How much would pay for the game that gives full enjoyment for only 2 hours with no replayability? (full price, no sale, no refund)
I tend to pay very little for games in general (except on Kickstarter, and not that much there these days either), but I'm more likely to buy a short game, simply because I'm more likely to play it.
As for pricing, I think that pricing high and then having sales works out better for devs than pricing low in the first place.
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1eur/hour, still too many i guess with all the games on my backlog. There are just sooo many good games out there and hard to play just all the good bundled games each month so no point to buy brand new games, i guess i would be ok with quality games for 3 more years without buying a single new one:-)
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you have over 3600 games and the average rate of achievement done is 96%? that is insane..
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really? I didn't know that. I thought it was achievements you've done/all the numbers of achievements.
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its not even that way. the total percentages of your games you played and earned at least 1 achievements in games / number of the amount of that games.
So lets say you have 10 games with achievements on your account, you played all but you earned at least 1 achievement in 2 ouf them.
GAME A has 500 achievements, you earned 250 from it so you have 50% on that game.
GAME B has 1 achievement and you earned that one, so that game has 100%.
with that example you have 75% average game completion as (50+100)/2=75%
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thanks for noting me that. So That's how it works!
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that's why I said 2 hrs, you can't refund it because you gotta play just about 2 hrs to finish it
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What's wrong with 2 hours? It's about the length of a movie. What matters is what happens during those two hours not the length of time itself.
If whatever happens during those two hours resonates with you, you can pay whatever you can afford to pay in exchange of those feelings. It's purely subjective and it'll vary from person to person and even for the same person from moment to moment depending on their mood and circumstances.
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so how would you pay for it? Is there any good games that you would recommend?
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I have no upper limit nor should that be the case. As long as I can truly enjoy something I can pay however much I can deem appropriate at the time of purchase. There is a common misconception regarding the link between the game's price and its worth. These are two distinct things that have no connection with one another. The worth aspect differs from person to person and it's entirely subjective. Moreover, the same game's worth can change for the same person at different moments in time. There's no general rule, at least not for me.
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It depends entirely on the game and how well it riffs with you.
I can't for the life of me remember the source, but there was an interview with someone in the games industry about the high price of videogames, and to paraphrase them : "£60 isn't too much to pay for a good videogame. £60 is too much to pay for a bad videogame". The single biggest factor in worth, is our enjoyment. We can never totally predict how much we'll like a game, and we can only get a rough guess of bugs and compatability issues. A seamless game that really rocks us to the core would be worth a lot more (even for two hours) than a frustrating, tedious experience. Buyers remorse can strike even when buying much loved titles, and sometimes games that are universally panned can surprise you.
For instance, I actually liked Resident Evil 6 so when I bought it at half off, it was good value for me (perhaps biased as a RE fan, but was still able to overlook the shortcomings). Whereas I bought Superbrothers Swords & Sworcery EP at launch, which people were gushing about as a moving and emotional experience, which I felt was a shallow and pretentious experience that left me pretty bitter. I never liked Bioshock, I enjoyed Spore for its creation tools, and I played APB:Reloaded pretty fiercely despite its flaws.
So uh, I guess my answer is "It depends!"
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of course it depends
but how much would you pay for the game generally for 2 hour length game?
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Based on the rules of the poll (no refunds, not on sale, but full price), and if I was confident I'd love the game and it'd be deeply engrossing and awesome? Hnnng. $15-ish.
If I had my doubts and it was just a novelty, $7 tops.
If reviews were available, or it was on sale, that'd alter it further, haha.
Sorry for being so picky |3
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It's funny how people would not give 5-10$ for an enjoyable 2 hour game but will gladly give the same amount to see a movie which would last just as much except when it ends they retain no ownership over it.
As for the thread, 10-15$ is alright I think. I mean, I've already once paid full price for Rise of the Tomb Raider on release and then proceeded to never get around to playing it. As for a short game I have actually bought and played, 14.99$ for Gorogoa. It was pretty amazing though the fact that the Appstore version is 1/3 of the price annoys me enough to say it's not worth getting for full price.
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Gorogoa is such a rip-off don't you think? do you think it's worth the price? I mean gee.. i think it's a total non-sense to buy something 14 dollars for 1-hour experience.
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Yes, the Steam version is heavily overpriced. But game length there is subjective since many people take longer to solve puzzles.
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well gorogoa can be seen as one of art pieces. Like art gallery, some people just see the pictures and sculptures in one minute and some take a closer look& spend 1 hour in there. It's probably like that.
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The problem is that games require user input, and the content creators have to create a fun experience while accomodating for playstyles and approaches. Whereas a movie creator has total control over the camera and a far greater control over the final result as it is presented to the consumer.
Entertaining someone who has an active role in the medium is trickier and more involved than providing a one-way feed, so to speak.
I mean, that's just as much an argument towards why games deserve the extra money, but when you compare the degree of polish applied to the central releases in a movie theater with the sheer number of gaming relreases and their wild variety in polish and effort, it's not really fair to do a straight comparison.
A two-hour game isn't often a AAA release, and indie releases in the gaming industry sometimes have amazing replay and production values, whereas if we apply the indie/big budget qualifier to movies, it just.. eh, you get the picture.
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2 hours is the length of a movie, so around the price of a movie ticket is the minimum acceptable level really for a game with no replayability. Then there's the fact that regardless of whether you really want to replay it now you own the game, and can replay it if you want to - so say the price of a new movie on dvd or blueray or something.
Around here that's at least $15-20 so start there and go upwards.
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Game prices are a complicated thing due to the nature of the industry. Gaming has such a fast turnover that product prices are often halved before the end of the first year after release. Recently released games are also often incomplete (lacking dlcs) or riddled with bugs, not to mention the chance of them getting bundled.
This makes buying early a bad idea, except for the cases where you want to support a developer or be playing when the game is trending.
In my case, since I have a big backlog over many platforms and I do not often play AAA or multiplayer games, I have trouble buying games at full price. I only do that when I am definitely sure I'll play the game immediately.
However, in theory and depending on production values, I'd more than willingly pay 10€ for a short but great experience.
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ya i agree..$10~$15 is pretty fair price for both the gamer and the developer i think
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It gets tricky when retailers can be factored in. Having said that, I feel that movie tickets can be overpriced depending on where you are.
Big budget studios should also perhaps be treated separate to indie studios, with both games and movies. In an ideal world the price scale would follow the quality, but we only get to find out what we would really have paid AFTER we have laid out the money, haha.
Protecting against buyers remorse VS compensating content creators for their work VS not killing upstart creators.
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I've never looked at the price/length ratio and it was always hard for me to understand people doing so, but I guess they can use whatever measures they want to ¯_(ツ)_/¯
I always buy games on a sale nowadays, but assuming unrealistically that a game would never be discounted I could pay "over 20$".
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yeah games these days are pretty overpriced. Is it because they know they would put the games on sale frequently? i dunno
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well, i definitely think witness is overpriced. Gee,even it's on sale, I can't help thinking why it's so expensive. Even if I get the idea why it's so expensive after playing it all, the problem is that I would never buy one at all since it's pricey.
Maybe i'm just whiny but this might be something that game developers might consider. High price just makes consumers turn away even it's great or not.
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I play a lot of 1-4 hour long games and I voted the 10-15 option, but could in the realm of possibility think of a situation where 15-20 could be justified. However, these days there are so many games and so many sales that I haven't bought anything at full price since... well, early this millennium? I think often the "9,99" base price point is very fair for 2 hours of gameplay with no replayability. It's not too expensive for most people and if compared to movies etc.
However; I wish more devs would offer artbooks as DLCs, especially for these shorter games. They are usually extremely interesting to see & a nice way to offer extra support for their hard work. There are games that just turn out to be better than you expected and kinda wish you hadn't bought them from a sale/bundle...
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so you're the guy who would buy OST and artbook with the game. I always wonder why devs are selling those together with games.. haha
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This would actually be a great solution to the price issue. People are always worried about spending too much on lesser known titles or games that seem that seem like bigger risks, but when extras are available it gives people an easy opportunity to essentially give an extended tip of sorts. Even better if there is quality DLC you can buy into, but that's less of a tip and more of "pay for what you get"
Little Nightmares is a prime example of a short-ish game with great production values and entertainment. I bought it for £10 and immediately purchased the season pass afterwards, wanting to give the developers a high-five as much as hype for later levels. The game Trillion was lacking in the gameplay department but had a bit of soul to it, and while I think I paid a good amount for it, I couldn't resist the soundtrack.
Finding the balance is hard especially when prices don't have any real standard in PC videogaming, at least.
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Even better if there is quality DLC you can buy into, but that's less of a tip and more of "pay for what you get"
Exactly! That's why I'd prefer more 100% cosmetic DLCs like "this adds a hat on your character" or things like artbooks etc. I feel that most people are completionists in the sense of 'having the whole game' so if the DLC adds anything to the game itself it quickly becomes a must have. There should be some tip jar functionality on Steam. ;) (More direct one than trading cards.)
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so the dlc is a kind of way to support devs? that's not a bad idea indeed
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Funny that you mentioned Tacoma, I played it yesterday for the first time and although it was a great looking game, I had to stop it after only 10-15 minutes after I experienced serious motion sickness.
To answer your question, 5 - 10 $ regular price seems fair to me for a 2 hours game with no replayability, a slightly higher price is acceptable if the game has high production values. I traded a CS:GO key (2.50 $) for Tacoma, I didn't buy it at full price either.
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if tacoma causes motion sickness, then probably many 3-d games might cause dizziness as well...that's sad
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I feel like comparing it to watching a movie is a little off the mark. I'd rewatch a great movie any day. A good movie is always progressing in story, or action, or some sort of entertainment. Even if it isn't, a good ending is all it takes to make it all worth it. But with games, it's a commitment. There're usually a lot more lulls where nothing happens. For example... hell, Half-Life 2. Bloody classic, but there's so much waiting around for dialogue to finish, doing mindless travelling from A-B... I'd have to be in a really specific mood to play it again. And with games, you put some effort in, too, so a good ending isn't always enough to cut it. I played Contrast recently, which had a good story, but the gameplay was kinda tedious and unpolished. I'll probably never touch it again.
Also, since there are so many games nowadays, you have to ask whether playing it is a unique experience. I think most people would have been fine with paying a solid $10 for DDLC just because it was so unique. I wouldn't, personally, because I'm sick to death with that meta trend, but other people would buy it in a heartbeat.
So I think, if a two-hour-long game somehow manages to come close to the constant stream of entertainment that a movie offers, then I'm pretty happy to pay about $10-15. I'd say To the Moon fits that bill. It's got comedy, feels, and a few simple puzzles for a brain-teasing break. Gunpoint is also something I'd happily donate a kidney for. The dialogue/story is fun, the gameplay is unique and challenging... just a great rounded experience.
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gunpoint, to the moon are both excellent games i agree
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I think the experience should have the same value independent of the medium you've acquired it through.
If it's an amazing movie, game, concert or roller coaster ride, as long as it has an equivalent impact on you, why not give it the same appreciation and be prepared to pay just as much for it? :)
And if you plan on refunding a game only because it was short, even though you found the experience great, you're better off just pirating it since it means you only give a damn about your experience and not showing support to the developers and interest in games like that.
As for my answer... it follows the logic above. if it's an amazing experience that makes me wish I could relive it, I'd pay well over 20.
For something like Tacoma, if I have the money I might go as far as the full price because it's polished and overall well made. :)
For good games, smaller in scope, that don't necessarily change my life but I find fun, 5-10$ is fine.
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how can you know if the game changes your life or emotion before you actually buy it and start playing it? That's really tricky one isn't it?
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I'm having a hard time putting my thoughts together on this, but I feel very strongly that if a piece of media really left an impact on you, you should pay the creators enough so they are in turn 'rewarded' for the time, effort, and expertise it took for them to make that piece of media for you to enjoy.
(Rewarded in the sense of making it so it's sustainable for them to have made that media and continue to make media, ie. they're not sacrificing their own personal livelihoods to make shit for other people).
I should go tf to sleep but I would absolutely rather 20 dollars to an independent studio that made an experience that is finely-tuned, unique, bespoke, that I can finish in an afternoon or two, and that leaves me thinking about it long after I stopped playing (like Gone Home, Firewatch, Dear Esther, Tacoma, Edith Finch, Beginner's Guide, etc etc). That experience they gave me has worth and value.
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That's kind of you! I appreciate devs who make mad good games, and whenever I see '... and YOU!' at the end of video game's end credits I tear up a little bit.
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so you must be a kind of person who sits through all the credit scene in the theater that's good
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but when you see a really good game on youtube, don't you feel tempted to play it by yourself?
well that's pretty smart idea anyways
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hmm...no, I haven't encountered such game yet.
But if I ever saw such game (not satisfied with just watching), I'll buy it when it's at least 50% off.
Unless it's so positively life-changing, I'll buy it immediately.
Anyway, I missed the last line of your OP. Here are some articles about game pricing.
https://www.gamesindustry.biz/articles/2016-01-21-what-your-games-price-really-means
https://www.gamasutra.com/blogs/DanAdelman/20150227/237639/On_Indie_Game_Pricing.php
https://www.gamesindustry.biz/articles/2017-08-23-indie-game-pricing-more-art-than-science
https://www.gamasutra.com/view/news/296327/Steam_games_in_China_Making_the_most_of_a_lucrative_opportunity.php
These articles are old but I think it's still relevant.
https://www.pcgamer.com/the-weird-ecomomics-behind-steam-prices-around-the-world/
https://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell/
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Borderlands 2 GOTY on sale for around 10$ can give you 200+ hours of fun so I usually compare games to that.
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so you are implying 2 hr length game isn't worth buying?
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$10 would be my max, only because I find that I tend to enjoy replayable games much more and not walking story simulators.
One way to support the developers would be to buy another copy(s) to gift someone here on SG :) even if it's on sale or in a bundle. I'd also love it if developers made optional in-game cosmetics to "tip" them with, for example I bought event in-game items on Don't Starve together and bought the optional artwork and charity dlcs for This War of Mine.
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I personally thought war child dlc was a briliant idea
btw both are great games. the only difference is that don't starve can be played over and over while this war of mine gets stale when you know how to play it.
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yeah there are lots of games that make you play longer just by doing repetitive tasks for no reason..etc.
maybe 2 hour length games are much better than those, at least they are honest you know
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I recently played tacoma and started to wonder
how do game developers price their games?
When I played tacoma, it was extremely enjoyable but only for 2 hours
I could finish the game in 120 minutes and the cost of the game is over $20 and there was hardly no replayability (at least for me)
I got it from humble bundle so I have no complaints but almost all reviews were saying that it is overpriced.
I know tacoma is beautiful game, a lot of efforts are in there and I really appreciated it
but if it was cheaper say, around $10, i think a lot of people would have bought it.(well that maybe the purpose of steam sale)
There are lots of games like this, no replayability but obviously can be considered as some kind of masterpiece only for 2 hrs.
I'm just curious
How much would pay for the game that gives full enjoyment for only 2 hours with no replayability? (full price, no sale, no refund)
and want to hear some thoughts about how game developers price their games.
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