Comment has been collapsed.
I may be not oldschool enough, but what exactly are the great addons of that era (around 1999)? If you don't count Blizzard, of course - they still make pretty decent expansions. What I remember are:
I have an impression that the addons of that era were made for avid fans only, who couldn't be choosers. When a developer team wanted to make a big expansion, they would rather make a sequel using the same engine (Fallout, Might&Magic, Baldur's Gate).
Comment has been collapsed.
Btw. Why not count Blizzard?
Gothic II: Night of the Raven
Age of Empires II: The Conquerors
Baldur's Gate II: Throne of Bhaal
Are we counting standalone expansions too? We can then add quite a few to the list.
Also, you know what is great about a really good expansion? You don't need to play it if you don't want to, and you don't lose anything from the core game experience - they are not mandatory for you to buy, it's not cut content etc. Even if they were made for the avid fans, what is actually the other target demographic that would enjoy this content?
I'd say people who buy them are people who liked the main game. You know... what do you call them... fans perhaps? Who else is ever interested in an expansion?
Comment has been collapsed.
We don't count Blizzard because it's not like anything has changed for them. They made great expansions in 1996 and they are making them until today. (Well, unless you count third-party addons like Diablo: Hellfire that later were announced non-canon).
Night of the Raven is closer to 2005 than to 1999.
I don't count standalone expansions, because the border between them and actual sequels is too thin.
Actually, most of the time it IS cut content. For example, Terran Valkyrie was cut from Starcraft Beta to appear in Brood War. The plans are always bigger than the result, especially for the massive RPGs like Gothic II or Baldur's Gate.
Comment has been collapsed.
Well, Blizzard was always known to set standards, so what you say is true. But I guess that is one example of those old-school expansions being great. It's just that they kept doing it that way, others did not.
As for Night of the Raven it was originally made in 2003 so i thought we could count it as it was in-between at best. And still was good.
The lines between standalone expansions and those that require the base game are indeed blurry. Still, we used to get things like that in the past (the standalone expansions) and they were really good too. It seems to be pretty rare today.
And even if it was cut content sometimes, it was not withheld content, you know? It means that maybe they didn't have money to do it in the first place, because the publisher was breathing down their necks, and simply we would not get this content ever (and optional content mind you) if it wasn't for the expansions. When you bought the expansion back in the day, you knew that you are getting a good chunk of content that is worth your money.
And what do we often get nowadays? On-disc DLC - content that is pretty much all there on day 1 (like Capcom did). Or maybe DLC that Bioware did, that has some pretty rich content, but will cost you an arm and leg even today. Like Mass Effect 2 DLC still costs as much as it did at launch, and there is pretty much no way to buy it cheaper! Even the Mass Effect Trilogy - supposedly a definitive edition, does not feature the DLC! And don't even get me started on some of the preorder bonuses we get nowadays.
So to sum up, why the expansions of the past were better then the ones we are getting now? Because for various reasons, they were not crap like most/a lot of the stuff we are getting today.
Comment has been collapsed.
I love that little picture. Sums it up pretty well lol
Comment has been collapsed.
Having pre-purchased the game, I may be inclined to purchase it only if it has 10+ hours of gameplay, adds new areas and gear and finally isn't coming out at the launch of the original game. Game devs who operate this way will always get my support.
Comment has been collapsed.
285 Comments - Last post 39 minutes ago by SirChrisSwan
396 Comments - Last post 54 minutes ago by Wok
1,248 Comments - Last post 1 hour ago by logorkill
158 Comments - Last post 1 hour ago by DeliberateTaco
39 Comments - Last post 3 hours ago by Foxhack
8 Comments - Last post 8 hours ago by TheLimeyDragon
82 Comments - Last post 12 hours ago by GarlicToast
3 Comments - Last post 1 minute ago by hbguru
20 Comments - Last post 5 minutes ago by hbguru
650 Comments - Last post 6 minutes ago by RePlayBe
81 Comments - Last post 7 minutes ago by venturercatt
32 Comments - Last post 7 minutes ago by Darshao
4 Comments - Last post 22 minutes ago by t3aztv
14 Comments - Last post 23 minutes ago by miIk
Source.
Their servers are currently overloaded, I suggest refreshing or waiting a bit.“With the development of Wild Hunt coming to an end, the team has embarked upon the creation of two new really big adventures set in The Witcher universe," says Marcin Iwiński, CD PROJEKT RED co-founder. “We remember the time when add-on disks truly expanded games by delivering meaningful content. As gamers, we’d like to bring that back. We’ve said in the past that if we ever decide to release paid content, it will be vast in size and represent real value for the money. Both our expansions offer more hours of gameplay than quite a few standalone games out there.”
Hearts of Stone will take Geralt on an all-new, 10-hour-plus adventure into the wilds of No Man’s Land and the nooks and alleys of Oxenfurt, where he’ll try to complete a contract from the mysterious Man of Glass. Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.
Blood and Wine, a 20-hour-plus tale that will introduce the all-new in-game region of Toussaint, will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.
“While we’re offering the Expansion Pass now, we want to make one thing clear: don’t buy it if you have any doubts. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call," Iwiński concludes.
The upcoming expansions will offer gamers new adventures, gear and foes and will feature characters both new and dearly missed -- all crafted with maximum attention to detail and quality by the joint forces of CD PROJEKT RED’s Warsaw and Cracow studios.
Hearts of Stone will premiere in October, while Blood and Wine is slated for release in the first quarter of 2016.
Both expansions will be available on all three platforms: Xbox One, PC, PlayStation 4.
For more information on obtaining the expansions, please visit buy.thewitcher.com.
Comment has been collapsed.