contributor value should stay at its actual value. meaning that if you got for example 19,99$ for a game and steam changes prices, your value should change. cause even if its 10 years ago for example..you contributed a value to a certain price, no matter if the price is dropped later...
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*shouldn't. (typo i think, no being grammar nazi just clarify)
you mean like what recently happened to fallout 3? $10 now. that recalculated your contributor value? so if I gave skyrim now in 4/5 years it'll be $50 less?(so I'd be better off gifting 6 stable fo3 not a skyrim that may drop). thought that was only if you gave it when it was 10. wonder why it works like that(i mean I know the giftable list is generated from steam and so are values unless manually changed with an asterisk, I mean it seems weird the donor value isn't static but keeps getting recalculated completely instead of just adding most recent value onto the old one)
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Include some site themes. Darker, bright, high-contrast, etc.
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Although giveaways shouldn't be made to bolster one contributor's value, as the spirit of the site is the giving away part, I think a little note saying "Your controbutor's value will increase by $x.xx one this giveaway is completed" would reduce the number of people complaining about their contributor value not being where they exzpected.
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I would change one thing - No "Herp Derp i didnt win anygame here "
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Be able to "buy" multiple slots for a single giveaway (what Galagiveaways recently introduced). That way you can focus your "credit" on something you really want instead of being forced to spread it.
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You are not forced to do anything. You can, and should, only enter the giveaways you are genuinely interested in.
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Absolutely true. But in psychological terms, I think "a free game I don't really care about is better than no free game at all" is a fairly common thought pattern. And the 300P cap, combined with the inability to spend arbitrary amount of points in giveaways, pushes users towards such a behaviour.
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Yes, being able to manually add games and DLCs I own so they are filtered out server-side would be incredibly useful. I can't have SG+ installed everywhere I use the site, unfortunately. (And I still have to filter out stuff twice, for home & work)
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I dunno, the site seems to be good to me.
I guess maybe add the ability to spend points to increase your chances? Then you have to choose between blowing all your points on a single giveaway, or joining multiple giveaways.
Of course, this idea may be silly.
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I'm not sure how I feel about this. It kind of make sense on GalaGiveaways where your points don't regenerate (at least, not in a useful way) But here, where my points are sitting at 300 about 99% of the time, I could theoratically enter tens of times for the same giveaway. I think I still prefer equal chances for every player. If this was implemented, people should not be able to enter more than twice in the same giveaway.
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I was commenting on CthuluIsSpy's suggestion of allowing multiple entries in a giveaway.
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yeah, but alot of people don't let their points sit at 300. they spend them even if theres nothing they want diluting everybody's equal chance.
I disagree and actually think it might work better here than galagivaways, we all have the exact same pool of points so an extra entry in one game is points not spent on some other game you want less, or worse, maybe even entered into something you don't really want just because you have so many points you can't use on what you do but don't want to "waste" them by leaving them at 300 and missing out on a refill. We all have the same pool of points with nobody able to get extra and nobody getting less so really it'd still be everybody having an equal chance. (itd just also have a modifier on where you'd like to apply it, if you want it enough to put it all in one pot vs spreading it around to try more things that'd be up to you.)
And people are always complaining about the entries into givaways people might not really want diluting those who do.
(then again I also like you side since on galagifts I prefer to try to find ga that aren't extra odds, but thats mostly because its all uneven there(points earned from gifting, points from refills, poker ect), some people are drowning in points vs here where they're more or less static for all of us)
so don't know where I'd be on this actually becoming a thing)
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galagivaways regenerate plenty, I've been there even more recently than here and I've already won twice(well 3 times actually but one turned out to be dlc not the game so I had to return it) and am sitting on 50k in liquid points without gifting a thing.
I guess I don't mind one way or the other, really(If it happens it should be one of the options up to the gifter instead of an inherent part of the site probably.)
I Kinda like the site the way it is, but also see where hes coming from with his suggestion. So personally I'm neutral on change, not really for it but also not really against this idea. just tried to explain it better.
(also I'm pretty new here so I'll form solid opinions on how to change the site later not now)
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Yeah, that's what I was thinking of when I made that suggestion.
I have no idea how the odds would be calculated though.
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if you don't want to do a straight buying multiple tickets thing(easiest to code and makes sense but more likely to get more hate) maybe some sort of diminishing returns thing where the more you put in the less it improves your odds? like one entry is x, 2 entries are 1.95x, three is 2.85X, and once you pass a threshold it starts dropping by .01 instead of .05? (or something....thats just a vague idea not necessarily what the numbers should be. just an example) is there some other site with a similar system to look at how they do?
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I would make 2 contribution values for each account. Private give a ways retain their own contribution value while public and group give a ways retain a second contribution value. How many people up their contribution value through private giveaways limited to only a few people and then use that value to enter giveaways that are group or public. I've always thought this seemed to be an abuse and not fair to others.
Maybe I should make a private give away group with just myself and two sons and every game I purchase for myself or sons I funnel it through steam gifts making sure I win the game I purchased for myself or one of my sons. That way we can plan who will win and increase our contribution value for games we buy for ourselves.
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he probably means hypothetical abuses like:
I have two friends who are both buying skyrim. I make a givaway with 2 entries and they just say they got it from me I do the same when what I'm buying lines up with another member of our cabal.
(Or you might not even really need to gift anything, although that'd raise flags if it wasn't in the winner's accounts(i assume support has some way of accessing the synced games list and somebody would probably notice if you were gaining too much cv doing several private givaways with only the same couple entries, but even doing it once could open alot of limited givaways))
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Yes and there are a number of people on this site that do the exact same thing. What can I do about it or anyone else for that matter? That is my point. Suspicious or not people take advantage and there is nothing members can do about it. I'm not about to go through the whole list of members and make a list of the abusers so I can ban them from my give a-ways. Just too many members.
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A big, fat, bold, flashy popup that explicitly tells the user that HE IS ABOUT TO GIVE THIS GAME/DLC AWAY. I don't know if this already exists (last time I created a giveaway there was no ultimate flashy popup).
Also popups that tell what is allowed to be given away (lets say you select Dead Island, it would tell the user ONLY gifts can be given away, keys can not).
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I can't complain about my wins (not in quantity at least) so this DOES NOT apply to me! I would tweak the gift giving algorithm awarding unlucky players a slightly higher win chance. For example if you won only one game and your estimated wins are 5 your entry should be 1.5 times more meaningful (IE: count as 1 and a half entries). So if your estimated wins are 10 and you only one 1 game your entry should count as 2.
This would only so slightly increase your chances (if your average chances to win are 0.09% and you are very unlucky you would still only have 0.18% chances to win) but would make the whole system more fair imho!
OFC this would have to be thought over as to balance it but the basic idea is there...
SECOND IDEA: Upon sign up you would have to tick a box saying you agree with the TOS and another box (mandatory) saying you understand that every time you start a new giveaway you are expected to give selected game away to a random winner! Or even better... Make said box on the new giveaway form!
THIRD IDEA: Every time you win a gift you should resync your account BEFORE and AFTER receiving the gift. This would make sure you actually use the games you win on yourself instead of regifting them... I know this might be a bit harsh but it would be fair at least for Developer giveaways.
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How about a benefit to contributors that doesnt affect their chance of winning (I for one prefer this sit over all others because there is not way to buy yourself extra chances)
Perhaps small things such as larger avatars, different coloured names etc. or even a larger ability, such as being able to store more points. Contribute $500, be able to store 500 points. Let them spend those 500 points on a coloured name, etc. These do not allow them to win more games but do allow them to not be "penalised" for not spending all their points on games they dont really care about because they have too many points.
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Feedback, both ways. This is a community yet so many people don't bother to say thank you or they just enter and forget the site for weeks. Although there is the ability to reroll after a set number of days, if people could see that you're polite, quick at sending off gifts and generally being a nice person to win from/give to they are more likely to enter those giveaways knowing their 'win' wont be 'wasted' and would help support pick up quick on those who create fake giveaways, don't activate games or are just rude to deal with. (Yes, these people exists)
I understand feedback can open the door to a lot of abuse between people, but the foundation of this site is trust :)
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I'd love to be able to do Entry Caps. So once say 300 people enter no more could. That would be a nice option. Then you would have a way to give the people paying attention a better chance, like the contributor value gives the gifters a better chance. And private and group giveaways give those people better chances.
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Right, so you're not forced to do a 1hr Flash giveaway. You could do a 2 or 3 day giveaway with a larger number but still limit it so people who were really looking for that game in the search got a chance to get in on it.
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I've seen giveaways get 500+ entries in a few minutes. I think this will cause people who have the time to sit in front of their computers all day to win masses and masses where those with jobs and school and other such commitments, lose out.
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hows that different than what they'd miss now from hour givaways, or any givaways with a duration less than 4-7 hrs or so that take place while doing those things, or while they sleep?
(just as long as they close and draw or become hidden on the list when filled up so full gifts don't become clutter to scroll past i mean) that jobs vs bums reason came up last time somebody suggested this too but never got a reply on how it made sense?
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"""I've seen giveaways get 500+ entries in a few minutes"""
I stress that part. Giveaways could be over in a matter of minutes. Take for example a group with 50 members sees the giveaway and to make their chances of their friends of group higher, they all enter closing the giveaway so quickly that no-one really gets a chance. Or those with Dial-Up? it still exists. Not everyone has super fast internet. If a giveaway has the possibility of ending so quickly (which it does on a site with as many users as SteamGifts has) those who aren't quick miss out.
There are plenty of Ninja Key drops for those who are quick. One hour minimum, no max entries allows everyone who sees that giveaway a fair chance.
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yeah, but its up to the contributor, if they want to do private or group it can easily be smaller and quicker than even that if they wish. I've seen somebody hold onto a 0 entry private giveaway until it was ending and then post a forum link with less than 10 minutes left on it to see who was lucky and quick.
If the gifter wants to do it that way it'd certainly be rarely used if they go so fast and at least a little more accessible overall than a ninja or group anyway and entry limits isn't a rule that'd be easily enforced like some other custom rules or games people use(pm mods for approval and post a private givaway link in public forum I mean).(like quizes, or enter only if you preordered wasteland kickstarter, or don't enter if your expected wins to wins ratio is under 2:1 ect where you reroll if a non qualified enters.(
actually I guess you could emulate it yourself by making a steam group posting the join link, accepting the first 300 and then clearing it when the givaway ended))
then again I guess if its that rare it'd probably be a low priority to add it for any amount of entries worth limiting it to....
so yeah.
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What I'd really like is some automation on checking if winnings have been activated on a winner's account. Once a gift has been marked as received, leave a reasonable delay (maybe a week) then grey out the "Not received" checkbox. On the next sync, validate that the game is on the account and prevent the person from entering any giveaway until it is.
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I would change that if you chose to have continuous scrolling that after you refreshed, it didn't take you back to the beginning of the first page. Plus that I could get to the forums easier without having to fight through endless scrolling lol BTW, thanks so much for the add-on! It has nearly been life changing for 3 of us in our family. This doesn't include some of our friends that we've introduced to the add-on. SG keeps getting better and I hope I can continue to participate in that.
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A cap on contributor value required based on a percentage of the value of the game or make it so people can only rquire half of their current value rather than double. It gets downright silly when you see people posting things like death rally (which they got for $1) with a required value of $1000 (random example but I've seen similar).
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I don't know if someone else has said this, but I'd like to add a specific giveaway to the filter, so when you know someone has made a "fake" one, you can add that specific giveaway to the filtered-list without having to add the game (and all the future giveaways for that game as well).
This would come in handy (at least for me) :D
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Something specific, not vague like "fix the contributor system", or jokes like "make me win every giveaway", or "get rid of leechers". Maybe more than anything you want to see giveaway replies on the "Replies" screen, or maybe you just want the background to be orange.
What would you change right now? Feel free to +1 if someone said your thing.
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