A multiplayer game, wherein each person has surgeon simulator physics and must control an octopus arm.
All players are actually working together as an octopus, and must travel 10 meters, open a mussel, then strangle a diver.
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free roam rpg FPS in a futuristic world (but there is no laser guns, never laser guns, laser guns are banned and illegal) in a world like borderlands with lots of enviroments, like deserts, snow mountains, jungles etc. with being able to costumize guns like in army of two 40th days, like you can remove certain parts of some guns then put them on others, or simply buy special parts like fire bullets attacher or hybrid scope and other attachments, the guns and the pieces like in fallout waste the more you use them, you can also drive vehicles from cars to jets, you can also get a crew the more you advance in the questline with unique personalities, and lots of variety in missions, like taking part in a revolucion to take a city, fighting on a floating city like bioshock infinite except you can destroy certains parts of it like floor and ziplines so that enemies can fall, but the enemy can do that too :), with territories where you either take them back by force or you ally with them, with lots of ways to play, like stealth, or using machines to help you, or just brute force, with farcry 3 graphics, that would be the best game somebody has ever done. (yes, i have been thinking about this game for a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time)
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A bear simulator, wherein you are a motherfucking bear and must raid camps and tents for food, while not drawing too much attention to yourself. Drawing too much attention to yourself may get you shot. So it's actually a stealth action game. Where you're a motherfucking bear.
After completing the game there's a free-roam mode where you just go around campsites mauling the shit out of people.
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A third person stage-based game where you have to kill yourself in any way possible.
However, it happens in a futuristic, over-sensitive version of the world, so there's suicide nets everywhere, safety glass, safety scissors, round corners, soft language, and respect for everyone's feelings, and it's impossible to get offended or offend anyone, making suicide incredibly difficult to do unless you're alone.
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Human Trafficking Tycoon.
EDIT: The game is interspersed with sections where you abduct people and drive them around. The rest of the game takes place from a management standpoint.
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Superhero Beat-em-up, as a hero who can 'evolve' powers in Megaman/Highlander style - kill the supervillains to absorb one of their powers (you get to choose which). You can then assign the different powers you've absorbed as you like, limited to a set number of mutation points that grow as you progress through the story (better powers cost more points).
Story would point out important places to go and move you to different areas, limited freeroam/sidequests would allow you to gain hidden powers, or a second chance at a power that you skipped over from a story-boss.
You can reassign your mutations at the home base, so might be a flying, plasma shooting glass cannon when you need to take down an airship, then choose to be a super-strong battletank with hands that morph into blades (via some elemental shapeshifting or whatnot) when assaulting a fortress stuffed with baddies.
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I can easily envision a nest of Aliens getting massacred by a bunch of drunk dwarves, and you running away for your life :p
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I would make a sequel to Wolf Puncher 2, the best indie ever made.
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The gameplay of Civilization 5 with the hands-on ability of Tropico 4 or SimCity
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I'm more with the multiplayers games where both teams are different or have different objetives.
·A game where cops have to defend different zones in the map and thieves have to rob something from a list.
·A game where there are ghosts/zombies/scary playable characters in big creepy stages, no weapons, just fear, scare jumps, and the other players have to find something and exit before ghosts get them. I know this is very psycho, but i like to scare/fear/lurking and make nervous to other players. A way to kill investigators would be raising the heartbeats per minute giving them scary moments.
They have to survive just with a flashlight and some other items.
The more level up you go, the more skills and skins you will have for hide, survive, strength to scares, etc.
The more level up within the monsters, the more habilities and ways to scare the others you have. Skins, monsters, noises, etc...
I have many other ideas. But i go to sleep.
Have a nice day :)
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I've always been fascinated by alternate realities. I'd probably want to try to create a sci-fi first-person shooter tactical-combat (FPSes are the easiest for in-your-face combat in my opinion, so just think Republic Commando beefed up) role-playing game (think Mass Effect's conversational system). Your character and their team are the first responders to an attack on a scientific outpost. A dying scientist gives your squad prototype devices that should help them against the overwhelming alien forces. When they activate it, they're flung through realities into a new one allowing new tactical options. Is there a locked door in your path in your reality, with no way around it? Shift forward a spectrum and the base is a ruin in another reality, the layout different. That door's jammed open now and you can all walk through before returning to your mission. Is there a guard patrolling the corridor and you can't kill him silently? Take a step into the reality where the base was never built, stroll right through the meadow and return to your reality on the other side of the guard. The fight too overwhelming? About to lose a squad member to alien forces? Command everyone to jump to the next reality to recover and oh, shit, there's even more enemies in this reality! Crossing vast open terrain, which reality's vehicle do you choose? The tough armoured personnel carrier? The quick jeep? The tank? Each reality has its own advantages and disadvantages. One reality, everything might even be perfectly okay. Maybe you can convince a scientist to give you a prototype weapon you can give to a squadmate? Maybe the aliens might have been a diplomatic envoy in another reality and you get to learn a bit more about their culture, how best to fight them? Every reality is different and you have no idea what it'll be like until you step through into it. For level design purposes, there'd be 2 or 3 other main realities that at availble at any time and at a single button, you can swap to that one, but there's the occasional other reality that intersects with your squad so you can use they're unique situation to your advantage. You can play the entire game without touching the reality device once, but it might make your job considerably harder. Or who knows? Might be it'll make it easier... you are wearing the prototype after all... abuse of it might cause... side effects.
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No need to have a cliffhanger like that until the sales prove it's a franchise worth milking, right? :P
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I'll a kind of Hacking simulator, which probably would make people be more aware how does security works, and probably less people will get hacked or scammed :D
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MISSION LOG UPDATED: "Write an e-mail, pretending to be Blizzard, saying their World of Warcraft account has been shut down and they need to fill out their information again."
MISSION LOG UPDATED: "Code tacky site that only barely looks like anything Blizzard has ever made."
MISSION LOG UPDATED: "Send out 100,000 e-mails."
MISSION COMPLETED: +20 accounts, +4 Paypal accounts with the same password, +403% increase in QQing threads on Steamgifts that OP got hacked.
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a post apocalyptic game, set in modern India(my country), where after a meteor strike, everything has gone bad.
the meteor bought unknown life forms, which are like viruses, and starts taking over humans and all living species.
but for some reason, some humans and animal are immune from this "virus", which they called "kraken", as scientists have discovered that it's structure is synonymous to it.
the virus turn people into blood-thirsty animals, while the animals have different kind of mutations, in which some of them have became friendly and some fierce beasts.
now, the people on earth are trying to survive or whats left of it!
to be continued...
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I need to remember some of the ideas I have had. I used to just come up with some really good ones.
One could be a stealth game, where part of the stealthing would be interacting with the people in the area you are infiltrating. You hear someone coming, and hide in whatever is around, and certain hiding spots do not hide that you are there, but allow them to think that you belong there. Hide in a bathroom stall, and someone calls out looking for someone in specific, and you could respond, pretending to be that person, or claim to have no knowledge of them, or just roll a grenade out.
I think I had another idea in which the world was divided into tribes, and you were the deciding factor in an all-out war between the tribes. Kind of an RPG thing.
Another where you and your girlfriend/wife, you aren't sure which, go to an experimental cryogenic lab. You both have volunteered to test it, either long term, or short term with something going wrong. Either way, you are cryogenically frozen for a long time, and get glimpses of what happens during that long time through the window of your chamber. Unfortunately, a common side-effect of long term cryogenic sleep is apparently memory loss, and all that you can remember at first is entering the clinic/lab with the girl to be frozen, and the glimpses in the time after. The world is at war with invading aliens, and humankind aren't doing well. Your only concern is, is finding the girl, who apparently has her memory, and finding out who she is to you, because you only know that she is important to you. During your journey, you start to change the tide of the war, but nothing super major, you are only concerned about the girl anyway.
Another where you bear witness to the beginning of an alien invasion, and the whole game is you and the people around you attempting to survive the first wave of the alien invasion. Most of the game would probably end up being focused on survival, rather than fighting the invaders.
Not necessarily a game idea, although it could be made to be a game. You are the new owner of an old mansion. You don't know much of the previous owners or the past of the area. While you are living there, you start uncovering clues pointing to the fact that the mansion used to be used as a sick and twisted insane asylum. Asking people in the local town, no one seems to know what you are talking about, but act strangely just from the mention of it. During this time, you witness all sort of strange happenings in the mansion, and you spend a lot of time just trying to figure out what happened in the mansion to upset the spirits and try to appease them. This is all impossible because, as revealed in the end, the mansion was never an insane asylum, and the only insane person ever having set foot in the house, was you. This is probably better as a movie, I am not sure how to put this into a game setting.
I need to try and remember some more of my ideas, I had a folder for my ideas on my computer, and it is probably on one of my portable hard drives now, since I had to reinstall windows since I made the folder. I could probably come up with at least a half decent game idea each week if I set my mind to it, or weren't playing something that would alter the game ideas all day every day lately.
If I were only to make one of those, would probably be the cryogenic one, for the concept.
If I come up with more, or remember more, I will reply to myself here.
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Just remembered one, where you hallucinate, and you are in a place with real monsters. Only thing is, is that you don't know what is real and what isn't, so you have to be careful of what you attack, because it may not be real.... or maybe it is..... It would involve a lot of jump scares, obviously.
Then there was another where monsters would just seem to be able to appear in various areas and disappear again. Like you have to defend some people, so you put them in a room with only one door, no windows or vents or w/e. You fight a bunch of monstrous enemies, and when you go to get the people again, you hear a scream, and a large bloody blade comes through the door, ending the scream as it punctures the door. When the blade retracts, you open the door only to find just blood, no bodies, no monsters, and no sign of what happened other than the blood and the hole in the door.
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I'd make a wildlife photography game akin to Pokemon Snap but with much more depth, capturing animals in their habitats and taking into account factors like the framing of the shot and lighting. Some animals would only come out at night.
The levels would be not as rigidly linear as Snap (no vehicle on a rail) since you need to be able to move around your target, but there would still be a set path for you to follow with a beginning and an end. Not sure if a time limit for each stage would be implemented... probably. Would also of course have a journal to mark which animals you've seen/photographed. You would traverse the stages on foot with the option of using a car or boat, however you would mostly be on foot as vehicles scare animals away. You would need to sneak up on animals to obtain the best photograph, scaring them makes them run away. Some sort of danger/perimeter system would be in place to prevent you from approaching lions, cheetahs etc close up and alone.
At the end of a stage you sell your photos for cash (good photos are worth more of course) and use the cash to buy camera equipment like small RC rovers with cameras for better sneaking, or crane attachments so your camera can get right into the trees where the birds are (which also means you'd have to revisit stages to 100% them.) There would also be bonus photos for each stage, like capturing a brilliant sunset or birds in formation.
Shiny graphics would be an important part of the game.
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The game idea is basically circimcision simulator/concentration camp tycoon. The gameplay on macro level demands player to develop his own network of concentration camps, gather political prisoners, invest in marketing and merchandise etc. On micro level it's basically a rhythm game.
As of the story, the game is set in alternative reality, where mozarella sticks were never invented, which resulted into dramatic changes in world economy and geopolitics. The player assumes the role of the manager of one of concentration camps in Upper Mongolia (Mongolia is the major superpower in game's world). The story inititally includes two major plotlines. The first one is, obviously, building up one's career. The second is protagonist's quest for finding his long lost pet turtle (which is blatant metaphor for seaching one's soul). To the end of the game player begins to understand that these two plotlines are connected more than he could assume.
When it comes to the OST, I would rather license some of Hello Kitty music themes.
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Question/Scenario: You have a skilled game development team and you have enough ressources to create 'your' game! Which game idea would you implement into this game?
You can post everything what you have in mind, maybe a story idea, a game mechanic or how a brick has evolved and started to walk. When I get Pug Flashed by your comment then you'll get a link to a Game Dev Tycoon private giveaway (no CV).
Giveaway:
Start: Already started?!
End: 10.09.2013 / 21:00 PM / GMT+1
EDIT-1: I've read so many great ideas and everytime I'm reloading this thread new posts appear.
Info: The first users will get the link tomorrow.
EDIT-2: A giveaway for the +100 Comments.
EDIT-3: I will start to read every idea and will invite the first users to the GA.
Info: I'll invite you to my friendslist and just pm me when you are available.
Info: Please read the GA Description, if you get invited!
EDIT-4: When you have more ideas then write a new comment please, it's easier for me to read it then instead of scrolling down to hell first.
EDIT-5: Have invited the ideas I really like and maybe we get more 'til the deadline :)
*NEW EDIT-6: +8 hours left 'til the GA will end.
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