Is it fair to slam a game like that mere hours after release?
in my opinion, if a company fails to do some proper beta testing, and do a release of their game, that users pay 60 @#$(% euro for to play, they had better make dang sure it is working for most of the players. if its not,,, negative rep for the developers !!!
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The thing is, it IS working for most of the players. Having 10k users out of over 200k that are having issues means it's a very vocal minority that is having problems. The game has been released 2 days ago and they already have a beta patch available that address the main issues.
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Car manufacturers start to contemplate about a total line recall with that failure rate… Good thing software users are less picky, eh?
(But then again, Warner Brothers did recall Arkham Knight after a much smaller technical fallout at launch, since it only had low framerate, not refusing to launch for the same amount of vocal minority.)
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The difference software and cars is that here, there are no lives at stake. Just a few bruised egos from some people who need to wait a couple of days before they can enjoy their game.
All they need to do is gather data about those issues and issue a patch to fix them.
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Well, in this case, more like a recompile of the executable. Creating a code that has a hardware limitation of 4-6 year old chips is almost suicide. You can see most software dropping hardware legacy support after a decade or even more. (For example, Win10 actually runs—sloooowly—on a Pentium 4…)
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The main issues, some of them being people who have the game crash on them because they don't even meet the minimum requirements, or Nvidia's G-sync screwing up with the game on some people's computers.
Just because they didn't catch the issues with some combination of hardware/software doesn't mean they didn't do beta tests. And the fact that only about 5% of their user base is complaining about those issues means that it's not as bad as some would like us to believe.
Yes, they probably should have done a larger-scale beta to catch the majority of these issues before the official release. What most people seem to ignore though is that it's a small indie developer and they don't have the same resources as a large AAA studio so it was more than expected to have issues at launch with a game of this magnitude.
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No, thing is, you as a dev had 5 years to deliver a working game, but surprise, the game was a mess
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Well, me as a dev is working on database-driven business software so I have nothing to do with that company. I do, however, understand software development a lot better than all the crybabies screaming at the top of their lungs their outrage over the game not working well with their particular setup.
The game is already working fine for the large majority of players. Yes, there are issues with some people's rigs and it does suck. But as long as they address those quickly and provide a fix within a few days, then I don't get what all the bitching and whining is really about. Does anyone's life depend on being able to play a video game on it's release day? Will the game be any less enjoyable a week later?
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You still don't get it. 5 years in development, charging 60 damn bucks for a supposedly finished game, you download and install it, and surprise, the game doesn't run. People wouldn't complain much if the game costs 15-20 and its on early acces, but on a 5 years time one should expect a finished and polished game
So no, players arent "bitching and whining", in my eyes its pretty understandable what happened.
Just try to see yourself in a similar situation, you buy a car, or maybe a tv, and when you finally get your hands on it, it doesnt work
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And YOU still don't get it. A piece of software is nothing like a car or TV. And the game DOES run for the large majority of players. That's the main point here.
No matter how many years of development went into the game, polishing the engine and expanding the content, that doesn't help fixing an issue that no one has encountered before release. The devs have already released a beta patch and are working on fixing everything that gets reported to them. If they haven't managed to address most major issues within a week or two then yeah, the backlash will be more than warranted. In the meantime it's just a knee-jerk reaction from entitled kids who can't accept that there is something in their hardware/software combination that the dev did not plan for and needs to address before they can run the game.
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So many people on this thread sound like they could use a hug! ❤
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I will certainly be getting it at some point, but waiting a year or two won't hurt
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Eh. I'd be more willing to defend games if they didn't push back release dates, allow hype to grow out of control without any mitigation, and then still release broken products. I used to be more forgiving, but then Arkham Knight was a huge disappointment and eroded my trust in post-launch fixes. Quite frankly, the "They'll fix it down the road" argument is BS until they actually fix the game. I'm happy to change reviews to positive if the game gets fixed, but if it's broken, I don't see the point of "Oh, they might fix it, so I'll say it's positive based off the game I think it will become."
I don't really have opinions on No Man's Sky. It's not a style/genre of game I like (Starbound being a notable recent exception to the sandbox explorer genre, but multiplayer is a huge draw there) and I'm not dropping $60 on a game I might play once for 20ish hours and then drop when I could spend that $60 on bundles, sales, and games I have reason to expect I'll like (such as the new Deus Ex, because I'm a cyberpunk junkie) and get more games, cards, and playtime.
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I tried he game for a couple of hours. It's definitely a time sink (that can be either good or bad). Everything was so slow and the fact that i can see how much time i waste on long walks on the pixel beach makes it even worst for me. And when i saw the flight controls i just went for a refund. Not gonna mention the terrible optimization for high end rigs (but that sucks too).
It's a product, if it gets a lot of negative reviews than it probably deserves it.
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in order to explore though don't you have to farm resources for fuel? I hoped in it for a few minutes, jumped in ship, tried to take off only to find i had to farm a ton of crap to fix the ship and refuel it.. so at that point i hit alt+f4 and removed the game.
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Okay. It probably would of been a little more helpful to have some form of tutorial or info on start-out, not that i would not of figured it out if i had actually cared though. I was just testing to see how it performed on my system with the first unpatched release.. personally it ran pretty decently for me, few stutters upon load-up and a few stutters during its motion cut-scene looking around the world upon first startup, but after i fully got into the game it ran just fine for me without any alterations to configs.
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IMHO the company cannot really test the game on a wide range of configurations, the hidden bugs etc. I, personally, would wait a few weeks, give it a solid kickstart into the world of millions of hyped players, a few patches and then slam it with a good/negative review. Remember World of Warcraft? Their servers always crash/resort to queues when people want to see new content. The same goes here. You can prepare, but you always have to estimate... and remember that overestimating player count will cost money.
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"IMHO the company cannot really test the game on a wide range of configurations, the hidden bugs etc."
Then maybe they should have used some of their preorder money to hire dedicated QA company.
Even if it is for only basic tests like making sure your game starts on a wide range of hardware configurations, and framerates are around where you expect them to be for the specifications tested. (So you notice things like your multi-threading code actually being crap because it freaks out if someone has more than 4 CPU cores, before it gets into the hand of the PC Master Race who like their rigs running on Intel i7's)
"remember that overestimating player count will cost money."
It's really hard to overestimate player count for basically a single-player game that occasionally pulls some data off the server to generate some names & stuff though.
That shouldn't nearly generate as much traffic as a fully online multiplayer game.
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maybe they should have used some of their preorder money to hire dedicated QA company..
They relied on Sony's QA team to do that, and they apparently failed. I'm guessing they made sure it ran on the PS4 and on that couple of PCs they had around the office. Ant the first thing they did when they realized that Sony's QA had been inefficient was to hire a larger QA team of their own.
Still it's only a minority of users who are having major issues.
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Reviews improved tho, from earlier 30 percent it jumped to 58 percent positive.
I say yes for negative reviews. Game costs 60 EURO/DOLLARS! which is too much in my opinion, and many think that. Also game has ridden on the hype train which usually ends up like a trainwreck, so people are more dissapointed than usual. Expectations are high, so step it up!
Even if we hide that, the most helpful reviews are not focusing on that even, they are actually pointing out how game isnt varied enough for the price.
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Is it fair? Yes, especially when you claim to be an indie studio of 12 people when the reality is that you're actually $ony's bitch, who gave you shit tons of money, and overhyped your game to the limit, only to release an unplayable game that can't even get past the menu, and in the worst case scenario, play with extremely low fps even on high end computers.
Also, the game seems awful as fuck and incredibly boring. Its like Minecraft on space minus the building, the only thing to do is farm farm farm without a goal. No story, no quests, no missions, no npc, no lore, 18.000.000 planets full of emptiness and no fun
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imo, not fair at beginning. each user has different pc setup, different configurations, etc. it's bound to have some problems for someone, developers can't check out every setup possible. don't be an ass, report your problem and write review if/when developer don't fix it
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not fair if it were early access. being a full release it is supposed to be tested and well polished already, not after the release. prior. they did not even test it out on a single amd cpu what so ever or they would not have had this massive of a hit.
i could even additionally add if it were not at the $60 pricetag it would not get this kind of hit either, people would be more understanding if it were even slightly priced properly.
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if a dev produces a game with higher standards for pc they should reflect that in their minimum requirements. It doesn't have to be specific, just say something like "2GB GPU RAM" or something, not even necessarily a specific hardware model. But they set their standards pretty low:
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Performance issues aren't the only problems this title had... Being a bare-bones 'early access style' crafting game sold at $60 doesn't help it.
Why buy this when you can just grab Subnautica or Empyrion Galactic Survival for $20 each? At least you can build bases in those.
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to be honest when you charge $60 bucks for an indie game and it wont work on launch you deserve the hate net time they will release a early beta (paid $20 then another $40 on release if they liked that game if not then they still got 20 bucks out of the deal) work out the kinks THEN sell if for that much
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I think they might be getting a few more negative ones now: http://www.gamezone.com/news/no-man-s-sky-founder-backtracks-could-get-paid-dlc-3442515
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that'd be committing suicide at this point. As it is now, they're at risk of being ruined bad enough.
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Edit: Holy crap, over 16,000 negative reviews now.
store link
The game got 2,000+ negative reviews mostly dealing with crashes and performance problems.
I don't remember seeing so much hate since Batman and Just Cause 3.
But for some reason for no man's sky I feel bad because its a small team and seems like they've been through alot of legal hell and general other development roadbumps before release.
It makes me a little sad seeing so much hate for performance issues, those can (hopefully) be fixed rather quickly.
Like, come on angry mob, give the little space guy a chance D:
Do you think its fair slamming a game into the ground not even an hour after release for performance issues rather than game content?
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