could be a simply firemen, a swat commando or an unemployed who lived under a bridge), and change from character to character constantly, allowing you to create a story with all of these characters, relate them, or simply kill them, and not just have a set obejctive from the get go. Could easily be MP, allowing people to create their characters, set a goal/mindset, and let other people download them, and use them in their own adventures.
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NO.... that would be just wrong... i just wrote a review on that.
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A game combining the aspects of Diggles and The Guild II. City builder on a smaller scale (tribal/town builder?) Gathering resources, unlocking a tech tree (whether based on found resources or an actual techtree). Some combination Hinterland/Guild II where you are some guy in the town and can go about your business, help build the town, explore for resources, make a living. Also the pipe dream: moddable/modular buildings, so you can make them do what you choose. No dropping 100 gold pieces to build a workshop. Kingdom of Keflings, an atrocious game, actually had a nice system where you need to make portions of the building and them put it together.
Biggest influence is Diggles with perhaps some Dungeon keeper. But the others all all something to it. City builders like Sim City and Cesear are a little too high level for my taste.
If you like small scale city builders/dwarf management games, check out Diggles: Myth of Fenris. its old and a bitch to get running, but one of my favorite games of all time, and I have been looking for a spiritual successor for the last decade. And yes, it came before Dwarf Fortress.
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An adventure game based off of a Joseph Conrad novel (i.e. Heart of Darkness). That's some deep stuff.
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Real successor to Battlefield 2 and 2142! Commander, proper squads (6 members, only squad commander spawn), no battlelog or premium crap, PC exclusive, free map DLCs and most importantly gameplay that takes skill and isnt aimed for casual audience and cod kids.
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well..nope :D like Battlefield 2, but better and with new engine.
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For me it would be a single player version of "Secret World". This idea if all conspiracies and myths being true seems really thrilling to me. When I saw the first teaser and heard the first rumors I was very excited, but when it turned out that the game would go MMO it felt completely disappointing... This unique world should not be bound by experience gaining/dungeon raiding/PvP-ing concept; exploration and plot can be so much better in single player that I get sad every time I think of all the lost opportunities!
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A game like the show, Charmed, with spells needed from the Book of Shadows and having various demons/fantasy characters to battle. Characters outside the circle who get involved, and freedom of movement and in a town that is either directly or indirectly involved in their many varied characters. Some otherworldly situations...just like I said, that show turned into a game.
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The ultimate strategy game! Imagine Spore, but with an actual living universe, stuff evolving, forming civilizations, going into space, fighting galactic wars, etc. All without the need for the player's interaction. Again referencing Spore, imagine the civilization stage being an actual game of Civilization, with space travel technology allowing you to seamlessly zoom out to a planetary, then solar system, then galaxy view, turning the game into GalCiv. At that point you can start colonizing and terraforming other planets, building an empire.
But let's return to the terrestrial Civ stage. Think Total War style battles, but on the actual campaign map, you just zoom in to do the fighting. In fact, while the game might resemble Civilization, it would be more like an RTS, playing on a single massive map of the world, featuring all the settlements, farmland, mines, etc. and with all the various terrain features and diverse climate simulated, realistically affecting the state of your civilization. Now imagine this done for every single planet in an entire galaxy, hostile planetary environments and all, making it important to properly place, equip and protect colonies.
And now imagine an actually capable AI, providing you strategic and tactical challenges without cheating.
And it goes without saying that you'll be able to design your own land units and spacecraft, based on the available technology, and you'll be able to direct the focus of your research, with techs varying significantly between civilizations.
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What would it be?
We'll assume there are no restraints on people, money, time, and technologies for making your game.
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