Another well thought out move that won't have any negative repercussions for the developers I'm sure. I look forward to picking up all these exclusives next year in a Humble 'please just give us some money before we shut down' bundle, once they come back to steam. Of course I will be sliding the developer sliders down to zero, just to teach them a lesson.
I am joking of course, but seriously, you'd think in a flooded market developers would be making their games easier to get instead of limiting to 1 storefront. But it's not my company to flush down the toilet I guess.
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Guess Deep Silver decided they would be better off without all those millions of Steam customers and their pre-order dosh that already went on the game.All for a vastly inferior service barely anyone cares about that is nothing more than digital clutter (which some misguided fools mistake for being "competition").
They basically blasted their own legs off with a shotgun for a cheap plastic pegleg with this stunt.
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is nothing more than digital clutter
A small reminder that uplay and origin also looked really bad in the past.
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Uplay and Origin have never made deals with third-party devs forcing them to release their products on their platform and not everywhere where they can. Those were developed appropriately by Ubisoft and EA in order to cut the costs and generate more revenue from their own games, as opposed to giving a huge 30% (back then) cut to Steam. And this makes a perfect sense, I've never seen those two as alternative to Steam, just a fancy launcher with online store featuring games they've developed.
Epic is all the way into aggressive marketing that does harm to whole game industry, and if people won't openly refuse to support them, then soon enough whole AAA PC gaming will be ruled by Epic and Steam will change into indie game store. This will be even worse than Steam having monopoly to begin with, this clash could negatively affect even digital distribution as a whole.
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I was just referencing to client being trash.
Agree on aggressive marketing part - I hate all those exclusives. They never convinced me to buy console :) This ain't gonna work too in my case at leats
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https://steamcommunity.com/groups/fepicgs you are welcome :)
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The worst thing is how the fate of whether this will succeed or not is in the hands of general public, so a bunch of fools voting with a wallet.
If people catch the bait and go buy in epic because "EXCLUSIVE", then the devs won't have any reason to support other platforms "because idiots will buy anyway, and we gain more on exclusive deals", in result hurting whole game industry by moving one monopoly in the place of another.
But on the other hand, if the general public won't catch the bait and will openly refuse to support those practices, then all the epic "exclusives" will suddenly pop up like a balloon and stop being exclusives after the first week since release, because no developer will watch how his company is being ruined due to bunch of fellows disagreeing with some online game store.
I just wish people were aware of that and vote with their wallets properly, as opposed to acting like morons and proving epic that indeed a bunch of freebies and fake exclusives is enough to make people come like cows for slaughter, being blind how this is even worse than Steam itself, since Steam has never limited any other competition in such harsh manner.
I'm not even mentioning the fact that this has long-term effects on price of games as a whole, since this effectively cuts all the bundles, winter/summer sales, keys distribution and everything that Steam has, which Epic does not.
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Have faith xD
Some will catch bait - enough to convince developers to try different stores than steam only. Not enough to make developers decide to go full "exlusives".
And that will cause valve to lower their cut and make steam better.
Also valve will start to think about additional income and they will start to make games again.
HL3 maybe?
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I'm totally agree, but there is one thing...
since Steam has never limited any other competition in such harsh manner.
Could you please tell me where to buy Half Life 2 other than steam? I mean, not buy steam code, but buy game elsewhere and play it without installing steam?
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metro exodus steam price (us): $60
starting valve fee: 30%
= developer profit: $42
metro exodus epic price(us): $50
epic fee: 12%
= developer profit: $44 🙄
look at that, they moved their game just for out profit. 🙄
now we can save $10 and they only get +$2 per transaction. 🙄🙄
not even taking into account what epic might have offered them behind scenes. 🙄🙄🙄
but that's ok, we gotta support developers!!! 🙄🙄🙄🙄
one last thing using the new valve fee tier system, based on amount of sales.
more than 10 million USD - valve fee: 25%
= developer profit: $45
more than 50 million USD - valve fee: 20%
= developer profit: $48
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New valve tier system is insult to small devs xD
Also I think that epic could give them even better fee for 1 year exclusiveness.
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It's finances really.
You sell less copies but make more per copy, the question if it's "worth it" depends on how many less copies you sell. If the dropped amount of sales far neglects the additional income per copy, why would you not.
And if they offer it up on both stores, the more popular one at that, the chances people buy the copy you get less from rather than more of increases, leading to reduced income.
It makes financial sense, technically. If it works in practice depends on how many people are hardstone into supporting Steam. The amount of launchers prove it's a possibility of success and in many cases a loud opposition may be a minority, or be all words, no action. It's a risk for sure, but one that can pay them off rather well, and can offer increased profits of all future sales of the company.
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but why is not on both stores?
because that is competitive and epic is so sad they know they couldn't fight valve ^^
epic takes games as hostages and puts them in their store while they wait for customers to kiss their butts and buy them. <3
epic = trash
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Well, my prediction is:
-Nobody will bought it on Epic Store
-Game will returned back on Steam after month or two
-Nobody will bought it on Steam after that, because of torrents.
That's all, goodbye Metro franchise... Sadly, but i think this scenaro is really possibly.
Developers are just victims in this situation.
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I'm fine with that, I'm a patient gamer and usually wait untill games are at-least 75% off.
One thing has crossed my mind tho, are they trying to mimic the double sales of GTA 5 but with PC game stores instead of console generations (And maybe also with console generations PlayStation will have its 25th anniversary this year), without dropping the price.
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It would be interesting to have real numbers about how much these games are selling on Epic Store.
I imagine if sales were good we will know by now...
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some said that epic has open epic api, so if some1 do somth like epicspy we could see numbers.
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So they aren't going to sell their game on the Steam store but they are going to generate Steam keys for physical copies and rely on Steam to provide updates, etc while only the rival service gets to generate money? Doesn't that break Steam agreements? The one about developers who generate keys offering fair prices to Steam users? Would Steam be within its rights to refuse to honour the physical copy keys?
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Exactly - Valve have said that key generation is dependent on Steam sales and prices. So how does that work when developer is generating keys but have said they aren't simply aren't going to sell through the Steam store at all?
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It'd be funny to see how Valve would deny their Steam keys request, but the reality is that this rule was added in order to avoid 500k copies in crappy gleam.io giveaways where the developers were profiting from the cards and tasks being done more than from the game itself.
I doubt Valve would refuse any big studio/publisher a request for more keys, entirely irrelevant of their sales. Guidelines are not black-and-white, they're not binary and there is no system that automatically accepts/denies the request based on data alone. Very likely the keys were already generated, because you do not prepare physical copies to be bought with no keys inside, and you're not going to wait a week or two after Steam sale to start distributing physical copies, just because Steam didn't want to accept the request before. It's still possible that GabeN can be mad, but when he gets mad it'll be done silently behind everybody's back, because both institutions are companies and both are bound to act professionally, even during disagreements. You won't just see Valve deactivating all physical copies that were already delivered to stores just because reason, even if it'd be completely fine and even expected regarding circumstances.
All in all I doubt it'll have any actual fallout.
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These are all fair points and well made. I'm aware of why the rule was implemented and that Valve avoided specifics in their guidelines for obvious reasons - it was just a get out for when they felt developers were taking the piss. But in this case if I was GabeN I'd very much feel that the developers were taking the piss by using the Steam keys feature for physical distribution while taking cash to use another digital distribution platform.
That said you likely are correct that GabeN / Valve are going to be a lot more professional about this than I would be and that there is unlikely to be any visible fallout over this particular case. I am curious about where this is going to go in the future though - this can't be a precedent that Valve will be happy with.
Maybe the devs in this case weren't thinking that hard about their physical distribution model when Epic offered them cash money but I'm sure at least somebody at Valve will be thinking what I thought. Will a deal be done behind the scenes? Will Valve amend their key generation model for the future? Will Valve implement an actual contract rather than guidelines? Could that be the start of an exclusivity war? Will Epic start providing keys themselves, likely opening themselves up to a world of bullshit that they never wanted? Or am I just overestimating how much Valve might care about this competition? Or do the physical copies not actually come with Steam keys in the first place?
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I really hope the sales on the Epic store plummet really hard to teach them a lesson.
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I just think its complete dick move from devs jumping after money like this.
I dont think I would care about such news if they had chosen Epic instead of Steam initially, but just changing their mind in the middle of pre order process while being on one store already is just a shit show.
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https://store.steampowered.com/app/412020/Metro_Exodus/
If you want it on Steam, today is the last day you'll be able to pre-order it there.EDIT: Apparently it will return to Steam on Feb 14 2020 for those that are fine with waiting a year instead of pre-ordering.
EDIT2:
Physical copies of the game will come with a Steam key.EDIT3: Correction, it looks like retail keys will activate on the Epic store.
EDIT4: The game is now no longer available for pre-order on Steam.
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