A Role-Playing-Game in a Open-World Natural heaven, without killing people or monsters, but instead with lots of choices to help people around, as quests and even to solve puzzles to discover aspects of your own true nature, providing true wisdom quotes as the revealed treasure; Learning ways to live in harmony with nature. And find the exit of complex mazes. Perhaps giving the character the ability to remember scenes from past lives to be able to solve the puzzles. And searching shamans to find out healing benefits of many real plants. And during character's sleep to be able to do wonderful things in the dream, like fly around the world and swim in the deep oceans, jumping with low gravity from hill to hill. And at the finale to find the fountain of youth: A beautiful garden full of fruits and vegetables. In other words to introduce real truths into games.
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EDIT: Okay stop playing with the font size. You make me look silly.
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It sounds like an interesting game but i will add a little bit of action, just a little, i mean when i can make a decisión in a game i allways took the pacifist choise, i love being the good guy xD and i love the puzzles and the adventure games, but i think that without at least a little bit of action it will turn a bit tedious...
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Third-person game where you're a shadow hunter and it's your job to capture all of the shadows. Here's the catch. You can't kill them. It's not a matter of being able to, but more or less a matter of morals. You see, when you kill the shadow version of someone, the real person dies. Throughout the game, you will have to face shadow versions of your family, but they can't be captured. You play through the game, relatives dieing as you go on through you journey, losing your sanity bit by bit. In the end, the only thing blocking you from your goal, is your shadow. So, you have to place the walky-talky you find on a radio tower, play the capture frequency everywhere, then kill yourself to defeat your shadow. The end, or is it?
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Here is my "dream game":
So this idea is kinda a combo of all of my favorite things in video games. The game would be set in a fantasy world with creatures like Elves and Dwarves, as well as Humans. Each of these races would be factions, controlled by a player, or King. The game would have a large open world similar to that of Skyrim but each faction's terrain would be very different. The point of the game is simply to defeat the other players and take over the world. Each King would be in charge of all of the faction's units, able to tell them what to do and where to go. The King would also be able to make alligences with other factions and establish trade links to factions. Each faction would have its own perks (Dwarves gain extra materials from mining) as well as its own faults (Humans starve easier). Each faction would start with three bases that the other factions would have to capture. It would be possible to set units up for ambushes and plant booby traps around your territory, and send scouts into other's territory. You would need to gather food and materials in order to maintain your workers and troops, as well as create new ones. Each game would last apx 10 hours and require all players to be present when playing.
Obviously this idea is very rough and has a bunch of faults, but I'm interested to see what you think. Ideas and suggestions are appreciated.
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Some sort of sci-fi RTS where anything is possible, fleet battles with millions of ships, complete and utter destruction of planets, and possibly some sort of FPS point of view where the game can act as an RPG of some sort where you can see the battle unfold in a soldier's eyes as well as just live in that world. The game also has to be in virtual reality to make it that much cooler.
There are many more things that I would include but long story short, somewhat of a total war/RPG on steroids in space.
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I have may dream game ideas, that's why I am becoming a game developer. :D
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Had this idea for a while, but especially with ACM failing--stuck in a building, or a ship, with no weapons, with a xenomorph. Randomly generated areas or at least supplies, you just start and try and survive as long as you can, by running, hiding, locking and barricading doors, rigging together weapons if you can, or creating traps out of things you find or can rig, etc. Basically, Alien.
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-> Open world like the elder scrolls, my own storyline, do things the way i imagine or dream of.
-> A game similiar to jet set radio, except improved in many ways (not that the game is bad, it's quite the opposite really).
-> A gran turismo-type of game with even more cars and tracks that people could ever imagine! Plus i would focus mostly on legends, freaking hate racing games with like 20 cars that only change the production year or the letter in their name goes from Y to Z... Polyphony really needs to get a hang of what they do in the future, honestly. Also a track generator/creator would be handy, create your own tracks in real life environments, that would be awesome.
-> A game like trackmania, except more cars and driving options for each platform. Basically something like "stunt car, speed, drift, hybrid" for each of the platforms (stadium, canyon, island, etc). Lots more mapping materials included, like portals, mirrors (to mess up with players),
-> A game that displays the future of mankind, with possible catastrofic events elapsing while we managed to achieve high-tech that provided us ways of travelling through the solar system (and later beyond into other systems), said events could be all random and achieved by playing a random character from time to time. Somethhing like, humanity is forced to leave planet earth due to a full scale disaster, like cleaning the surface of the planet from any possible existing beings. Then you decide the fate of the survivors throught the galaxy, picking ways and various options as to what you should do with the remaining people, scavenge material/resources, explore new worlds, form your own civilization, conquer and name a planet for yourself, go face-to-face with many life-threatening issues (alien virus/parasites, more random castastrofic events, wars/conflicts, end up stuck in a world with no way of leaving, natural causes that could cause death and so on). Basically an adventuring game with a little bit of everything in it, with more than 1 option for each action you take, making it very hard for people to get the same "ending" in the long run (we all know, the real ending lies within death itself, but life objectives and goals throughout your campaign would be hardly the identical to everyone else.
I would have earth included as a settlement, in the later years after the disaster occured... before that wouldn't make much sense, since we already have lots of games like that (fallout pictures a "what if" world went in war again pretty much).
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This has probably been done to death all over the interwebz, but what's your idea for a video game?
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