Apparently, there appeared users who began to distribute free games en masse, most probably to conceal their otherwise low number of sent gifts, and other users who are dissatisfied with this.
Wouldn't this be a good solution not to count these giveaways in number of sent gifts, so that giving away 'free' games wouldn't create any impact on user's statistics, thus only generosity would encourage users to share once-free games?
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While I agree at some level, the giveaways count at full group-CV at groups, even though not giving CV. Meaning one could give away 0P games at groups where won/given value are the basics, and pump up those rookie numbers while costing it nothing. Sso dd group's sent-won CV stat to won-given stat that's being rendered useless at the change
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Suggestion:
In advance I have to say that I'm not against the change, it gives those a chance to get these games who missed the mass-giveaways.
The big issue I'm seeing is games that got removed from the steam store (e.g. everything from "Digital Homicide Studios"). As such SG doesn't recognize if we already own them. That opens the door for accidentally entering such giveaways.
Sure, it's on us to check in advance of entering a giveaway if we already own a game, but that's not too user friendly. And you already have all these games on some kind of list I'd assume. So, why not make it easier for us to recognize that it's one of these games that has no store page when opening a giveaway page? (You could change the font to red or give the page a red background for such giveaways - whatever makes it easy for us to recognize.) As a result it would be obvious for us on the first look and we wouldn't forget to check our library. I mean, we can't remember every game's name that got removed from the steam store causing the SG filters (games already owned) not to work and it would make things just easier.
(Also, although these games that are now able to be given away again give no contribution value, how can e.g. "Mighty Party", "Tap Adenture" or "Forge of Gods" DLCs still cost up to 10 points to enter from what I've seen - it just seems a bit odd to me. Oh well,... they are not for me anyways.)
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Points to enter a giveaway are based on the current US Steam Store price, regardless of bundle status or free status. Just like every other giveaway. (so a $20 game that's in a bundle still costs 20P to enter, even though it is only worth 15% CV). The games/DLCs which cost 0P to enter are probably because they are not sold in the Steam Store anymore, so they have no price.
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Actually, those are games that were at some point in the past given for free. Not currently free games, as per the original post ;)
No Value Games: No contributor value when they are given away after a set date.
Free Games: Not able to be given away, because they are currently free
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It *was* free. Look up CG's original post - "No Value Games: No contributor value when they are given away after a set date."
You can give away games that was free in the past, but are not at this time. If you don't own it, then you have the option to enter for it if you're interested - and win it. Having a chance to win something you want is good.
Also points are free as well, you don't pay for them :)
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Erm, it is. Just a very small one. When you select a game for a giveaway, in the drop-down list, some games have a * or ** next to them. One means reduced CV (15%), other means no CV.
As for entry points, they do not care about how much CV the creator gets, they care about store prices.
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Can I just say i have not seen any DH games around
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Yes.
But keep in mind that bundle status is determined by one person manually, so it may take some time.
For example: You buy a new bundle 2 days after its release and create giveaways, there is no * yet - you will get full value.
One day later the bundler notices the new bundle and put all games to the bundle list, with the original release date of the bundle. Your contribution value will be cut.
If you gave away a game from the bundle 1 week before the bundle started, you will keep 100% value.
Be aware that discounts of more than 95% (compared to US$) in any region might get games to the bundled list!
You can convert the real contribution value (CV) to your contribution level (CL) and the amount of points it will raise by hand.
You are level 3 (50-100$). Your recent giveaway of Beastiarium (15P), a bundled game, will raise your CV by 15*0.15=2.25 and your CL by 4.5(%).
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What about the users who made a lot of these "No Value Games" like some dev's crap
A lot of partners powerleveled to level10 using these games
Are they going to be punished?
insert devilish face here
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A lot of users used to levelup with these crap games in the past
It would be nice to see their level dropping
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also if game is marked as being free from let's say 01.01.2017 all games created after this period will have 0 Value - no m,atter if it's 1 copy GA or 50 copies GA, so nope, there are no people who magically farm levels with multicopies of free games ;p
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like KlappPc said - you cannot level up with no value games.
Also it is impossible to get to level 10 with just one or a few massive "partner" GAs. only 1st 5 copies of game give full CV (ofc if it's not bundled game, bundled will give 15%) but then each next copy is reduced by 10% from last one. So for example if you have a non-bundle game worth 5$, 1st 5 copies will each give you 5$ CV, 6th copy will give you 4,5$, 7th 4,05$, 10th 2,95$ and so on. 50th copy will be worth only 0,04$ CV and everything from 64th+ copy will be worth 0CV. So no matter if you give away 64 or 1000 copies - you will get same Value and same level. Max CV one can get from this 5$ non-bundled game is 69,90$. If it's 5$ bundled game. If it's a bundled game max CV he can get is 10.40$ no matter the number of copies. Now assume that vast majority of these games are cheap ones - 1P,2P,3P,5P etc. It is totally impossible to get to level 10 just on few of such games. You need 5000$ to get to level 10. if we assume that average price of these GAs will be 3P and that 3/4 of them are already bundled on average each such promotional GA will give only 15.08$ CV, then you goptta find another new game to give away. Getting to level 10 this way would require 332 unique different titles being given away, each with 50+ copies to make it featured GA, meaning 16600 copies of 332 different games to get to lvl 10 on average. I doubt there are many "such powerlevelers" who powerlevelled to lvl10 this way ;p
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Any ideas why my Contributor lvl didnt increace at all? http://prntscr.com/g6s8js and http://prntscr.com/g6s922 all was CD-keys and working, did i spend ~30.00$ for nothing? :(
Gifts Won 1 ($2.99)
Gifts Sent 5 ($28.95)
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I first thought you are trolling, but I fear you are not.
Full Value Games: Full contributor value when they are given away.
Reduced Value Games: 15% contributor value when they are given away after a set date.
No Value Games: No contributor value when they are given away after a set date.
You gave away only games that were previously free (No Value Games) and are marked with two stars in the list, when creating the GA.
The only "good" game you had is Saints Row, where you have less than 5 entries, so it does not count towards your CV as well.
So yes your first 6 giveaways have been totally for "nothing" if you only count Contributor lvl which you could have clearly seen beforehand.
PS: If you really paid 30$ for minionmasters and lost moon you have been ripped of pretty hard. Minionmasters was basically given away on every site + extra gifts for owners and lost moon has been in many mass GAs as well.
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This kind of persons that no are happy claiming only their copies but also claim extra copies denying the possibility to other people to obtain the game
That always happened, when there are free keys there will always be people getting tens of keys, the main difference is now they can create giveaways with them, but they're getting 0 CV so I can't see the problem. On the contrary, now they're giving chances to others who missed the giveaways. Before these changes, those keys were dropped in ninja threads and redeemed by bots.
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I'm not sure if my issue have some relation with this but I'll explain it here anyway.
Today I've reach level 4 whitout make any giveaway recently. The last week, when I've maked my last giveaways (which gives me CV) I had 3.90 Contibution Value and today I have 4.19...
So... what happens?
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Perhaps some previously-given games' prices, and therefore CV value, have been re-evaluated upwards?
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Looks like there's some sort of bug with reduced value games counting as no value games. I gave away Devil Daggers which is marked as a value reduced game, (hell, I bought it in a bundle), but it's counted as a no value game in my sent games.
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How can you tell? Did you monitor your contribution value?
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Exactly as adam1224 put it. Before I gave away Devil Daggers there were 0 games given away with 0 value (and unless it was retroactively applied, seeing as this is the first game I've given away since the change it should've been impossible for me to give away a 0 value game), and as soon as Devil Daggers was marked as received the number went up to 1.
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Ya something weird is going on. In another group I'm in all of a sudden I have like -$140 more than it should be.
Did they just add all the humble monthly games to the bundled list? Is that what happened?
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Just the recent one (afaIk).
"Daedalic bug" is striking again, as you won at least 1 Daedalic game, that will screw your value difference.
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I have no idea what you're talking about, care to explain?
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The recent Humble monthly got bundled.
If a package on Steam is on sale, but the individual games in this package are not, the package provides the cheapest price, so its price gets reported by Steam's API.
Steamgifts gets the price of a game from Steam's API.
For example Goodbye Deponia is 20€ and the Buy The Daedalic Armageddon Bundle (including Deponia) is 120,99€ (regular) but now, discounted, 12,09€.
As 12,09€ < 20€ Steam's API reports the price of the package not the game. SG now tale the baseprice of the package (120,99€) and calculates points and value from that.
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Something that I already gave away jumped up to being worth 100c, which was a game from a bundle I didn't need if I remember correctly
Devil Daggers is "free" even though the giveaway page marks it with one asterisk (reduced value). There is clearly a bug in the new system that needs to be addressed.
Quite frankly I;m too drunk to do the mathematics to decide whether recent Humble Bundles should count as bundled. I'll come and do the maths when alcohol isn't t involved.
Seeing as I see this as a serious issue it would be useful if all effected by it added to this post. I've opened a support ticket, but I suspect CJ can only read it, so its probably more productive to have those affected by the bug here to draw attention,
The issue of giving away good games and facing the possibility of them being marked as o value puts me off of giving on SG until the issue is fixed.
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My interpretation is that you gave away Secret World Legends which went free to play a couple months ago. If it seems like it was something else it may have just taken some time to update that game as free. As I understand the magic of the new free games, if the game is in the store but doesn't have a price or is free it is counted as 0.
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That's an interesting and logical theojy, but unfortunately the timescales don't line up,
If Secret World Legends went free to play at tehe exact same time as my winner marked the gae as received upir tjeory works, but seeing as it was months ago that it went free to play, circumstantial evidence (0 free games before Devi lDagggers, 1 after), I have to assume that Devil Daggers, and possibly other games are not properly marked
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I agree it does seem fishy. I have a similar conundrum where the system says I have 15 no value giveaways, but I only count 13 since the change and the only way I could make it line up was assume that case I stated. Unfortunately unless a list is published or better yet the entries on our giveaways are marked with their value there is no way to be certain where they come from. I'm trying not to worry about it, but it's like an itch your can't scratch :D
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Heh, I guess you;e right. Little things like this just put me off of giving on SG, it'd suck to make a train with bundled and full pricked games, and end up with some of them getting marked as free :
Edit:
Also your suggestiveness of gibs being marked with their value and "rank" on SG is greet, I 100 % agree :)
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Ah ha! In your case I was definitely wrong. The actual no value game for you was Surfingers. That has a zero value date of Feb 22, 2017. Earlier than your Apr 24 giveaway date.
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I'll trustt your data :)
From what I remember Surfingers came in a bundle and I gave it away, I wasn't aware that it had been given for free, and I guess the bundler didn't either. Still strange that I'd get the "no value" mark as soon as Devil Daggers was marked a received, I think i's worth looking into still due to the circumstances. I'm now somewhat hesitant to make more gibs on SG
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can someone explain situation
as i understand all free gv games and dlcs must cost 0p
why this stuff cost 20p Forge of Gods: Promote Pack its still here for free https://marvelousga.com/giveaway.php?id=418
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+1
Seeing the kind of "it's not allowed to giveaway free games, reported" in the comments of no value game giveaways there are a lot of people that don't even know about these recent (no value) giveaway changes.
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Game | Level | Link |
---|---|---|
Sleeping Valley | 2+ | ended |
GooCubelets: The Algoorithm + GooCubelets + GooCubelets: OCD | 1+ | ended |
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Ehr... I'm used to CV drops, but not vice versa. I've just noticed that my level jumped from 8,76 (if I remember correctly) to 8,98, and that's a lot of CV. It's obviously a bug, I'm just curious about its nature.
Edit: never mind, should have read previous posts before writing, I've given quite a few Daedalic games away.
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chaos on deponia
dark eye
memoria
night of the rabbit
whispered world
mostly everything in this pack is worth 15-20cv http://store.steampowered.com/sub/55062/
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tbh it didn't change anything for you or change is for the better anyway. Before these changes you would not be able to create GAs for these games att all, as any free game was removed from GA list. So you wouldn't get any CV out of these bundles nonetheless, no matter if you bought them before or after this change ;) Only difference is at least you may make GAs for them now if you wish to ;)
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I though CV drop weren't supposed to happen AFTER GAs are done?
This is the second time I recently randomly lost CV and I'm starting to be persuaded that mods are manually taking CV away from accounts...
I was at 6.65 a while back, then went back to 6.54 or something, then managed to get up to 6.68 then it went down 6.60 even though I made countless more GAs, then I reach 6.72+ and now it's down to 6.69.
Does it happens to anyone else? If yes we have to acknowledge that mods are abusing the rules of their own system and website...
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Beside the point Adam made, you will encounter CV drop (or raise) when the base price of a game on Steam changes.
For example you gave away Shovel Knight 1 year ago, then you would have more CV right now, because the price went up from $20 (I think) to $25 a couple of months ago.
Edit: And keep effects of Steam package sales in mind, e.g. "Daedalic bug".
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A page with the list of games that provide no value along with the effective date (like the bundle games page) would be quite helpful.
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+1
btw. for now there is this workaround https://www.steamgifts.com/discussion/NGhwK/google-web-app-no-cv-games-api but it isn't complete or 100% reliable.
Real-time listing like the /bundle-games/ listing would be so easy&useful for many purposes instead messing around with scripts.
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bump!
Should not take long to implement this thing.
I'd imagine it's a matter of making a copy of the /bundle-games/ page code, and it shouldn't need many changes:
change code to retrieve list of no-cv-games from the database instead of bundle-games, change the static texts, and link to the page somewhere logical...
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Why are the Bundle games set the same value, when bundle is available & when it's not?
For me, if I see a bundle - I get it & enjoy it. After it has gone, the game is on full price. Bundle itself is not available to purchase. So the giveaway of those bundled games should be valuable after the bundle is gone.
What do you think? ;)
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it is an ever decreasing amount of CV value - after 5 copies of the same giveaway game, the amount of CV provided is fewer than the previous ones - and so on....
plus if you are only caring about CV, and what you are earning, then you may be taking things a little too seriously :) - it's a giveaway site after all - so just give away :)
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The line has to be drawn somewhere and now it is about 95% discount for the game to end to the bundle list.
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Because people would just buy the bundle and wait until the sale is over and get cheap CV, fast way to level 10.
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Do you have any idea how complicated it would be to track all the bundles and sites having sales? Would you volunteer to keep up such list? And go back on every bundle ever released and check their start and end dates to match a list? Including data for sales, if those can even be found...
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When game crosses the 95% discount mark it will be added to this list: https://www.steamgifts.com/bundle-games
But if what you are suggesting would be done all of those games would need to have an end date also (plus add all the times they were over 95% discount and those dates) and that would be quite a massive project.
Anyway, what you are suggesting to up the 15% value of bundled games, I just don't see the point. I think the way it is now is better.
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Hi SG, a few changes to the site today related to games and contributor value. In the past, the site had three types of games:
The downside was we needed to block games and remove them from the giveaway list when they were briefly free, or posted in large giveaways outside of our community. We needed to do so to prevent users from obtaining a high number of keys for free, and giving them away for contributor value on SteamGifts. Unfortunately, this meant lots of great games were blocked and users could no longer send or receive them. Today's update allows users to start creating giveaways for these games once again, but simply for no contributor value. However, please be patient as we work through the 1,000+ games that were previously blocked, and add them back to the giveaway list when appropriate. We now have four types of games available:
For assistance, when you're creating a giveaway, the game list will show * next to games that are Reduced Value Games, and ** next to games that are No Value Games. Keep in mind, these icons are just for reference, and similar to before, the value of a giveaway can change if we need to make retroactive changes.
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