Were you feeling alone and directionless, unsure what to do with your life while you waited for my next event? Are you ever so happy that it's here now?
Nice! Glad that you had fun, and good luck with the RNG gods for the GAs. ๐๐
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That's a question for SErVER51. But I've already made a few suggestions for how to improve the mini-map. Most of mine had to do with displaying where event objects had been placed when I'm in creator mode, but there's no reason that this couldn't be extended to play mode as well for anything that the player has already discovered. You should add your suggestion on the dungeonsandbox.com web site. SErVER51 is very good about listening to suggestions...it's just a matter of whether he has time to work on them or not. :)
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Are the map tile textures yours or inbuilt ones? If they're yours, you could always add extras to include a wall/door on different edges of the texture, and just rotate as needed. If they're inbuilt ones, you wouldn't think it would take SErVER51 much to add an option for a map tile to have a flag to add a decal to the edge(s) or main face to display walls/doors/items on the map.
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Dungeon builders have no control whatsoever over the mini-map. But several of us have added suggestions on how to make it better. I'd like for the walls and floor to not only have a different color/shading if they have an object tied to them, but also get info on the object if I float my mouse cursor over it. But hey, one step at a time, right? :)
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I finally finished the dungeon, that was quite the slog... Fortunately I managed to find all 63 games so that's good.
And now I have an Excel treasure map. :p
I noticed that the Enter key on the numpad doesn't work on the password fields; hopefully this is of some use for those that still want to run the dungeon.
Thanks for another fun even, Grez!
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Sorry for the delay, I didn't manage to enter the dungeon last weekend.
I tried my best today ... awesome!! Dungeon Master feeling (well without being killed :)
Kudos also to the makers of the Dungeon Sandbox, I couldn't try on the christmas event bc /.ed.
I am not sure but I think did crawl about a quarter of the dungeon (est is bc of no of giveaways I encounterd).
"Consider making your own paper map" ... that brought so much memories back (I have a tears in my eyes).
For the creators of the Dungeon Sandbox: I would like that the map is zoomable or movable or greater than 16x16, hey no need to be that oldschool :).
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You're welcome! I'm glad to see some regular SG faithfuls around here. ๐โ๐ป
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Congrats on finishing it. I tried not to be too cruel with the best GAs at the end. They should have been in plain site as a reward for finding all of the keys/items and solving the riddles. :)
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You should hang in there...all of the best GAs are near the end (including the two non-bundled ones). It saves your place (assuming that you signed in), so you can always come back the next day and finish up.
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Nice! Congrats!
I've learned a couple of new things about the tool (and SErVER51 has been adding a couple of new features...probably more over the next month or two) so that I can make an even better one next time.
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Yeah, I've asked about it...turns out that instead of putting GAs on the walls, I could hit objects scattered all about the dungeon and, if I give them a URL (instead of a text-label name), they will be automatically defined as treasures. They would all go into inventory and you could do all of the GAs at the end.
But 0/0 is correct for this dungeon since I didn't set anything up that way. So you're all good. :)
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I've just entered the dungeon and guess what... I can't pass the very first door... I'm guessing I'm dumb :D lol
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Doors require either a key or sometimes open with a switch. You'll need to explore thoroughly to locate them.
If the doorway is already black, that means it's open and you can simply click on it to pass through.
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NP, glad that you were able to get unstuck. :) Good luck with the rest of the dungeon!
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Thanks for the dungeon and giveaways!
Got through using the built-in auto map, but yeah definitely recommend making your own.
Improvement suggestions for the auto map:
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Make sure that you give those suggestions to SErVER51...he wrote the engine. I just made a dungeon with it. ๐ He has a section on the dungeon sandbox web site for leaving suggestions.
Glad that you had a good time!
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I'm reporting that an image on the north wall of X51, Y60 is not loading for me
EDIT: Ahh that's a deviantart image. Don't worry about that - it's because of my web filter.
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Thanks...I think that there will be another in the future, and I'll try to implement a few more tricky puzzles in that one. Nothing obtuse, mind you...I think things like this should be challenging and fun, but not hit-a-wall-frustrating. That kind of defeats the entire point. :)
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I'm having a lot of fun, thanks!
Feedback for the creator of the dungeon thing: note-taking is horrid. I've been adding each ga link to my notes and half the time the thing messes up, the cursor jumps to the beginning or end (sometimes while typing), typed characters are immediately deleted, etc. I'm coming to the conclusion that i would be much better off using wordpad or similar.
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A suggestion on the links...if you want to look through them later, just click to open each one and save that group of tabs. That way, even if you close your browser, you can come back later and cruise through which GAs you want to enter (or, if it's all of them, it gives you more time to spend your points at your leisure :) ).
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I noticed that many people post their Dungeon Sandbox improvement suggestions here: unfortunately, I don't have time to look through the topics of dungeon creators regularly, so if you have a suggestion or idea, please post it the Updates section on the website or in the Dungeon Sandox SG topic - this way I will receive a notification and you can be sure I will see your suggestion and take it into account.
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Update: ALL GAs ARE COMPLETE AND HAVE BEEN SENT OUT!
But, the dungeon is still open in case anyone wants to play it just for fun. :)
Thanks to everyone who participated and helped make this a great event. I think that there was enough enthusiasm around this that I'll do another one in the future. Stay tuned!
Yes, another GA event is here (as well as another completely skewed, useless, smart-@ssed, one-sided poll ๐)!
Intro (What this is and how it came about)
So, after the holidays, I got to thinking about my library of keys that I have laying around, and decided that instead of just doing random trains and things that I would attempt to do several thematical (which the dictionary is telling me is not a word, but kiss my butt, dictionary, I'm using it and making it a word -- so there!) events in 2019. The short list that I cooked up looks like this:
There may be others or some of these may never happen, but that's what I have on my radar for this year. In any case, you can see that my initial assumption was that most of these would be trains. But then I got to thinking about how fun the last Trash Tornadoโข was, and thought through some similar concepts for the HOG of HOGs, and went, "wouldn't it be cool to do some different things with these other events too?" And then I answered myself. "Yes, let's do that!"
And so, the Adventure Game Dungeon (which replaces the Adventure Game Train) is the first event in the series. I decided to learn how to use SErVER51's Dungeon Sandbox, which has been the basis for several events around here. It took me a couple of evenings of playing with it to get most of the basics, and I still haven't tapped its full potential by any means, but I was able to create a pretty serviceable dungeon over the course of a few nights of free time.
Here's how it works
Details and what's in here
All of the GAs in the dungeon are adventure games of some kind. None should be full-on RPG games (after all, there's going to be another event for that), which mostly means point-and-click adventures, but there are certainly a few first-person adventure games or adventure-puzzler games, etc. They're basically anything that I deemed should fall under the "adventure" umbrella. If you don't agree with the inclusion of any game, that's your right, but believe me when I say that I don't care. It's my event, bubba, and I make the rules around here. ๐๐
There are 62 GAs in total throughout the dungeon. As mentioned earlier, the more obstacles you pass, the better on average that the GAs become. There are two non-bundled GAs right before the exit to encourage you to finish the entire dungeon. Don't pass them up in your excitement of having found the exit!
The GAs will run for two weeks, meaning that they end on the evening of February the 8th (US Central time). I'll leave the dungeon open after the GAs are done in case anyone wants to continue exploring or use it for ideas for their own event.
Advice
Disclaimers and stuff
Ok, I think that covers it. Enough of my wordiness. It's time for you to ENTER THE DUNGEON
Have fun, and good luckโ
EDIT/NOTE:
Several people had reported having issues with a couple of graphics not appearing correctly: the red-and-white "enter to win" sign and the copper flowers on the walls (those people probably couldn't tell what they were at the time, but those clip-art pics are the culprits). I've re-hosted these such that the references to them should no longer be a problem, and have walked the entire dungeon and (I think) replaced all occurrences of these particular bits of clip art. If anyone is continuing to have issues or finds any other graphics that appear to be missing/not loading, please let me know. And please open the mini-map and take note of your coordinate position as well as the compass direction (for any wall-based objects) so that I can jump to that point on the map and address those objects quickly. Thanks!
BTW, you should see GA graphics (mostly grouped into common areas of the map) in the following patterns: "enter to win" blue-to-green fade circle, "enter to win" red and white sign, "Enter to win" paperboy, "Enter" blue splat, "WIN!" cloud/explosion, "Enter" brown sign, "Enter to Win!" stars and blue circle, No-bundle sign.
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