Were you feeling alone and directionless, unsure what to do with your life while you waited for my next event? Are you ever so happy that it's here now?
You're welcome! I'm glad that it gave you one last bit of fun before having to go back to the grind. :)
Congrats!
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Update: ALL GAs ARE COMPLETE AND HAVE BEEN SENT OUT!
But, the dungeon is still open in case anyone wants to play it just for fun. :)
Thanks to everyone who participated and helped make this a great event. I think that there was enough enthusiasm around this that I'll do another one in the future. Stay tuned!
Yes, another GA event is here (as well as another completely skewed, useless, smart-@ssed, one-sided poll 😜)!
Intro (What this is and how it came about)
So, after the holidays, I got to thinking about my library of keys that I have laying around, and decided that instead of just doing random trains and things that I would attempt to do several thematical (which the dictionary is telling me is not a word, but kiss my butt, dictionary, I'm using it and making it a word -- so there!) events in 2019. The short list that I cooked up looks like this:
There may be others or some of these may never happen, but that's what I have on my radar for this year. In any case, you can see that my initial assumption was that most of these would be trains. But then I got to thinking about how fun the last Trash Tornado™ was, and thought through some similar concepts for the HOG of HOGs, and went, "wouldn't it be cool to do some different things with these other events too?" And then I answered myself. "Yes, let's do that!"
And so, the Adventure Game Dungeon (which replaces the Adventure Game Train) is the first event in the series. I decided to learn how to use SErVER51's Dungeon Sandbox, which has been the basis for several events around here. It took me a couple of evenings of playing with it to get most of the basics, and I still haven't tapped its full potential by any means, but I was able to create a pretty serviceable dungeon over the course of a few nights of free time.
Here's how it works
Details and what's in here
All of the GAs in the dungeon are adventure games of some kind. None should be full-on RPG games (after all, there's going to be another event for that), which mostly means point-and-click adventures, but there are certainly a few first-person adventure games or adventure-puzzler games, etc. They're basically anything that I deemed should fall under the "adventure" umbrella. If you don't agree with the inclusion of any game, that's your right, but believe me when I say that I don't care. It's my event, bubba, and I make the rules around here. 😁👅
There are 62 GAs in total throughout the dungeon. As mentioned earlier, the more obstacles you pass, the better on average that the GAs become. There are two non-bundled GAs right before the exit to encourage you to finish the entire dungeon. Don't pass them up in your excitement of having found the exit!
The GAs will run for two weeks, meaning that they end on the evening of February the 8th (US Central time). I'll leave the dungeon open after the GAs are done in case anyone wants to continue exploring or use it for ideas for their own event.
Advice
Disclaimers and stuff
Ok, I think that covers it. Enough of my wordiness. It's time for you to ENTER THE DUNGEON
Have fun, and good luck❗
EDIT/NOTE:
Several people had reported having issues with a couple of graphics not appearing correctly: the red-and-white "enter to win" sign and the copper flowers on the walls (those people probably couldn't tell what they were at the time, but those clip-art pics are the culprits). I've re-hosted these such that the references to them should no longer be a problem, and have walked the entire dungeon and (I think) replaced all occurrences of these particular bits of clip art. If anyone is continuing to have issues or finds any other graphics that appear to be missing/not loading, please let me know. And please open the mini-map and take note of your coordinate position as well as the compass direction (for any wall-based objects) so that I can jump to that point on the map and address those objects quickly. Thanks!
BTW, you should see GA graphics (mostly grouped into common areas of the map) in the following patterns: "enter to win" blue-to-green fade circle, "enter to win" red and white sign, "Enter to win" paperboy, "Enter" blue splat, "WIN!" cloud/explosion, "Enter" brown sign, "Enter to Win!" stars and blue circle, No-bundle sign.
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