A game where every time you're killed, your soul is transported to the enemy that killed you and you now play as that. Sort of a twist on Roguelikes. I'm thinking probably do it in the vein of a dungeon crawler, but I guess if I had AAA talent and money, I'd make it a third-person 3D RPG.
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The game where you're a sciencist and you build a time machine, but you don't have enough time to finish it. Then something wrong is happening (like war or something...) and you need to use it or you're gonna die. You want to get back in time to repair everything but you get teleported A BIT TOO FAR in the past and you fight with some dinosaurs and cavemen. It would be an open-world third-person shooter with some RPG elements. You would ride friendly dinosaurs for fast-traveling. Let's add some more sciencist so there would be co-op mode. Also, the multiplayer where you fight as the sciencist or cavemen and as a bonus you can get crushed by dinosaurs. Ah, and TF2-style graphics would be cool
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Straight out of the hands of M. Night Shamalahanahna.
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Love the idea and there should be a 2nd playthrough where you are a normal person and you'll see the serial killer (who has a disease/is infected or just mentally ill) and you try to stop him (and here it should be revealed that you were the killer in the previous playthrough).
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Hmm, me and a friend had an idea a while ago for an RPG (open world, like skyrim)
There is a world with a number of keeps, who are at a constant war. This war has been going on for ages and it doesn't seem that it's gonna change any time soon. While searching for ambush possibilities in a cave, you find a beautiful room with a very notable item: A bracelet with a dial that has the banners of the major keeps on it, pointing to a blank space on the dial. You decide to keep the bracelet and go back out of the cave to report to your commander.
Once you get outside, it seems that years have passed. The war is over, some keeps have been trashed and are just ruins now. Others grew to be big cities which live together in peace. Looking at the bracelet, you notice the dial has turned to point at the banner of the now capital city.
This is just the beginning of a much bigger story we have. The main gimmick obviously being the bracelet. At first it seems to make you time travel, later you discover this is not the case. The bracelet is part of something much bigger and allows you to travel to other dimensions which are basically the same world in different states (different keeps won the war being the main difference)
I know, dimension travel has been done. Even with the 'same world, other result' background. But we have some ideas that could hopefully make it unique enough.
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Multiverse/multi-timeline kind of thing, sounds interesting.
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I'd like to have a combination of the story of the last of us, crysis 3 graphics, open world like far cry 3, frostbite engine, the crazyness of saints row and a portal community :)
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A post apocalyptic free roaming RPG where you just do the day to day survival, you don't need to travel from A to B or something, you have a house, there's day-night cycle also, at night you could just go to sleep or continue playing, but sleep would be needed after 24 hours without it, food and water also. You can also have kids.
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Just another survival game. Tho the "having kids" thing can actually open doors to many interesting game mechanics.
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An (almost) hybrid RTS/puzzle game that is a bit like Pipe Dream mashed together with something like Prison Architect/Don't Starve/Age of Empires (in a town/city/base/whatever-building sense). To put up new houses/buildings, you have to install the plumbing/utilities a la pipe dream style, further complicating the subterranean maze of lines and pipes currently running underneath the streets of your particular hood. Different buildings/houses/whatevers bring different gameplay mechanics/powerups/variations to the puzzle playing, while ultimately building up your city to be awesome/or powerful/ or whatever. Hopefully you understand what I'm trying to say, I'm a fucking awful writer/explainer.
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Does anyone else think a drug addiction simulator would be interesting??
For example, you have to find time to do all of the mundane things in your life like dishes and laundry, as well as maintain some semblance of a social life, while somehow getting money and avoiding withdrawal, but slowly your life falls apart before your eyes.
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(At risk of a ban:) Hitler Simulator: World War 2 - the way you want it.
Genocide? No problem.
Find an occult artifact and destroy the world? No problem.
Marry a nice Jewish woman and live an average life? No problem.
Avert it all and become a successful painter? No problem.
Part educational, part Sims, part RTS and a part of plain fun.
Hitler Simulator, coming in 2017 to a labor camp near you!
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Question/Scenario: You have a skilled game development team and you have enough resources to create 'your' game! Which game idea would you implement into this game?
A game about has implements of psychological bullshit, and of course...
feels.
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I'd bring back the spacefightersim! Joystick Control, dynamic campaign, upgradeable spaceship/skills. Homebase With Upgrades and souvenirs from missions, A blend of X-wing/Tie Fighter-Wing Commander and Starlancer games.
Now that is a lost genre :(
(yes, I know Star Citizen is looking good ;) )
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An action/adventure game where you play as an alien explorer who has crash landed on Earth, 1000 years after the fall of human civilization. You have to explore through ruined cities and stuff in a manner similar to Uncharted or Tomb Raider. And the whole game leads up to you finding out what happened to the human race. I'd like to think that it would be very story oriented and maybe have a controversial or realistic solution to the question of what happened.
An alternative to this is rather than having a different humanoid species, have a cockroach or a mouse or something that is traveling through this city and along the way you start to learn details about what happened.
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I think I played a flash game like that, although you played a probe from another (robotic I think) civilization, covered multiple planets, the last being earth revealing that the dead advanced race you were investigating was mankind.
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I have a water planet survival concept. Where you either manage an underwater community or control a single character. Discover the depths. Advance technology: From simple sonar to 3d mapping. Amazing creatures. Ruins of old civilizations. Sub building and technology advancement coupled with resource gathering. So the ships you have at start can't go as deep. Start alone and finish with fleets, but can always go back to direct control of a single sub. Investigate crash landings and debris and visit the water surface to gaze at the planet your moon is orbiting or the galactic war that goes on above.
Basically I just want a game where you can ride around in your sub, collecting things and discover amazing stuff. All while keeping your pressures and sonars in check.
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Wow, let's see... I've got a few ideas rattling around inside my brain (most of which have some bizarre origins), so I'll list them all off, if that's ok with the OP. And it's only fair, since I asked something similar not too long ago, and I owe everyone from that thread my ideas). So here we go:
A tough-as-nails platforming mix between Mega Man & Psychonauts, where you explore the psyche of a man with mental health issues, but all is not what it seems... I've thought of at least one level for this game where the game "glitches" at certain points, but the glitches can provide helpful platforms (or just be those annoying "remember-where-these-platforms-materialize-then-leap-on-them-over-a-spike-pit" platforms) or hazardous pits of doom. (Just came to me randomly, as did the title: *Schizo-Man 90 12/8 (ninety and twelve-eighths). Not sure why I thought of this game, but I liked it when it hit me)
A game in the style of Red Dead Redemption / Gun, which is set in a freak snowstorm in a late 1800's desert area. Not quite sure about the story, but as you explore the wilderness, you would have to find ways to keep warm, à la Lost Planet, all while hunting outlaws and doing other cowboy things. (Inspired by watching the wind skim across some snow drifts a couple of years ago)
An episodic game, which would have episodes released weekly, centering around a group of unrelated characters (a veteran police detective embroiled in the biggest scandal of his career, a runaway high school sports star, and other characters I haven't thought up yet) that eventually get together and realize that a major disaster is about to occur. I kicked around an idea of having chapters in the episodes being locked on a day-by-day basis, but I'm not sure what reactions this would garner. (got inspired by this one after re-reading 52 and realizing how much I loved the idea of episodic storytelling)
An RPG where an African-American girl lives in an alternate universe where MLK Jr. never finished his "I Have a Dream" speech, leading to a world where segregation still exists, but money plays a huge factor in ignoring these rules. In one day, the girl's life is utterly ruined by petty violence, and she winds up in a coma. She is then transported to a world where people of varying races are heavily prejudiced against, so she decides to lead an uprising to stop the reign of the tyrannical kingdom. Basically, the game would be focused around various stereotypes; social and racial issues; and prejudices, with a class system that allows the party members to switch between various stereotypes, which give different skills and abilities. However, each region has their own beliefs on certain behaviors, so some characters will have to switch their class, or risk the wrath of villagers who don't like having certain types of people near their homes. (don't know why I thought of this one, but I thought it would be an interesting issue for video games to try and address at some point)
That's all from me. Thanks for the giveaway, Vyn, and keep up the great ideas, everybody! (lol'ed at Child Abduction Tycoon xD)
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A Decision based, story driven MMORPG set in the medieval ages. The story would be driven by player actions (multiple choice), where other players choices could influence the outcome. With sufficient players every (important) human(oid) role in the world would be filled by human players.
In that game the players would shape the story - kings would govern history, knights fight glorious battles, generals win wars and councils bring wealth to nations. But all could fall to the hand of a clever nobody.
It would be a game with perma death, players motivated by their drive to shape the history of the world or fulfill their personal goals.
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I've wanted to make a pizza delivery game with hotline miami levels of violence. You could go back to any of your deliveries and mess with them if they didn't give you a satisfactory tip. There would be no penalty for going after ppl who were rude/did non tip you, however if you just go around beating up and killing anyone then the police will come after you.
The money you earned could be used to upgrade your vehicle or buy a new vehicle.
It would be a 3rd person game but I do like the top down perspective from Hotline miami, but I don't think the driving parts would be good like that.
If you didn't already guess, I deliver pizzas for a living sometimes I wish i could take a brick and throw it through a customer's window among other things, but of course I cannot do that so I would love to make and play a game like this to vent my anger after a long day of work dealing with cheap ignorant customers.
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My idea of a great game would be a disaster simulation. It's a first person game. You would start by choosing any location. Pardise island, metropolis, desert, forest, or wherever you want. All of the locations are enormous open world.
Then you choose a disaster. Tornado, hurricane, flood, fire, earthquake, volcano, zombie apocalypse, war, and lots more.
Then you choose a mode.
Hard: You must look for resources, weapons, food and shelter. You can die very easily, and enemies/disasters are much stronger.
Medium: The difficulty is normal. You must look for weapons, but not for food and shelter.
Easy: You still must survive, but weapons are already equiped, no need for any food or shelter.
Free: This is the best part of the game. Do whatever you want, whenever you want, however you want. Need weapons? The gunshop is ready with a large range of guns, katana, chain saw, magic spells (yep, magic spells), and you can craft your own personalised weapon. Hit and run is more your cup of tea? Get a tank at the military base right around the corner. The game supports modds, and has multiplayer.
You have COMPLETE freedom on everything. Unlimited possiblities, from staying in a anti-everything shelter, to smashing throught everything with a monster truck.
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There are way too many good ideas in this thread... A few stinkers too, but so many good game ideas... I'd vote for about 80% of these if they were real and popped up on Greenlight...
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A multiplayer game that takes place on an airplane. Everyone is given a procedurally generated name, so they are indistinguishable from the NPC's. There are three groups on the airplane - passengers, crew, and the hijackers.
You must either hijack the plane a. silently, without tipping off the passengers or b. with overwhelming force and the small contents of your carry-on luggage, maintaining dominance.
As a passenger, you must find out who the hijackers are and subdue them without alerting them to the fact that you know a hijacking is imminent.
As a crew member, you may work with the passengers to violently overthrow the hijackers, or attempt to negotiate. Crew members have the lowest HP out of any players.
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Alternatively, a completely ridiculous first person game with no storyline whatsoever.
Imagine Mirror's Edge, except that you run slower, there's no storyline, no cutscenes (everything loads Half Life 2 style) and everytime you press 'E' you throw your current weapon and pick up the nearest object. Every single prop in the game is scripted, and there's endless waves of various enemies.
You could start in an office, use a stapler to fight waves of random suit-wearing enemies, break out into the street, play first person frogger across taxicabs, go into a subway, fight armies of hoboes with swiped Starbucks lattes and various objects, and...
Whatever. You could call it CrazyRun for all I care.
EDIT: LIKE THIS EXCEPT A GAME
http://www.youtube.com/watch?v=QYm-dT24iRY
EDIT 2: OR LIKE THIS http://www.youtube.com/watch?v=Rgox84KE7iY
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Question/Scenario: You have a skilled game development team and you have enough ressources to create 'your' game! Which game idea would you implement into this game?
You can post everything what you have in mind, maybe a story idea, a game mechanic or how a brick has evolved and started to walk. When I get Pug Flashed by your comment then you'll get a link to a Game Dev Tycoon private giveaway (no CV).
Giveaway:
Start: Already started?!
End: 10.09.2013 / 21:00 PM / GMT+1
EDIT-1: I've read so many great ideas and everytime I'm reloading this thread new posts appear.
Info: The first users will get the link tomorrow.
EDIT-2: A giveaway for the +100 Comments.
EDIT-3: I will start to read every idea and will invite the first users to the GA.
Info: I'll invite you to my friendslist and just pm me when you are available.
Info: Please read the GA Description, if you get invited!
EDIT-4: When you have more ideas then write a new comment please, it's easier for me to read it then instead of scrolling down to hell first.
EDIT-5: Have invited the ideas I really like and maybe we get more 'til the deadline :)
*NEW EDIT-6: +8 hours left 'til the GA will end.
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